Microsoft-3D-Movie-Maker/SRC/STUDIO/TBHTSOUN.CHT

1164 lines
72 KiB
Plaintext

/* Copyright (c) Microsoft Corporation.
Licensed under the MIT License. */
///////////////////////////////////////////////////////////
// How to sounds tables, all sound tables are in this file
///////////////////////////////////////////////////////////
/////////////////////////////////////
// how to sounds callout sequence 1
/////////////////////////////////////
GOBCHUNK("HowTo Sounds01 initializer", kidHowToSounds01, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Sounds01 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 2, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 3, kidSoundsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSoundsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds01)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidSoundsEfxBrowser)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsEfxBrowser)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidBrowserVisible, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//5
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwOk|kFltrBrwCancel, ktpcEaselHelp19)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidBrowserOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidBrowserCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//6
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrActorClicked, ktpcHowToSounds03)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidActorClicked, NotRel)
PROJECT_TABLE(MatchDescGoto, fFalse, NotRel, 7, cidMouseDown, kidWorkspace)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//7
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToSounds04)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//8
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to sounds callout sequence 2
/////////////////////////////////////
GOBCHUNK("HowTo Sounds02 initializer", kidHowToSounds02, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Sounds02 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 2, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 3, kidSoundsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSoundsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds05)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidSoundsMicBrowser)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsMicBrowser)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidBrowserVisible, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//5
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwOk|kFltrBrwCancel, ktpcEaselHelp24)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidBrowserOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidBrowserCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//6
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrActorClicked, ktpcHowToSounds07)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidActorClicked, NotRel)
PROJECT_TABLE(IgnoreChildren, fFalse, NotRel, NotRel, cidMouseDown, kidWorkspace)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//7
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToSounds08)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//8
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to sounds callout sequence 3
/////////////////////////////////////
GOBCHUNK("HowTo Sounds03 initializer", kidHowToSounds03, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Sounds03 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 2, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 3, kidSoundsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSoundsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds09)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidSoundsMusicBrowser)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsMusicBrowser)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidBrowserVisible, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//5
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwOk|kFltrBrwCancel, ktpcEaselHelp29)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidBrowserOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidBrowserCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//6
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrActorClicked, ktpcHowToSounds0B)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidActorClicked, NotRel)
PROJECT_TABLE(MatchDescGoto, fFalse, NotRel, 7, cidMouseDown, kidWorkspace)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//7
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToSounds0C)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//8
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to sounds callout sequence 4
/////////////////////////////////////
GOBCHUNK("HowTo Sounds04 initializer", kidHowToSounds04, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Sounds04 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 2, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 3, kidSoundsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSoundsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds0D)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidSceneBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidSceneBackground)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidSoundsEfxBrowser)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsEfxBrowser)
PROJECT_TABLE(MatchGoto, fFalse, 0, 6, cidClicked, kidSoundsMicBrowser)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsMicBrowser)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidClicked, kidSoundsMusicBrowser)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsMusicBrowser)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidBrowserVisible, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//5
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwOk|kFltrBrwCancel, ktpcEaselHelp19)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidBrowserOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidBrowserCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//6
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidBrowserVisible, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//7
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwOk|kFltrBrwCancel, ktpcEaselHelp24)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidBrowserOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidBrowserCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//8
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 9, cidBrowserVisible, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//9
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwOk|kFltrBrwCancel, ktpcEaselHelp29)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidBrowserOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidBrowserCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//10
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds21)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 11, cidClicked, kidSoundsPlayOnce)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsPlayOnce)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//11
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrActorClicked, ktpcHowToSounds0E)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 12, cidActorClicked, NotRel)
PROJECT_TABLE(MatchDescGoto, fFalse, NotRel, 12, cidMouseDown, kidWorkspace)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//12
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToSounds0F)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//13
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to sounds callout sequence 5
/////////////////////////////////////
GOBCHUNK("HowTo Sounds05 initializer", kidHowToSounds05, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Sounds05 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 2, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 3, kidSoundsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSoundsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds10)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidSceneBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidSceneBackground)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidSoundsEfxBrowser)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsEfxBrowser)
PROJECT_TABLE(MatchGoto, fFalse, 0, 6, cidClicked, kidSoundsMicBrowser)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsMicBrowser)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidClicked, kidSoundsMusicBrowser)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsMusicBrowser)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidBrowserVisible, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//5
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwOk|kFltrBrwCancel, ktpcEaselHelp19)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidBrowserOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidBrowserCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//6
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidBrowserVisible, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//7
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwOk|kFltrBrwCancel, ktpcEaselHelp24)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidBrowserOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidBrowserCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//8
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 9, cidBrowserVisible, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//9
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwOk|kFltrBrwCancel, ktpcEaselHelp29)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidBrowserOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidBrowserCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//10
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds2C)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 11, cidClicked, kidSoundsLooping)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsLooping)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//11
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrActorClicked, ktpcHowToSounds11)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 12, cidActorClicked, NotRel)
PROJECT_TABLE(MatchDescGoto, fFalse, NotRel, 12, cidMouseDown, kidWorkspace)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//12
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToSounds12)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//13
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to sounds callout sequence 6
/////////////////////////////////////
GOBCHUNK("HowTo Sounds06 initializer", kidHowToSounds06, kgokkNormal)
DEFAULT_POSITION(0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Sounds06 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 2, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 3, kidSoundsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSoundsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(SpecialInstr, NotRel, fTrue, NotRel, OpenAllDoors, NotRel)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds13)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidSceneBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidSceneBackground)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidSoundsEfxBrowser)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsEfxBrowser)
PROJECT_TABLE(MatchGoto, fFalse, 0, 6, cidClicked, kidSoundsMicBrowser)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsMicBrowser)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidClicked, kidSoundsMusicBrowser)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsMusicBrowser)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidBrowserVisible, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//5
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwOk|kFltrBrwCancel, ktpcEaselHelp19)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidBrowserOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidBrowserCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//6
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidBrowserVisible, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//7
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwOk|kFltrBrwCancel, ktpcEaselHelp24)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidBrowserOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidBrowserCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//8
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 9, cidBrowserVisible, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//9
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwOk|kFltrBrwCancel, ktpcEaselHelp29)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidBrowserOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidBrowserCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//10
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds2D)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 11, cidClicked, kidSoundsAttachToCell)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsAttachToCell)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//11
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrActorClicked, ktpcHowToSounds14)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 12, cidActorClicked, NotRel)
PROJECT_TABLE(IgnoreChildren, fFalse, NotRel, NotRel, cidMouseDown, kidWorkspace)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//12
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToSounds15)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//13
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to sounds callout sequence 7
/////////////////////////////////////
GOBCHUNK("HowTo Sounds07 initializer", kidHowToSounds07, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Sounds07 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 2, kidSettingsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToSounds16)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchDescGoto, fFalse, NotRel, 4, cidMouseDown, kidVolumeSlider)
PROJECT_TABLE(MatchGoto, fFalse, 0, 6, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 3, kidDoors, kstSceneDoorsOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToSounds16)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchDescGoto, fFalse, NotRel, 4, cidMouseDown, kidVolumeSlider)
PROJECT_TABLE(MatchGoto, fFalse, 0, 6, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds17)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchDescGoto, fFalse, NotRel, 5, cidClicked, kidVolumeSlider)
PROJECT_TABLE(IgnoreChildren, fFalse, NotRel, NotRel, cidMouseDown, kidVolumeSlider)
PROJECT_TABLE(MatchGoto, fFalse, 0, 6, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//5
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToSounds18)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 6, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//6
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to sounds callout sequence 8
/////////////////////////////////////
GOBCHUNK("HowTo Sounds08 initializer", kidHowToSounds08, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Sounds08 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 2, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 3, kidSoundsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSoundsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds19)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidSceneBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidSceneBackground)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidSoundsListen)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsListen)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrActorClicked, ktpcHowToSounds1A)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidActorClicked, NotRel)
PROJECT_TABLE(MatchDescGoto, fFalse, NotRel, 5, cidMouseDown, kidWorkspace)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//5
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrEslVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidEaselVisible, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//6
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrEslOk|kFltrEslCancel, ktpcEaselHelp13)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidEaselOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidEaselCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//7
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToSounds1C)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//8
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to sounds callout sequence 9
/////////////////////////////////////
GOBCHUNK("HowTo Sounds09 initializer", kidHowToSounds09, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Sounds09 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 2, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 3, kidSoundsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSoundsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 6, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds1D)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidBook)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidBook)
PROJECT_TABLE(MatchGoto, fFalse, 0, 6, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds1E)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 5, cidClicked, kgobHelpBookVoice)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kgobHelpBookVoice)
PROJECT_TABLE(MatchGoto, fFalse, 0, 6, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//5
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds1F)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 6, cidClicked, kgobHelpBookCancel)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kgobHelpBookCancel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 6, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//6
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to sounds callout sequence 10
/////////////////////////////////////
GOBCHUNK("HowTo Sounds10 initializer", kidHowToSounds10, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Sounds10 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 2, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 3, kidSoundsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSoundsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds20)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidSceneBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidSceneBackground)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidSoundsEfxBrowser)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsEfxBrowser)
PROJECT_TABLE(MatchGoto, fFalse, 0, 6, cidClicked, kidSoundsMicBrowser)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsMicBrowser)
PROJECT_TABLE(MatchGoto, fFalse, 0, 8, cidClicked, kidSoundsMusicBrowser)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsMusicBrowser)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidBrowserVisible, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//5
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwOk|kFltrBrwCancel, ktpcEaselHelp19)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidBrowserOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidBrowserCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//6
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidBrowserVisible, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//7
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwOk|kFltrBrwCancel, ktpcEaselHelp24)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidBrowserOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidBrowserCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//8
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 9, cidBrowserVisible, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//9
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwOk|kFltrBrwCancel, ktpcEaselHelp29)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidBrowserOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidBrowserCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//10
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds21)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 11, cidClicked, kidSoundsPlayOnce)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsPlayOnce)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//11
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrActorClicked, ktpcHowToSounds22)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 12, cidActorClicked, NotRel)
PROJECT_TABLE(MatchDescGoto, fFalse, NotRel, 12, cidMouseDown, kidWorkspace)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//12
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToSounds26)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 13, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 13, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//13
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to sounds callout sequence 11
/////////////////////////////////////
GOBCHUNK("HowTo Sounds11 initializer", kidHowToSounds11, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Sounds11 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 2, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 3, kidSoundsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSoundsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds23)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidSceneBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidSceneBackground)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidSoundsEfxBrowser)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsEfxBrowser)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidSoundsMicBrowser)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsMicBrowser)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidSoundsMusicBrowser)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsMusicBrowser)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidBrowserVisible, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//5
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwOk|kFltrBrwCancel, ktpcHowToSounds24)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidBrowserOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidBrowserCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//6
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToSounds25)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//7
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to sounds callout sequence 12
/////////////////////////////////////
GOBCHUNK("HowTo Sounds12 initializer", kidHowToSounds12, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Sounds12 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 2, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 9, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 3, kidSoundsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSoundsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 9, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 9, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds27)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidSceneBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidSceneBackground)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidCutCopyPaste)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidCutCopyPaste)
PROJECT_TABLE(MatchGoto, fFalse, 0, 9, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 9, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds28)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchDescGoto, fFalse, NotRel, 5, cidClicked, kidCCPActorNuke)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidCCPActorNuke)
PROJECT_TABLE(MatchGoto, fFalse, 0, 9, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 9, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//5
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrActorClicked, ktpcHowToSounds29)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidActorClicked, NotRel)
PROJECT_TABLE(MatchDescGoto, fFalse, NotRel, 6, cidMouseDown, kidWorkspace)
PROJECT_TABLE(MatchGoto, fFalse, 0, 9, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 9, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//6
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrEslVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidEaselVisible, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 9, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//7
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrEslOk|kFltrEslCancel, ktpcEaselHelp13)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidEaselOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 9, cidEaselCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 9, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//8
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToSounds2A)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 9, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 9, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//9
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK