HeavenStudioPlus/Assets/Scripts/Games/BlueBear/Treat.cs
minenice55 d32f5591d2
Auto-Swing (#827)
* BurstLinq

make BGM resync when changing pitch (to test)

* autoswing

some game implementations, most games already work fine

* more game tweaks

* 16th note swing

more game fixes
make pitch change resync optional in the API

* suppress some common warnings

* Update Credits.txt
2024-04-07 04:54:06 +00:00

127 lines
4.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using NaughtyBezierCurves;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_BlueBear
{
public class Treat : SuperCurveObject
{
const float barelyDistX = 1.5f;
const float barelyDistY = -6f;
const float barelyHeight = 4f;
const float rotSpeed = 280f;
public bool isCake;
public double startBeat;
[NonSerialized] public bool hold = false;
[NonSerialized] public bool shouldOpen = true;
double flyBeats;
private Path path;
private BlueBear game;
private void Awake()
{
game = BlueBear.instance;
}
private void Start()
{
flyBeats = isCake ? 3f : 2f;
Path pathToCopy = isCake ? game.GetPath("Cake") : game.GetPath("Donut");
path = new();
path.positions = new PathPos[2];
path.positions[0].pos = pathToCopy.positions[0].pos;
path.positions[0].duration = pathToCopy.positions[0].duration;
path.positions[0].height = pathToCopy.positions[0].height;
path.positions[1].pos = pathToCopy.positions[1].pos;
game.ScheduleInput(startBeat, flyBeats, isCake ? BlueBear.InputAction_Left : BlueBear.InputAction_Right, Just, Out, Out);
startBeat = Conductor.instance.GetUnSwungBeat(startBeat);
Update();
}
private void OnDestroy()
{
if (shouldOpen) game.shouldOpenMouthCount--;
}
private void Update()
{
var cond = Conductor.instance;
transform.localPosition = GetPathPositionFromBeat(path, cond.unswungSongPositionInBeatsAsDouble, startBeat);
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
if (flyPos > 2f)
{
Destroy(gameObject);
return;
}
float rot = isCake ? rotSpeed : -rotSpeed;
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime / cond.pitchedSecPerBeat));
}
void EatFood()
{
if (isCake)
{
SoundByte.PlayOneShotGame("blueBear/chompCake");
}
else
{
SoundByte.PlayOneShotGame("blueBear/chompDonut");
}
game.Bite(Conductor.instance.unswungSongPositionInBeatsAsDouble, isCake, hold);
game.EatTreat();
SpawnCrumbs();
Destroy(gameObject);
}
private void Just(PlayerActionEvent caller, float state)
{
if (state >= 1f || state <= -1f)
{
SoundByte.PlayOneShot("miss");
if (isCake)
{
game.headAndBodyAnim.DoScaledAnimationAsync("BiteL", 0, 0);
}
else
{
game.headAndBodyAnim.DoScaledAnimationAsync("BiteR", 0, 0);
}
path.positions[0].pos = transform.localPosition;
path.positions[0].height = barelyHeight;
path.positions[0].duration = 1;
path.positions[1].pos = new Vector3(path.positions[0].pos.x + (isCake ? -barelyDistX : barelyDistX), path.positions[0].pos.y + barelyDistY);
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
Update();
return;
}
EatFood();
}
private void Out(PlayerActionEvent caller) { }
void SpawnCrumbs()
{
var crumbsGO = GameObject.Instantiate(game.crumbsBase, game.crumbsHolder);
crumbsGO.SetActive(true);
crumbsGO.transform.position = transform.position;
var ps = crumbsGO.GetComponent<ParticleSystem>();
var main = ps.main;
var newGradient = new ParticleSystem.MinMaxGradient(isCake ? game.cakeGradient : game.donutGradient);
newGradient.mode = ParticleSystemGradientMode.RandomColor;
main.startColor = newGradient;
ps.PlayScaledAsync(1);
}
}
}