Microsoft-3D-Movie-Maker/kauai/SRC/BASE.H

254 lines
5.9 KiB
C++

/* Copyright (c) Microsoft Corporation.
Licensed under the MIT License. */
/* Copyright (c) Microsoft Corporation.
Licensed under the MIT License. */
/***************************************************************************
Author: ShonK
Project: Kauai
Reviewed:
Copyright (c) Microsoft Corporation
Base classes. All classes should be derived from BASE.
BLL is a base class for singly linked lists.
***************************************************************************/
#ifndef BASE_H
#define BASE_H
/***************************************************************************
Run-time class determination support. Each class, FOO, that uses this
needs a constant, kclsFOO, defined somewhere (preferably with the class
declaration) and needs FOO_PAR defined to be the class' parent class.
kclsFOO should be 'FOO' if FOO is at most 4 characters long and should
consist of a unique string of 4 lowercase characters if FOO is longer
than 4 characters. Eg, kclsSCEG is 'SCEG', but kclsSTUDIO is 'stdo'.
RTCLASS_DEC goes in the class definition.
RTCLASS(FOO) goes in the .cpp file.
***************************************************************************/
#define RTCLASS_DEC \
public: static bool FWouldBe(long cls); \
public: virtual bool FIs(long cls); \
public: virtual long Cls(void);
#define RTCLASS_INLINE(foo) \
public: static bool FWouldBe(long cls) \
{ \
if (kcls##foo == cls) return fTrue; \
return foo##_PAR::FWouldBe(cls); \
} \
public: virtual bool FIs(long cls) { return FWouldBe(cls); } \
public: virtual long Cls(void) { return kcls##foo; }
#define RTCLASS(foo) \
bool foo::FWouldBe(long cls) \
{ \
if (kcls##foo == cls) return fTrue; \
return foo##_PAR::FWouldBe(cls); \
} \
bool foo::FIs(long cls) { return FWouldBe(cls); } \
long foo::Cls(void) { return kcls##foo; }
/***************************************************************************
Debugging aids - for finding lost memory and asserting the validity
of objects.
***************************************************************************/
#ifdef DEBUG
void AssertUnmarkedObjs(void);
#define MarkMemObj(po) \
if ((po) != pvNil) \
{ (po)->MarkMemStub(); } \
else (void)0
#define NewObj new(__szsFile, __LINE__)
void UnmarkAllObjs(void);
const ulong fobjNil = 0x00000000L;
const ulong fobjNotAllocated = 0x40000000L;
const ulong fobjAllocated = 0x20000000L;
const ulong fobjAssertFull = 0x10000000L;
extern long vcactSuspendAssertValid;
extern long vcactAVSave;
extern long vcactAV;
inline void SuspendAssertValid(void)
{
if (0 == vcactSuspendAssertValid++)
{
vcactAVSave = vcactAV;
vcactAV = 0;
}
}
inline void ResumeAssertValid(void)
{
if (0 == --vcactSuspendAssertValid)
vcactAV = vcactAVSave;
}
#define AssertPo(po, grf) \
if ((po) != 0) \
{ \
if (vcactAV > 0) \
{ \
vcactAV--; \
(po)->AssertValid(grf); \
vcactAV++; \
} \
} \
else \
Bug("nil")
#define AssertNilOrPo(po, grf) \
if ((po) != 0 && vcactAV > 0) \
{ \
vcactAV--; \
(po)->AssertValid(grf); \
vcactAV++; \
} \
else (void)0
#define AssertBasePo(po, grf) \
if ((po) != 0) \
{ \
if (vcactAV > 0) \
{ \
vcactAV--; \
(po)->BASE::AssertValid(grf); \
vcactAV++; \
} \
} \
else \
Bug("nil")
#define AssertThis(grf) \
if (vcactAV > 0) \
{ \
vcactAV--; \
this->AssertValid(grf); \
vcactAV++; \
} \
else (void)0
#define AssertBaseThis(grf) \
if (vcactAV > 0) \
{ \
vcactAV--; \
this->BASE::AssertValid(grf); \
vcactAV++; \
} \
else (void)0
#define MARKMEM public: virtual void MarkMem(void);
#define ASSERT public: void AssertValid(ulong grf);
#define NOCOPY(cls) \
private: \
cls & cls::operator= (cls &robj) \
{ __AssertOnCopy(); return *this; }
void __AssertOnCopy(void);
void MarkUtilMem(void);
#else //!DEBUG
#define SuspendAssertValid()
#define ResumeAssertValid()
#define AssertUnmarkedObjs()
#define MarkMemObj(po)
#define NewObj new
#define UnmarkAllObjs()
#define AssertPo(po, grf)
#define AssertNilOrPo(po, grf)
#define AssertBasePo(po, grf)
#define AssertThis(grf)
#define AssertBaseThis(grf)
#define MARKMEM
#define ASSERT
#define NOCOPY(cls)
#define MarkUtilMem()
#endif //!DEBUG
/***************************************************************************
Macro to release an object and clear the pointer to it.
***************************************************************************/
#define ReleasePpo(ppo) \
if (*(ppo) != pvNil) \
{ \
(*(ppo))->Release(); \
*(ppo) = pvNil; \
} \
else (void)0
/***************************************************************************
Base class. Any instances allocated using NewObj (as opposed to being
on the stack) are guaranteed to be zero'ed out. Also provides reference
counting and debug lost memory checks.
***************************************************************************/
#define kclsBASE 'BASE'
class BASE
{
RTCLASS_DEC
MARKMEM
ASSERT
private:
Debug( long _lwMagic; )
protected:
long _cactRef;
public:
#ifdef DEBUG
void *operator new(size_t cb, schar *pszsFile, long lwLine);
void operator delete(void *pv);
void MarkMemStub(void);
#else //!DEBUG
void *operator new(size_t cb);
#ifdef WIN
void operator delete(void *pv);
#endif //WIN
#endif //!DEBUG
BASE(void);
virtual ~BASE(void)
{ AssertThis(0); }
virtual void AddRef(void);
virtual void Release(void);
long CactRef(void)
{ return _cactRef; }
};
/***************************************************************************
Base linked list
***************************************************************************/
#define BLL_DEC(cls,rtn) \
public: class cls *rtn(void) { return (class cls *)BLL::PbllNext(); }
typedef class BLL *PBLL;
#define BLL_PAR BASE
#define kclsBLL 'BLL'
class BLL : public BLL_PAR
{
RTCLASS_DEC
ASSERT
private:
PBLL _pbllNext;
PBLL *_ppbllPrev;
protected:
void _Attach(void *ppbllPrev);
public:
BLL(void);
~BLL(void);
PBLL PbllNext(void) { return _pbllNext; }
};
#endif //!BASE_H