Microsoft-3D-Movie-Maker/cd12/SETUP/AUTORUN/AUTORUN.MAK

185 lines
6.0 KiB
Makefile

# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
!IF "$(CFG)" == ""
CFG=Win32 3DMstub Debug
!MESSAGE No configuration specified. Defaulting to Win32 3DMstub Debug.
!ENDIF
!IF "$(CFG)" != "Win32 3DMstub Release" && "$(CFG)" != "Win32 3DMstub Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "autorun.mak" CFG="Win32 3DMstub Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Win32 3DMstub Release" (based on "Win32 (x86) Application")
!MESSAGE "Win32 3DMstub Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "Win32 Natstub Debug"
MTL=MkTypLib.exe
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Win32 3DMstub Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "WinRel"
# PROP BASE Intermediate_Dir "WinRel"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "obj\wins"
# PROP Intermediate_Dir "obj\wins"
OUTDIR=.\obj\wins
INTDIR=.\obj\wins
ALL : $(OUTDIR)/autorun.exe $(OUTDIR)/autorun.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE CPP /nologo /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /c
# ADD CPP /nologo /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"obj\\" /Fo"obj\\" /c
CPP_PROJ=/nologo /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/FR"obj\\" /Fp"obj\wins\autorun.pch" /Fo"obj\\" /c
CPP_OBJS=.\obj\
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
RSC_PROJ=/l 0x409 /fo"obj\wins\autorun.res" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"obj\wins\autorun.bsc"
BSC32_SBRS= \
.\obj\autorun.sbr
$(OUTDIR)/autorun.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /MACHINE:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /MACHINE:I386
# SUBTRACT LINK32 /PDB:none
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /NOLOGO /SUBSYSTEM:windows /INCREMENTAL:no\
/PDB:"obj\wins\autorun.pdb" /MACHINE:I386 /OUT:"obj\wins\autorun.exe"
DEF_FILE=
LINK32_OBJS= \
.\obj\autorun.obj \
$(INTDIR)/autorun.res
$(OUTDIR)/autorun.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Win32 3DMstub Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "WinDebug"
# PROP BASE Intermediate_Dir "WinDebug"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "obj\wind"
# PROP Intermediate_Dir "obj\wind"
OUTDIR=.\obj\wind
INTDIR=.\obj\wind
ALL : $(OUTDIR)/autorun.exe $(OUTDIR)/autorun.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE CPP /nologo /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /c
# ADD CPP /nologo /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /Fo"obj/" /c
CPP_PROJ=/nologo /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/FR$(INTDIR)/ /Fp"obj\wind/autorun.pch" /Fo"obj/" /Fd"obj\wind\autorun.pdb" /c
CPP_OBJS=.\obj/
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
RSC_PROJ=/l 0x409 /fo"obj\wind\autorun.res" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"obj\wind\autorun.bsc"
BSC32_SBRS= \
$(INTDIR)/autorun.sbr
$(OUTDIR)/autorun.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /DEBUG /MACHINE:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /DEBUG /MACHINE:I386
# SUBTRACT LINK32 /PDB:none
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /NOLOGO /SUBSYSTEM:windows /INCREMENTAL:yes\
/PDB:"obj\wind\autorun.pdb" /DEBUG /MACHINE:I386 /OUT:"obj\wind\autorun.exe"
DEF_FILE=
LINK32_OBJS= \
.\obj\autorun.obj \
$(INTDIR)/autorun.res
$(OUTDIR)/autorun.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Group "Source Files"
################################################################################
# Begin Source File
SOURCE=.\autorun.cpp
.\obj\autorun.obj : $(SOURCE) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\autorun.rc
$(INTDIR)/autorun.res : $(SOURCE) $(INTDIR)
$(RSC) $(RSC_PROJ) $(SOURCE)
# End Source File
# End Group
# End Project
################################################################################