mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-26 19:43:01 +00:00
a5613f7fa8
* ready to pr i think Fixed Alphabetical Sorting. Fixed Chronological Sorting by adding a sorting value to every minigame. Added Sort By Usage. * i accidentally removed a bunch of work from yall oops this should fix that i think
1103 lines
46 KiB
C#
1103 lines
46 KiB
C#
using NaughtyBezierCurves;
|
|
using HeavenStudio.Util;
|
|
using HeavenStudio.InputSystem;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using TMPro;
|
|
|
|
namespace HeavenStudio.Games.Loaders
|
|
{
|
|
using static Minigames;
|
|
using Jukebox;
|
|
public static class RvlManzaiLoader
|
|
{
|
|
public static Minigame AddGame(EventCaller eventCaller)
|
|
{
|
|
RiqEntity BoingUpdater(string datamodel, RiqEntity e)
|
|
{
|
|
if (datamodel == "manzai/pun" && (e["boing"] == 1))
|
|
{
|
|
e.datamodel = "manzai/boing";
|
|
return e;
|
|
}
|
|
return null;
|
|
}
|
|
RiqBeatmap.OnUpdateEntity += BoingUpdater;
|
|
|
|
return new Minigame("manzai", "Manzai", "72003D", false, false, new List<GameAction>()
|
|
{
|
|
new GameAction("bop", "Bop")
|
|
{
|
|
function = delegate {
|
|
var e = eventCaller.currentEntity;
|
|
Manzai.instance.Bop(e.beat, e.length, e["who"], e["bop"], e["auto"]);
|
|
},
|
|
resizable = true,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("who", Manzai.WhoBops.Both, "Who Bops?", "Which bird bops"),
|
|
new Param("bop", true, "Enable Bopping", "Whether to bop to the beat or not"),
|
|
new Param("auto", false, "Automatic?", "Whether to bop to the beat or not automatically"),
|
|
}
|
|
},
|
|
new GameAction("pun", "Pun")
|
|
{
|
|
preFunction = delegate {
|
|
var e = eventCaller.currentEntity;
|
|
Manzai.PunSFX(e.beat, e["pun"], e["pitch"], 0, e["crowd"], e["random"]); },
|
|
|
|
/*function = delegate {
|
|
var e = eventCaller.currentEntity;
|
|
Manzai.instance.DoPun(e.beat, 0, e["pun"]); },*/
|
|
defaultLength = 4,
|
|
|
|
parameters = new List<Param>()
|
|
{
|
|
//new Param("boing", Manzai.BoingType.Normal, "Pun Type", "Will Kosuke mess up his pun?"),
|
|
new Param("random", true, "Random Voiceline", "Use a random pun?", new List<Param.CollapseParam>()
|
|
{
|
|
new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pun" }),
|
|
//new Param.CollapseParam((x, _) => (bool)x, new string[] { "unused" })
|
|
}),
|
|
new Param("pun", Manzai.Puns.FutongaFuttonda, "Which Pun?", "Which pun will Kosuke say?"),
|
|
//new Param("unused", false, "Include Unused", "Will unused puns be picked?"),
|
|
new Param("pitch", true, "Pitch Voiceline", "Will the pun pitch with the tempo?"),
|
|
new Param("crowd", Manzai.Crowd.Default, "Crowd Sounds", "How the crowd will sound during the input."),
|
|
}
|
|
},
|
|
new GameAction("boing", "Pun (Boing)")
|
|
{
|
|
preFunction = delegate {
|
|
var e = eventCaller.currentEntity;
|
|
Manzai.PunSFX(e.beat, e["pun"], e["pitch"], 1, e["crowd"], e["random"]); },
|
|
|
|
/*function = delegate {
|
|
var e = eventCaller.currentEntity;
|
|
Manzai.instance.DoPun(e.beat, 1, e["pun"]); },*/
|
|
defaultLength = 4,
|
|
|
|
parameters = new List<Param>()
|
|
{
|
|
//new Param("boing", Manzai.BoingType.Normal, "Pun Type", "Will Kosuke mess up his pun?"),
|
|
new Param("random", true, "Random Voiceline", "Use a random pun?", new List<Param.CollapseParam>()
|
|
{
|
|
new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pun" }),
|
|
//new Param.CollapseParam((x, _) => (bool)x, new string[] { "unused" })
|
|
}),
|
|
new Param("pun", Manzai.Puns.FutongaFuttonda, "Which Pun?", "Which pun will Kosuke say?"),
|
|
//new Param("unused", false, "Include Unused", "Will unused puns be picked?"),
|
|
new Param("pitch", true, "Pitch Voiceline", "Will the pun pitch with the tempo?"),
|
|
new Param("crowd", Manzai.Crowd.Default, "Crowd Sounds", "How the crowd will sound during the input."),
|
|
}
|
|
},
|
|
/* new GameAction("customBoing", "Custom Boing")
|
|
{
|
|
function = delegate { Manzai.instance.CustomBoing(eventCaller.currentEntity.beat); },
|
|
defaultLength = 0.5f,
|
|
}, */
|
|
new GameAction("slide", "Birds Slide")
|
|
{
|
|
function = delegate {
|
|
var e = eventCaller.currentEntity;
|
|
Manzai.instance.BirdsSlide(e.beat, e.length, e["goToSide"], e["ease"], e["animation"]);
|
|
},
|
|
defaultLength = 0.5f,
|
|
resizable = true,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("goToSide", Manzai.WhichSide.Outside, "Go to Which Side?", "Which side of the stage the birds will move to?"),
|
|
new Param("ease", EasingFunction.Ease.EaseOutQuad, "Ease", "Which ease should the movement have?"),
|
|
new Param("animation", true, "Play Animation?", "Whether the birds will use the slide animation"),
|
|
},
|
|
},
|
|
new GameAction("lights", "Toggle Lights")
|
|
{
|
|
function = delegate {
|
|
var e = eventCaller.currentEntity;
|
|
Manzai.instance.ToggleLights(e["lightsEnabled"]);
|
|
},
|
|
defaultLength = 0.5f,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("lightsEnabled", false, "Spotlights", "Whether the spotlights will be turned on"),
|
|
},
|
|
},
|
|
new GameAction("crowd", "Crowd Animations")
|
|
{
|
|
preFunction = delegate {
|
|
var e = eventCaller.currentEntity;
|
|
Manzai.instance.CrowdAnimation(e.beat, e.length, e["animation"], e["loop"]);
|
|
},
|
|
defaultLength = 1.0f,
|
|
resizable = true,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("animation", Manzai.CrowdAnimationList.Bop, "Animation", "What animation the crowd will play."),
|
|
new Param("loop", new EntityTypes.Integer(1, 16, 4), "Loop Interval (x4)", "How many quarter-beats the animation will wait before looping"),
|
|
},
|
|
}},
|
|
new List<string>() { "rvl", "normal" },
|
|
"rvlmanzai", "jp",
|
|
new List<string>() { "jp" },
|
|
chronologicalSortKey: 104
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace HeavenStudio.Games
|
|
{
|
|
//using Scripts_DogNinja;
|
|
public class Manzai : Minigame
|
|
{
|
|
/* struct SfxDef
|
|
{
|
|
public string sfx;
|
|
public float boingLength;
|
|
public SfxDef (string sfx, float boingLength = 2.0f)
|
|
{
|
|
this.sfx = sfx;
|
|
this.boingLength = boingLength;
|
|
}
|
|
}
|
|
|
|
static readonly List<SfxDef> sfxDefs = new()
|
|
{
|
|
new("futongaFuttonda", 0.75),
|
|
}; */
|
|
|
|
|
|
[SerializeField] Animator VultureAnim;
|
|
[SerializeField] Animator RavenAnim;
|
|
[SerializeField] Animator HaiBubbleL;
|
|
[SerializeField] Animator HaiBubbleR;
|
|
[SerializeField] Animator DonaiyanenBubble;
|
|
[SerializeField] Animator BothBirdsAnim;
|
|
[SerializeField] Animator StageAnim;
|
|
[SerializeField] Animator CrowdAnim;
|
|
|
|
[SerializeField] Transform PivotL;
|
|
[SerializeField] Transform PivotR;
|
|
[SerializeField] Transform PivotD;
|
|
[SerializeField] Transform CrowdPos;
|
|
|
|
[SerializeField] ParticleSystem Feathers;
|
|
|
|
bool ravenBop = true;
|
|
bool vultureBop = true;
|
|
|
|
bool ravenCanBop = true;
|
|
bool vultureCanBop = true;
|
|
|
|
bool ravenCanBopTemp = true;
|
|
bool vultureCanBopTemp = true;
|
|
|
|
bool isMoving;
|
|
double movingStartBeat;
|
|
double movingLength;
|
|
string moveAnim;
|
|
EasingFunction.Ease lastEase;
|
|
|
|
bool isPreparingForBoing = false;
|
|
bool missedWithWrongButton = false;
|
|
|
|
bool hitHaiL = false;
|
|
bool hitHaiR = false;
|
|
bool hitDonaiyanen = false;
|
|
|
|
double lastWhiffBeat = double.MinValue;
|
|
|
|
double lastTappedBeat = double.MinValue;
|
|
bool canDodge = true;
|
|
|
|
float randomBubbleBoth = 0.0f;
|
|
|
|
Sound crowdSound;
|
|
|
|
bool isHolding = false;
|
|
bool isPlayingReadyAnimationForTapMode = false;
|
|
|
|
bool easterEgg1 = false;
|
|
bool easterEgg2 = false;
|
|
|
|
bool boingHasCrowdSounds = true;
|
|
bool crowdCanCheerSound = true;
|
|
bool crowdCanCheerAnimation = true;
|
|
bool crowdIsCheering = false;
|
|
double crowdLastMissAnimation = double.MinValue;
|
|
|
|
bool jumpUp = false;
|
|
bool jumpDown = false;
|
|
float jumpStart;
|
|
float jumpApex;
|
|
float jumpLength;
|
|
double startJumpTime = double.MinValue;
|
|
float jumpHeight = 1;
|
|
|
|
|
|
public enum WhoBops
|
|
{
|
|
Kasuke,
|
|
Kosuke,
|
|
Both,
|
|
}
|
|
|
|
public enum BoingType
|
|
{
|
|
Normal,
|
|
Boing,
|
|
//Random,
|
|
}
|
|
|
|
public enum Puns
|
|
{
|
|
AichiniAichinna = 0,
|
|
AmmeteAmena = 1,
|
|
/*ChainaniNichaina,
|
|
DenwariDenwa,*/ //short animation
|
|
FutongaFuttonda = 4,
|
|
/*HiromegaHirameida,
|
|
IkagariKatta,
|
|
IkugawaIkura, //short animation (boing unused)
|
|
KaeruBurikaeru,
|
|
KarewaKare,
|
|
KouchagaKouchou,
|
|
KusagaKusai, //short animation (boing unused)
|
|
MegaminiwaMegane,*/
|
|
MikangaMikannai = 13,
|
|
/*NekogaNekoronda,*/
|
|
OkanewaOkkane = 15,
|
|
/*OkurezeKitteOkure,
|
|
OmochinoKimochi,
|
|
OmoinoHokaOmoi,
|
|
PuringaTappurin,*/
|
|
RakudawaRakugana = 20,
|
|
/*RoukadaKatarouka,
|
|
SaiyoMinasai,
|
|
SakanaKanaMasakana,*/
|
|
SarugaSaru = 24, //short animation (boing unused)
|
|
/*ShaiinniNanariNashain_Unused, //fully unused
|
|
SuikawaYasuika,
|
|
TaigaTabetaina,
|
|
TaininiKittai,
|
|
TaiyoGamiTaiyou,
|
|
ToiletNiIttoire,
|
|
TonakaiyoOtonokoi,
|
|
TorinikugaTorininkui,
|
|
UmetteUmena,*/
|
|
Muted = 34,
|
|
}
|
|
|
|
static readonly Dictionary<string, int> boingLengths = new() {
|
|
{ "IkaggariKatta", 3 },
|
|
{ "KusagaKusai", 3 },
|
|
{ "MegaminiwaMegane", 5 },
|
|
{ "OmoinoHokaOmoi", 6 },
|
|
{ "SakanaKanaMasakana", 5 },
|
|
{ "SarugaSaru", 3 },
|
|
{ "ShaiinniNanariNashain_Unused", 5 },
|
|
{ "TaiyoGamiTaiyou", 5 },
|
|
{ "TonakaiyoOtonokoi", 5 },
|
|
{ "TorinikugaTorininkui", 5 },
|
|
};
|
|
|
|
public enum WhichSide
|
|
{
|
|
Inside,
|
|
Outside,
|
|
}
|
|
|
|
public enum Crowd
|
|
{
|
|
Default,
|
|
Practice,
|
|
Silent,
|
|
}
|
|
|
|
public enum CrowdAnimationList
|
|
{
|
|
Idle,
|
|
Bop,
|
|
Cheer,
|
|
Uproar,
|
|
Angry,
|
|
Jump,
|
|
}
|
|
|
|
const int IAAltDownCat = IAMAXCAT;
|
|
|
|
protected static bool IA_TouchAltPress(out double dt)
|
|
{
|
|
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
|
|
&& instance.IsExpectingInputNow(InputAction_Alt);
|
|
}
|
|
protected static bool IA_PadAltPress(out double dt)
|
|
{
|
|
return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt);
|
|
}
|
|
protected static bool IA_BatonAltPress(out double dt)
|
|
{
|
|
return PlayerInput.GetSqueezeDown(out dt);
|
|
}
|
|
|
|
public static PlayerInput.InputAction InputAction_Alt =
|
|
new("RvlComediansAlt", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat },
|
|
IA_PadAltPress, IA_TouchFlick, IA_BatonAltPress);
|
|
public static PlayerInput.InputAction InputAction_TouchRelease =
|
|
new("RvlDateTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
|
|
IA_Empty, IA_TouchBasicRelease, IA_Empty);
|
|
|
|
|
|
public static Manzai instance;
|
|
|
|
|
|
public void Awake()
|
|
{
|
|
instance = this;
|
|
SetupBopRegion("manzai", "bop", "auto");
|
|
}
|
|
|
|
public override void OnLateBeatPulse(double beat)
|
|
{
|
|
if (BeatIsInBopRegion(beat))
|
|
{
|
|
if (ravenBop) BopAnimationRaven();
|
|
if (vultureBop) BopAnimationVulture();
|
|
}
|
|
}
|
|
|
|
public void Bop(double beat, float length, int whoBops, bool bop, bool autoBop)
|
|
{
|
|
ravenBop = (whoBops is (int)WhoBops.Kasuke or (int)WhoBops.Both) && autoBop;
|
|
vultureBop = (whoBops is (int)WhoBops.Kosuke or (int)WhoBops.Both) && autoBop;
|
|
|
|
if (bop)
|
|
{
|
|
var actions = new List<BeatAction.Action>();
|
|
for (int i = 0; i < length; i++)
|
|
{
|
|
if (whoBops is (int)WhoBops.Kasuke or (int)WhoBops.Both) actions.Add(new(beat + i, delegate { BopAnimationRaven(); }));
|
|
if (whoBops is (int)WhoBops.Kosuke or (int)WhoBops.Both) actions.Add(new(beat + i, delegate { BopAnimationVulture(); }));
|
|
}
|
|
BeatAction.New(this, actions);
|
|
}
|
|
}
|
|
|
|
public void BopAnimationRaven()
|
|
{
|
|
if (ravenCanBop && ravenCanBopTemp && !isHolding)
|
|
RavenAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
|
}
|
|
|
|
public void BopAnimationVulture()
|
|
{
|
|
if (vultureCanBop && vultureCanBopTemp)
|
|
VultureAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
|
}
|
|
|
|
public void DoPun(double beat, int isBoing, int whichPun, bool isPitched, int crowdSounds)
|
|
{
|
|
int punOrBoing = isBoing;
|
|
|
|
//if(isBoing == (int)Manzai.BoingType.Random)
|
|
//{
|
|
// punOrBoing = UnityEngine.Random.Range(0, 5) % 2;
|
|
//}
|
|
|
|
if (punOrBoing == (int)Manzai.BoingType.Normal)
|
|
{
|
|
DoPunHai(beat, whichPun, isPitched, crowdSounds);
|
|
}
|
|
|
|
if (punOrBoing == (int)Manzai.BoingType.Boing)
|
|
{
|
|
DoPunBoing(beat, whichPun, isPitched, crowdSounds);
|
|
}
|
|
//Debug.Log(punOrBoing);
|
|
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 4.0, delegate { crowdAnimReset(); }),
|
|
});
|
|
}
|
|
|
|
public static void PunSFX(double beat, int whichPun, bool isPitched, int isBoing, int crowdSounds, bool random)
|
|
{
|
|
// you don't need to use this once all the puns are in but this makes everything automatic for now 👍 -AJ
|
|
if (random) whichPun = (int)Enum.GetValues(typeof(Puns)).GetValue(UnityEngine.Random.Range(0, 7)); // just replace 7 with the max
|
|
var punName= Enum.GetName(typeof(Puns), whichPun);
|
|
float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1;
|
|
double offset = isPitched ? (0.05/(Conductor.instance.GetBpmAtBeat(beat)/98)) : 0.05;
|
|
var sounds = new List<MultiSound.Sound>();
|
|
int boing = isBoing;
|
|
int length = boingLengths.GetValueOrDefault(punName);
|
|
int syllables = boing == 0 ? 9 : (length != 0 ? length : 4);
|
|
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { Manzai.instance.DoPun(beat, isBoing, whichPun, isPitched, crowdSounds); }),
|
|
});
|
|
|
|
for (int i = 0; i < syllables; i++) {
|
|
sounds.Add(new MultiSound.Sound($"manzai/{punName}{i + 1}", beat + (i * 0.25), pitch, offset: i == 0 ? offset : 0));
|
|
}
|
|
|
|
if (isBoing == 1)
|
|
{
|
|
sounds.Add(new MultiSound.Sound("manzai/boing", syllables == 6 ? beat + 1.50 : beat + 1.25 , pitch, volume: 0.8f));
|
|
sounds.Add(new MultiSound.Sound("manzai/comedy", syllables == 6 ? beat + 1.50 : beat + 1.25 , pitch, volume: 0.8f));
|
|
}
|
|
|
|
MultiSound.Play(sounds.ToArray(), forcePlay: true);
|
|
}
|
|
|
|
public void DoPunHai(double beat, int whichPun, bool isPitched, int crowdSounds)
|
|
{
|
|
vultureCanBop = false;
|
|
canDodge = false;
|
|
int bubbleAnimation = UnityEngine.Random.Range(0, 2);
|
|
var punName= Enum.GetName(typeof(Puns), whichPun);
|
|
if (isPitched)
|
|
{
|
|
ScheduleInput(beat, 2.5f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustLP : HaiJustRP, crowdSounds == 0 ? HaiMiss : Nothing, Nothing);
|
|
ScheduleInput(beat, 3.0f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustRP : HaiJustLP, crowdSounds == 0 ? HaiMiss : Nothing, Nothing);
|
|
}
|
|
else
|
|
{
|
|
ScheduleInput(beat, 2.5f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustL : HaiJustR, crowdSounds == 0 ? HaiMiss : Nothing, Nothing);
|
|
ScheduleInput(beat, 3.0f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustR : HaiJustL, crowdSounds == 0 ? HaiMiss : Nothing, Nothing);
|
|
}
|
|
|
|
if (crowdSounds == 1)
|
|
{
|
|
float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1;
|
|
double offset = isPitched ? (0.03/(Conductor.instance.GetBpmAtBeat(beat)/98)) : 0.03;
|
|
|
|
var sounds = new List<MultiSound.Sound>();
|
|
sounds.Add(new MultiSound.Sound("manzai/crowdHai1", beat + 2.50, pitch, offset: offset, volume: 0.7f));
|
|
sounds.Add(new MultiSound.Sound("manzai/crowdHai2", beat + 3.00, pitch, offset: offset, volume: 0.7f));
|
|
MultiSound.Play(sounds.ToArray(), forcePlay: true);
|
|
}
|
|
|
|
if ((punName == "DenwariDenwa") || (punName == "IkugawaIkura") || (punName == "KusagaKusai") || (punName == "SarugaSaru"))
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
|
new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
|
new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; bubbleRandom(); }),
|
|
new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }),
|
|
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
|
|
new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat, crowdSounds); }),
|
|
});
|
|
}
|
|
else
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
|
new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
|
new BeatAction.Action(beat + 1.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
|
new BeatAction.Action(beat + 1.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
|
new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; bubbleRandom(); }),
|
|
new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }),
|
|
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
|
|
new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat, crowdSounds); }),
|
|
});
|
|
}
|
|
}
|
|
|
|
public void bubbleRandom()
|
|
{
|
|
randomBubbleBoth = UnityEngine.Random.Range(-100, 101) / 1000.0f;
|
|
}
|
|
|
|
public void HaiJustFull(float state, int side, PlayerActionEvent caller, bool isPitched)
|
|
{
|
|
double beat = caller.startBeat + caller.timer;
|
|
|
|
SoundByte.PlayOneShotGame("manzai/hai", pitch: isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1);
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
SoundByte.PlayOneShotGame("manzai/miss1");
|
|
SoundByte.PlayOneShotGame("manzai/missClick");
|
|
if (crowdCanCheerSound && crowdCanCheerAnimation)
|
|
{
|
|
CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f);
|
|
crowdIsCheering = false;
|
|
crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SoundByte.PlayOneShotGame("manzai/HaiAccent");
|
|
|
|
if (crowdCanCheerSound && crowdCanCheerAnimation && !crowdIsCheering)
|
|
{
|
|
CrowdAnim.DoScaledAnimationAsync("Cheer", 0.5f);
|
|
crowdIsCheering = true;
|
|
}
|
|
|
|
if (side == 0)
|
|
{
|
|
float randomL = UnityEngine.Random.Range(-40, 41) / 1000.0f;
|
|
|
|
Quaternion rotL = new Quaternion();
|
|
rotL.Set(0, 0, randomBubbleBoth + randomL, 1);
|
|
PivotL.rotation = rotL;
|
|
HaiBubbleL.DoScaledAnimationAsync("HaiL", 0.5f);
|
|
hitHaiL = true;
|
|
}
|
|
if (side == 1)
|
|
{
|
|
float randomR = UnityEngine.Random.Range(-40, 41) / 1000.0f;
|
|
|
|
Quaternion rotR = new Quaternion();
|
|
rotR.Set(0, 0, randomBubbleBoth + randomR, 1);
|
|
PivotR.rotation = rotR;
|
|
HaiBubbleR.DoScaledAnimationAsync("HaiR", 0.5f);
|
|
hitHaiR = true;
|
|
}
|
|
}
|
|
if (easterEgg1 && easterEgg2)
|
|
{
|
|
RavenAnim.DoScaledAnimationAsync(side == 0 ? "Move" : "MoveM", 0.5f);
|
|
}
|
|
else
|
|
{
|
|
RavenAnim.DoScaledAnimationAsync("Talk", 0.5f);
|
|
}
|
|
VultureAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
|
|
|
if (crowdSound != null)
|
|
{
|
|
crowdSound.Stop();
|
|
}
|
|
}
|
|
|
|
public void HaiJustL(PlayerActionEvent caller, float state) => HaiJustFull(state, 0, caller, false);
|
|
|
|
public void HaiJustR(PlayerActionEvent caller, float state) => HaiJustFull(state, 1, caller, false);
|
|
|
|
public void HaiJustLP(PlayerActionEvent caller, float state) => HaiJustFull(state, 0, caller, true);
|
|
|
|
public void HaiJustRP(PlayerActionEvent caller, float state) => HaiJustFull(state, 1, caller, true);
|
|
|
|
public void HaiMiss(PlayerActionEvent caller)
|
|
{
|
|
if (crowdSound != null)
|
|
{
|
|
crowdSound.Stop();
|
|
}
|
|
crowdSound = SoundByte.PlayOneShotGame("manzai/disappointed");
|
|
|
|
if (crowdCanCheerAnimation)
|
|
{
|
|
CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f);
|
|
crowdIsCheering = false;
|
|
crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble;
|
|
}
|
|
|
|
//SoundByte.PlayOneShotGame("manzai/hai");
|
|
//RavenAnim.DoScaledAnimationAsync("Talk", 0.5f);
|
|
//VultureAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
|
}
|
|
|
|
public void SlapReady()
|
|
{
|
|
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
|
|
{
|
|
RavenAnim.DoScaledAnimationAsync("Ready", 0.5f);
|
|
}
|
|
else
|
|
{
|
|
if (GameManager.instance.autoplay)
|
|
{
|
|
RavenAnim.DoScaledAnimationAsync("Ready", 0.5f);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void DoPunBoing(double beat, int whichPun, bool isPitched, int crowdSounds)
|
|
{
|
|
vultureCanBop = false;
|
|
canDodge = false;
|
|
int bubbleAnimation = UnityEngine.Random.Range(0, 2);
|
|
var punName= Enum.GetName(typeof(Puns), whichPun);
|
|
int length = boingLengths.GetValueOrDefault(punName);
|
|
int syllables = length != 0 ? length : 4;
|
|
|
|
ScheduleInput(beat, 2.5f, InputAction_Alt, isPitched ? BoingJustP : BoingJustNP , crowdSounds == 0 ? BoingMiss : Nothing, Nothing);
|
|
|
|
if (crowdSounds == 1)
|
|
{
|
|
float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1;
|
|
double offset = isPitched ? (0.03/(Conductor.instance.GetBpmAtBeat(beat)/98)) : 0.03;
|
|
|
|
var sounds = new List<MultiSound.Sound>();
|
|
sounds.Add(new MultiSound.Sound("manzai/crowdDon1", beat + 0.00 + 2.50, pitch, offset: offset, volume: 0.7f));
|
|
sounds.Add(new MultiSound.Sound("manzai/crowdDon2", beat + 0.25 + 2.50, pitch, volume: 0.7f));
|
|
sounds.Add(new MultiSound.Sound("manzai/crowdDon3", beat + 0.75 + 2.50, pitch, volume: 0.7f));
|
|
sounds.Add(new MultiSound.Sound("manzai/crowdDon4", beat + 1.00 + 2.50, pitch, volume: 0.7f));
|
|
MultiSound.Play(sounds.ToArray(), forcePlay: true);
|
|
}
|
|
|
|
if ((punName == "DenwariDenwa") || (punName == "IkugawaIkura") || (punName == "KusagaKusai") || (punName == "SarugaSaru"))
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
|
new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
|
new BeatAction.Action(beat + 0.50f, delegate { isPreparingForBoing = true; }),
|
|
new BeatAction.Action(syllables == 6 ? beat + 1.50 : beat + 1.25, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }),
|
|
new BeatAction.Action(syllables == 6 ? beat + 1.75 : beat + 1.50, delegate { canDodge = true; }),
|
|
new BeatAction.Action(beat + 2.00f, delegate { ravenCanBop = false; }),
|
|
new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }),
|
|
new BeatAction.Action(beat + 2.25f, delegate { boingHasCrowdSounds = (crowdSounds == 0); }),
|
|
new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }),
|
|
new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat, crowdSounds); }),
|
|
new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }),
|
|
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
|
|
});
|
|
}
|
|
else
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
|
new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
|
new BeatAction.Action(beat + 0.50f, delegate { isPreparingForBoing = true; }),
|
|
new BeatAction.Action(beat + 1.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
|
new BeatAction.Action(syllables == 6 ? beat + 1.50 : beat + 1.25, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }),
|
|
new BeatAction.Action(syllables == 6 ? beat + 1.75 : beat + 1.50, delegate { canDodge = true; }),
|
|
new BeatAction.Action(beat + 2.00f, delegate { ravenCanBop = false; }),
|
|
new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }),
|
|
new BeatAction.Action(beat + 2.25f, delegate { boingHasCrowdSounds = (crowdSounds == 0); }),
|
|
new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }),
|
|
new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat, crowdSounds); }),
|
|
new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }),
|
|
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
|
|
});
|
|
}
|
|
}
|
|
|
|
public void audienceRespond(double beat, int crowdSounds)
|
|
{
|
|
if (crowdSounds == 0)
|
|
{
|
|
if (hitHaiL && hitHaiR)
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 3.50f, delegate { crowdSound = SoundByte.PlayOneShotGame("manzai/haiClap"); }),
|
|
});
|
|
}
|
|
if (hitDonaiyanen)
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 3.00f, delegate { crowdSound = SoundByte.PlayOneShotGame("manzai/donaiyanenLaugh"); }),
|
|
});
|
|
}
|
|
crowdCanCheerSound = false;
|
|
}
|
|
hitHaiL = false;
|
|
hitHaiR = false;
|
|
hitDonaiyanen = false;
|
|
}
|
|
|
|
public void BoingJustP(PlayerActionEvent caller, float state)
|
|
{
|
|
BoingJust(caller, state, true);
|
|
}
|
|
|
|
public void BoingJustNP(PlayerActionEvent caller, float state)
|
|
{
|
|
BoingJust(caller, state, false);
|
|
}
|
|
|
|
public void BoingJust(PlayerActionEvent caller, float state, bool isPitched)
|
|
{
|
|
double beat = caller.startBeat + caller.timer;
|
|
float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1;
|
|
|
|
var sounds = new List<MultiSound.Sound>();
|
|
sounds.Add(new MultiSound.Sound("manzai/donaiyanen1", beat + 0.00, pitch));
|
|
sounds.Add(new MultiSound.Sound("manzai/donaiyanen2", beat + 0.25, pitch));
|
|
sounds.Add(new MultiSound.Sound("manzai/donaiyanen3", beat + 0.75, pitch));
|
|
sounds.Add(new MultiSound.Sound("manzai/donaiyanen4", beat + 1.00, pitch));
|
|
MultiSound.Play(sounds.ToArray(), forcePlay: true);
|
|
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
SoundByte.PlayOneShotGame("manzai/miss1");
|
|
SoundByte.PlayOneShotGame("manzai/missClick");
|
|
if (crowdCanCheerSound && crowdCanCheerAnimation)
|
|
{
|
|
CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f);
|
|
crowdIsCheering = false;
|
|
crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SoundByte.PlayOneShotGame("manzai/donaiyanenAccent");
|
|
|
|
if (crowdCanCheerSound && crowdCanCheerAnimation)
|
|
{
|
|
CrowdAnim.DoScaledAnimationAsync("Uproar", 0.5f);
|
|
crowdIsCheering = true;
|
|
}
|
|
|
|
Feathers.Play();
|
|
|
|
hitDonaiyanen = true;
|
|
}
|
|
RavenAnim.DoScaledAnimationAsync("Attack", 0.5f);
|
|
VultureAnim.DoScaledAnimationAsync("Damage", 0.5f);
|
|
|
|
|
|
float randomD = UnityEngine.Random.Range(-40, 41) / 200.0f;
|
|
float randomH = UnityEngine.Random.Range(-50, 51) / 30.0f;
|
|
float randomV = UnityEngine.Random.Range(40, 81) / 40.0f;
|
|
|
|
Quaternion rotD = new Quaternion();
|
|
rotD.Set(0, 0, randomD, 1);
|
|
PivotD.rotation = rotD;
|
|
|
|
Vector3 posD = new Vector3();
|
|
posD.Set(randomH - 1.5f, randomV, 0);
|
|
PivotD.position = posD;
|
|
|
|
DonaiyanenBubble.DoScaledAnimationAsync("Donaiyanen", 0.5f);
|
|
|
|
if (crowdSound != null)
|
|
{
|
|
crowdSound.Stop();
|
|
}
|
|
}
|
|
|
|
public void BoingMiss(PlayerActionEvent caller)
|
|
{
|
|
if (crowdSound != null)
|
|
{
|
|
crowdSound.Stop();
|
|
}
|
|
|
|
if (!missedWithWrongButton)
|
|
{
|
|
crowdSound = SoundByte.PlayOneShotGame("manzai/disappointed");
|
|
missedWithWrongButton = false;
|
|
}
|
|
|
|
if (crowdCanCheerAnimation)
|
|
{
|
|
CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f);
|
|
crowdIsCheering = false;
|
|
crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble;
|
|
}
|
|
}
|
|
|
|
public void CustomBoing(double beat)
|
|
{
|
|
SoundByte.PlayOneShotGame("manzai/boing", pitch: (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch, volume: 0.8f);
|
|
SoundByte.PlayOneShotGame("manzai/comedy", pitch: (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch, volume: 0.8f);
|
|
VultureAnim.DoScaledAnimationAsync("Boing", 0.5f);
|
|
}
|
|
|
|
public void Nothing(PlayerActionEvent caller)
|
|
{
|
|
|
|
}
|
|
|
|
public void BirdsSlide(double beat, double length, int goToSide, int ease, bool animation)
|
|
{
|
|
vultureCanBop = false;
|
|
ravenCanBop = false;
|
|
if (animation)
|
|
{
|
|
RavenAnim.DoScaledAnimationAsync("Move", 0.5f);
|
|
VultureAnim.DoScaledAnimationAsync("Move", 0.5f);
|
|
}
|
|
movingStartBeat = beat;
|
|
movingLength = length;
|
|
moveAnim = (goToSide == 0 ? "SlideIn" : "SlideOut");
|
|
if (goToSide == 0)
|
|
{
|
|
canDodge = true;
|
|
}
|
|
else
|
|
{
|
|
canDodge = false;
|
|
}
|
|
isMoving = true;
|
|
lastEase = (EasingFunction.Ease)ease;
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 0.75f, delegate { vultureCanBop = true; ravenCanBop = true; }),
|
|
});
|
|
}
|
|
|
|
public void ToggleLights(bool lightsEnabled)
|
|
{
|
|
StageAnim.DoScaledAnimationAsync(lightsEnabled ? "LightsOff" : "LightsOn", 0.5f);
|
|
}
|
|
|
|
public void CrowdAnimation(double beat, double length, int animation, int loop)
|
|
{
|
|
double loopAsDouble = loop * 0.25;
|
|
|
|
var actions = new List<BeatAction.Action>();
|
|
if (animation != 1)
|
|
{
|
|
actions.Add(new(beat - 0.25, delegate { crowdCanCheerAnimation = false; }));
|
|
}
|
|
if (animation != 1 && animation != 5)
|
|
{
|
|
actions.Add(new(beat, delegate { doCrowdAnimation(animation, loopAsDouble, beat); }));
|
|
actions.Add(new(beat + length, delegate { CrowdAnim.DoScaledAnimationAsync("Idle"); }));
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i * loopAsDouble < length; i++)
|
|
{
|
|
actions.Add(new(beat + i * loopAsDouble, delegate { doCrowdAnimation(animation, loopAsDouble, beat); }));
|
|
}
|
|
}
|
|
actions.Add(new(beat + length, delegate { crowdCanCheerAnimation = true; }));
|
|
BeatAction.New(this, actions);
|
|
}
|
|
|
|
public void doCrowdAnimation(int animation, double loop, double beat)
|
|
{
|
|
var crowdAnimation= Enum.GetName(typeof(CrowdAnimationList), animation);
|
|
|
|
if (!crowdIsCheering && ((crowdLastMissAnimation + 2) < conductor.songPositionInBeatsAsDouble) && animation == 1)
|
|
{
|
|
CrowdAnim.DoScaledAnimationAsync($"{crowdAnimation}", 0.5f);
|
|
}
|
|
if (animation == 5)
|
|
{
|
|
jumpHeight = Math.Min((float)loop, 2f);
|
|
jumpLength = (float)loop;
|
|
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { startJumpTime = conductor.songPositionInBeatsAsDouble; }),
|
|
});
|
|
}
|
|
if (animation != 1 && animation != 5)
|
|
{
|
|
CrowdAnim.DoScaledAnimationAsync($"{crowdAnimation}", 0.5f);
|
|
}
|
|
}
|
|
|
|
public void crowdJumpAnimation()
|
|
{
|
|
float jumpPos = Conductor.instance.GetPositionFromBeat(startJumpTime, jumpLength);
|
|
if (jumpPos >= 0 && jumpPos <= 1f)
|
|
{
|
|
float yMul = jumpPos * 2f - 1f;
|
|
float yWeight = -(yMul * yMul) + 1f;
|
|
CrowdPos.transform.localPosition = new Vector3(0, jumpHeight * yWeight, -2);
|
|
}
|
|
}
|
|
|
|
public void crowdAnimReset()
|
|
{
|
|
if (crowdIsCheering)
|
|
{
|
|
CrowdAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
|
crowdIsCheering = false;
|
|
}
|
|
}
|
|
|
|
public void kasukeHaiAnimFull()
|
|
{
|
|
SoundByte.PlayOneShotGame("manzai/hai");
|
|
if (easterEgg1 && easterEgg2)
|
|
{
|
|
int danceSide = UnityEngine.Random.Range(0, 2);
|
|
RavenAnim.DoScaledAnimationAsync(danceSide == 0 ? "Move" : "MoveM", 0.5f);
|
|
}
|
|
else
|
|
{
|
|
RavenAnim.DoScaledAnimationAsync("Talk", 0.5f);
|
|
}
|
|
VultureAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (isMoving) {
|
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(movingStartBeat, movingLength);
|
|
EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase);
|
|
float newPos = func(0f, 1f, normalizedBeat);
|
|
BothBirdsAnim.DoNormalizedAnimation(moveAnim, newPos);
|
|
if (normalizedBeat >= 1f) isMoving = false;
|
|
}
|
|
|
|
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_Alt))
|
|
{
|
|
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch)
|
|
{
|
|
if (isPreparingForBoing)
|
|
{
|
|
RavenAnim.DoScaledAnimationAsync("Ready", 0.5f);
|
|
isPlayingReadyAnimationForTapMode = true;
|
|
ravenCanBop = false;
|
|
}
|
|
else
|
|
{
|
|
kasukeHaiAnimFull();
|
|
Manzai.instance.ScoreMiss(0.5f);
|
|
lastWhiffBeat = conductor.songPositionInBeatsAsDouble;
|
|
ravenCanBopTemp = false;
|
|
if (crowdCanCheerAnimation)
|
|
{
|
|
CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f);
|
|
crowdIsCheering = false;
|
|
crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
kasukeHaiAnimFull();
|
|
Manzai.instance.ScoreMiss(0.5f);
|
|
lastWhiffBeat = conductor.songPositionInBeatsAsDouble;
|
|
ravenCanBopTemp = false;
|
|
if (crowdCanCheerAnimation)
|
|
{
|
|
CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f);
|
|
crowdIsCheering = false;
|
|
crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && PlayerInput.GetIsAction(InputAction_BasicRelease) && isPreparingForBoing)
|
|
{
|
|
RavenAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
|
ravenCanBop = true;
|
|
}
|
|
|
|
if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt))
|
|
{
|
|
SoundByte.PlayOneShotGame("manzai/miss2");
|
|
RavenAnim.DoScaledAnimationAsync("Spin", 0.5f);
|
|
Manzai.instance.ScoreMiss(0.5f);
|
|
lastWhiffBeat = conductor.songPositionInBeatsAsDouble;
|
|
ravenCanBopTemp = false;
|
|
if (canDodge)
|
|
{
|
|
VultureAnim.DoScaledAnimationAsync("Dodge", 0.5f);
|
|
vultureCanBopTemp = false;
|
|
}
|
|
if (crowdCanCheerAnimation)
|
|
{
|
|
CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f);
|
|
crowdIsCheering = false;
|
|
crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble;
|
|
}
|
|
}
|
|
|
|
if (PlayerInput.GetIsAction(InputAction_BasicPress) && IsExpectingInputNow(InputAction_Alt) && PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
|
|
{
|
|
if (boingHasCrowdSounds)
|
|
{
|
|
crowdSound = SoundByte.PlayOneShotGame("manzai/missWrongButton");
|
|
}
|
|
else
|
|
{
|
|
crowdSound = SoundByte.PlayOneShotGame("manzai/missClick");
|
|
}
|
|
kasukeHaiAnimFull();
|
|
missedWithWrongButton = true;
|
|
if (crowdCanCheerAnimation)
|
|
{
|
|
CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f);
|
|
crowdIsCheering = false;
|
|
crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble;
|
|
}
|
|
}
|
|
|
|
if ((lastWhiffBeat + 1) < conductor.songPositionInBeatsAsDouble)
|
|
{
|
|
ravenCanBopTemp = true;
|
|
vultureCanBopTemp = true;
|
|
}
|
|
|
|
if (((lastTappedBeat + 1) < conductor.songPositionInBeatsAsDouble && !isPlayingReadyAnimationForTapMode && isHolding))
|
|
{
|
|
RavenAnim.DoScaledAnimationAsync("Ready", 0.5f);
|
|
isPlayingReadyAnimationForTapMode = true;
|
|
}
|
|
|
|
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && PlayerInput.GetIsAction(InputAction_BasicPress))
|
|
{
|
|
isHolding = true;
|
|
lastTappedBeat = conductor.songPositionInBeatsAsDouble;
|
|
}
|
|
|
|
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && (PlayerInput.GetIsAction(InputAction_BasicRelease) || PlayerInput.GetIsAction(InputAction_Alt)))
|
|
{
|
|
if(isPlayingReadyAnimationForTapMode && PlayerInput.GetIsAction(InputAction_BasicRelease))
|
|
{
|
|
RavenAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
|
}
|
|
isHolding = false;
|
|
isPlayingReadyAnimationForTapMode = false;
|
|
}
|
|
|
|
if (PlayerInput.GetPadDown(InputController.ActionsPad.ButtonL))
|
|
{
|
|
easterEgg1 = true;
|
|
}
|
|
|
|
if (PlayerInput.GetPadUp(InputController.ActionsPad.ButtonL))
|
|
{
|
|
easterEgg1 = false;
|
|
}
|
|
|
|
if (PlayerInput.GetPadDown(InputController.ActionsPad.ButtonR))
|
|
{
|
|
easterEgg2 = true;
|
|
}
|
|
|
|
if (PlayerInput.GetPadUp(InputController.ActionsPad.ButtonR))
|
|
{
|
|
easterEgg2 = false;
|
|
}
|
|
|
|
if (canDodge == false)
|
|
{
|
|
vultureCanBopTemp = true;
|
|
}
|
|
}
|
|
|
|
public void LateUpdate()
|
|
{
|
|
crowdJumpAnimation();
|
|
}
|
|
|
|
public override void OnGameSwitch(double beat)
|
|
{
|
|
foreach(var entity in GameManager.instance.Beatmap.Entities)
|
|
{
|
|
if(entity.beat > beat) //the list is sorted based on the beat of the entity, so this should work fine.
|
|
{
|
|
break;
|
|
}
|
|
if((entity.datamodel != "manzai/pun" && entity.datamodel != "manzai/boing") || entity.beat + entity.length < beat) //check for pun that happen right before the switch
|
|
{
|
|
continue;
|
|
}
|
|
bool isOnGameSwitchBeat = entity.beat == beat;
|
|
if(entity.datamodel == "manzai/pun") {DoPun(entity.beat, 0, entity["pun"], entity["pitch"], entity["crowd"]);}
|
|
if(entity.datamodel == "manzai/boing") {DoPun(entity.beat, 1, entity["pun"], entity["pitch"], entity["crowd"]);}
|
|
}
|
|
}
|
|
}
|
|
}
|