# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 !IF "$(CFG)" == "" CFG=Win32 3DMstub Debug !MESSAGE No configuration specified. Defaulting to Win32 3DMstub Debug. !ENDIF !IF "$(CFG)" != "Win32 3DMstub Release" && "$(CFG)" != "Win32 3DMstub Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE on this makefile !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "autorun.mak" CFG="Win32 3DMstub Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Win32 3DMstub Release" (based on "Win32 (x86) Application") !MESSAGE "Win32 3DMstub Debug" (based on "Win32 (x86) Application") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF ################################################################################ # Begin Project # PROP Target_Last_Scanned "Win32 Natstub Debug" MTL=MkTypLib.exe CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "Win32 3DMstub Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "WinRel" # PROP BASE Intermediate_Dir "WinRel" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "obj\wins" # PROP Intermediate_Dir "obj\wins" OUTDIR=.\obj\wins INTDIR=.\obj\wins ALL : $(OUTDIR)/autorun.exe $(OUTDIR)/autorun.bsc $(OUTDIR) : if not exist $(OUTDIR)/nul mkdir $(OUTDIR) # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /win32 MTL_PROJ=/nologo /D "NDEBUG" /win32 # ADD BASE CPP /nologo /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /c # ADD CPP /nologo /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"obj\\" /Fo"obj\\" /c CPP_PROJ=/nologo /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /FR"obj\\" /Fp"obj\wins\autorun.pch" /Fo"obj\\" /c CPP_OBJS=.\obj\ # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" RSC_PROJ=/l 0x409 /fo"obj\wins\autorun.res" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"obj\wins\autorun.bsc" BSC32_SBRS= \ .\obj\autorun.sbr $(OUTDIR)/autorun.bsc : $(OUTDIR) $(BSC32_SBRS) $(BSC32) @<< $(BSC32_FLAGS) $(BSC32_SBRS) << LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /MACHINE:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /MACHINE:I386 # SUBTRACT LINK32 /PDB:none LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ odbccp32.lib /NOLOGO /SUBSYSTEM:windows /INCREMENTAL:no\ /PDB:"obj\wins\autorun.pdb" /MACHINE:I386 /OUT:"obj\wins\autorun.exe" DEF_FILE= LINK32_OBJS= \ .\obj\autorun.obj \ $(INTDIR)/autorun.res $(OUTDIR)/autorun.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "Win32 3DMstub Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "WinDebug" # PROP BASE Intermediate_Dir "WinDebug" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "obj\wind" # PROP Intermediate_Dir "obj\wind" OUTDIR=.\obj\wind INTDIR=.\obj\wind ALL : $(OUTDIR)/autorun.exe $(OUTDIR)/autorun.bsc $(OUTDIR) : if not exist $(OUTDIR)/nul mkdir $(OUTDIR) # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /win32 MTL_PROJ=/nologo /D "_DEBUG" /win32 # ADD BASE CPP /nologo /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /c # ADD CPP /nologo /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /Fo"obj/" /c CPP_PROJ=/nologo /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\ /FR$(INTDIR)/ /Fp"obj\wind/autorun.pch" /Fo"obj/" /Fd"obj\wind\autorun.pdb" /c CPP_OBJS=.\obj/ # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" RSC_PROJ=/l 0x409 /fo"obj\wind\autorun.res" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"obj\wind\autorun.bsc" BSC32_SBRS= \ $(INTDIR)/autorun.sbr $(OUTDIR)/autorun.bsc : $(OUTDIR) $(BSC32_SBRS) $(BSC32) @<< $(BSC32_FLAGS) $(BSC32_SBRS) << LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /DEBUG /MACHINE:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /DEBUG /MACHINE:I386 # SUBTRACT LINK32 /PDB:none LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ odbccp32.lib /NOLOGO /SUBSYSTEM:windows /INCREMENTAL:yes\ /PDB:"obj\wind\autorun.pdb" /DEBUG /MACHINE:I386 /OUT:"obj\wind\autorun.exe" DEF_FILE= LINK32_OBJS= \ .\obj\autorun.obj \ $(INTDIR)/autorun.res $(OUTDIR)/autorun.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< ################################################################################ # Begin Group "Source Files" ################################################################################ # Begin Source File SOURCE=.\autorun.cpp .\obj\autorun.obj : $(SOURCE) $(INTDIR) # End Source File ################################################################################ # Begin Source File SOURCE=.\autorun.rc $(INTDIR)/autorun.res : $(SOURCE) $(INTDIR) $(RSC) $(RSC_PROJ) $(SOURCE) # End Source File # End Group # End Project ################################################################################