mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 17:45:16 +00:00
a5613f7fa8
* ready to pr i think Fixed Alphabetical Sorting. Fixed Chronological Sorting by adding a sorting value to every minigame. Added Sort By Usage. * i accidentally removed a bunch of work from yall oops this should fix that i think
568 lines
20 KiB
C#
568 lines
20 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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using HeavenStudio.Games.Scripts_TotemClimb;
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using Jukebox;
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using System;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class TotemClimbLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("totemClimb", "Totem Climb", "FFFFFF", false, false, new()
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{
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new("start", "Start Jumping")
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{
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preFunction = delegate { if (eventCaller.currentEntity["cue"]) TotemClimb.StartCueIn(eventCaller.currentEntity.beat); },
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parameters = new List<Param>()
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{
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new("cue", true, "Cue-In"),
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new("hide", false, "Hide Fence")
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}
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},
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new("triple", "Triple Jumping")
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{
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preFunction = delegate
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{
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var e = eventCaller.currentEntity;
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TotemClimb.TripleJumpSound(e.beat, e.length, e["enter"], e["exit"]);
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},
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defaultLength = 2f,
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resizable = true,
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parameters = new()
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{
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new("enter", true, "Enter Cue Sound"),
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new("exit", true, "Exit Cue Sound"),
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}
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},
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new("high", "High Jump")
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{
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preFunction = delegate
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{
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double beat = eventCaller.currentEntity.beat;
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("count-ins/ready1", beat - 2f),
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new MultiSound.Sound("count-ins/ready2", beat - 1f),
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}, false, true);
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},
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defaultLength = 4f
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},
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new("startCue", "Normal Jump Cue")
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{
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preFunction = delegate
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{
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TotemClimb.StartCueIn(eventCaller.currentEntity.beat + 2);
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},
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defaultLength = 2f
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},
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new("tripleCue", "Triple Jump Cue")
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{
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preFunction = delegate
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{
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TotemClimb.TripleCueIn(eventCaller.currentEntity.beat + 2);
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},
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defaultLength = 2f
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},
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new("bird", "Bird")
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{
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function = delegate
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{
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var e = eventCaller.currentEntity;
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TotemClimb.instance.SpawnBird(e["speed"], (TotemClimb.BirdType)e["type"] == TotemClimb.BirdType.Penguin, e["amount"]);
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},
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parameters = new List<Param>()
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{
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new("speed", new EntityTypes.Float(1, 100, 3), "Speed Multiplier"),
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new("type", TotemClimb.BirdType.KingFisher, "Type"),
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new("amount", new EntityTypes.Integer(1, 3, 1), "Amount")
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}
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},
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new("above", "Fences End")
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{
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},
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new("stop", "Stop Jumping")
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{
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parameters = new List<Param>()
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{
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new("anim", true, "Has Ending Animation")
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}
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},
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new("bop", "Bop")
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{
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function = delegate { TotemClimb.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity.beat); },
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resizable = true,
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defaultLength = 4f
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}
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},
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chronologicalSortKey: 20240127);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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public class TotemClimb : Minigame
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{
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public enum BirdType
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{
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KingFisher,
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Penguin
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}
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[Header("Components")]
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[SerializeField] private Transform _cameraTransform;
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[SerializeField] private Transform _scrollTransform;
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[SerializeField] private TCJumper _jumper;
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[SerializeField] private TCTotemManager _totemManager;
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[SerializeField] private TCBirdManager _birdManager;
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[Header("Properties")]
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[SerializeField] private float _scrollSpeedX = 3.838f;
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[SerializeField] private float _scrollSpeedY = 1.45f;
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private double _startBeat = double.MaxValue;
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public double StartBeat => _startBeat;
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private double _endBeat = double.MaxValue;
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public double EndBeat => _endBeat;
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private double _pillarEndBeat = double.MaxValue;
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public double PillarEndBeat => _pillarEndBeat;
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private bool _useEndTotem = false;
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public bool UseEndTotem => _useEndTotem;
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[NonSerialized] public List<RiqEntity> _tripleEvents = new();
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[NonSerialized] public List<RiqEntity> _highJumpEvents = new();
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public static TotemClimb instance;
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private void Awake()
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{
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instance = this;
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}
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public void SpawnBird(float speed, bool penguin, int amount)
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{
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_birdManager.AddBird(speed, penguin, amount);
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}
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public override void OnGameSwitch(double beat)
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{
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CalculateStartAndEndBeat(beat);
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GetHighJumpEvents();
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GetTripleEvents();
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HandleBopsOnStart(beat);
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_totemManager.InitBeats(_startBeat, _endBeat, _useEndTotem);
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_jumper.InitPath(_startBeat, beat);
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}
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public override void OnPlay(double beat)
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{
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var allGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat <= beat && x.datamodel is "gameManager/switchGame/totemClimb");
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double lastGameSwitchBeat = 0;
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if (allGameSwitches.Count > 0) lastGameSwitchBeat = allGameSwitches[^1].beat;
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CalculateStartAndEndBeat(lastGameSwitchBeat);
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GetHighJumpEvents();
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GetTripleEvents();
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HandleBopsOnStart(beat);
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_totemManager.InitBeats(_startBeat, _endBeat, _useEndTotem);
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_jumper.InitPath(_startBeat, beat);
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}
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private void CalculateStartAndEndBeat(double beat)
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{
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var nextGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat > beat && x.datamodel != "gameManager/switchGame/totemClimb");
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double nextGameSwitchBeat = double.MaxValue;
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if (nextGameSwitches.Count > 0)
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{
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nextGameSwitchBeat = nextGameSwitches[0].beat;
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}
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var allStarts = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "start" }).FindAll(x => x.beat >= beat && x.beat < nextGameSwitchBeat);
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if (allStarts.Count == 0) return;
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_startBeat = allStarts[0].beat;
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BeatAction.New(this, new()
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{
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new(_startBeat - 1, delegate { _jumper.StartJumping(_startBeat - 1); })
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});
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var allPillarEnds = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "above" }).FindAll(x => x.beat >= _startBeat && x.beat < nextGameSwitchBeat);
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if (allPillarEnds.Count > 0) _pillarEndBeat = allPillarEnds[0].beat;
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var allStops = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "stop" }).FindAll(x => x.beat > _startBeat && x.beat < nextGameSwitchBeat);
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if (allStops.Count == 0) return;
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_endBeat = allStops[0].beat;
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_useEndTotem = allStops[0]["anim"];
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}
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private void HandleBopsOnStart(double beat)
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{
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var e = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "bop" }).Find(x => x.beat < beat && x.beat + x.length > beat);
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if (e == null) return;
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Bop(e.beat, e.length, beat);
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}
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private void GetHighJumpEvents()
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{
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var highs = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "high" }).FindAll(x => x.beat >= _startBeat && x.beat < _endBeat);
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if (highs.Count == 0) return;
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highs.Sort((x, y) => x.beat.CompareTo(y.beat));
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var tempHighs = new List<RiqEntity>();
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double goodAfterBeat = _startBeat;
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foreach (var h in highs)
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{
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if (h.beat >= goodAfterBeat && IsOnBeat(_startBeat, h.beat))
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{
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tempHighs.Add(h);
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goodAfterBeat = h.beat + 4;
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}
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}
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_highJumpEvents = tempHighs;
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}
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private void GetTripleEvents()
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{
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var triples = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "triple" }).FindAll(x => x.beat >= _startBeat && x.beat + x.length <= _endBeat);
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if (triples.Count == 0) return;
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triples.Sort((x, y) => x.beat.CompareTo(y.beat));
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var tempTriples = new List<RiqEntity>();
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double lastLengthBeat = _startBeat;
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foreach (var t in triples)
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{
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if (t.beat >= lastLengthBeat && IsOnBeat(_startBeat, t.beat))
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{
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if (_highJumpEvents.Find(x => x.beat + 4f > t.beat && x.beat + 4 < t.beat + t.length + 4) != null) continue;
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tempTriples.Add(t);
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lastLengthBeat = t.beat + t.length;
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}
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}
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_tripleEvents = tempTriples;
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}
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private void Update()
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{
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var cond = Conductor.instance;
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ScrollUpdate(cond);
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}
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public void BopTotemAtBeat(double beat)
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{
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_totemManager.BopTotemAtBeat(beat);
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}
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public Transform GetJumperPointAtBeat(double beat)
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{
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return _totemManager.GetJumperPointAtBeat(beat);
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}
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public Transform GetJumperFrogPointAtBeat(double beat, int part)
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{
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return _totemManager.GetJumperFrogPointAtBeat(beat, part);
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}
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public Transform GetDragonPointAtBeat(double beat)
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{
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return _totemManager.GetHighJumperPointAtBeat(beat);
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}
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public void HoldDragonAtBeat(double beat)
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{
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_totemManager.HoldDragonAtBeat(beat);
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}
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public void ReleaseDragonAtBeat(double beat)
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{
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_totemManager.ReleaseDragonAtBeat(beat);
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}
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public void FallFrogAtBeat(double beat, int part)
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{
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_totemManager.FallFrogAtBeat(beat, part);
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}
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public void Bop(double beat, float length, double callBeat)
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{
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List<BeatAction.Action> actions = new();
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for (int i = 0; i < length; i++)
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{
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double bopBeat = beat + i;
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if (bopBeat < callBeat) continue;
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actions.Add(new(bopBeat, delegate
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{
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BopJumper(bopBeat);
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}));
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}
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if (actions.Count > 0) BeatAction.New(this, actions);
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}
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private void BopJumper(double beat)
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{
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if (beat >= _startBeat && beat < _endBeat) return;
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_jumper.Bop();
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}
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private void ScrollUpdate(Conductor cond)
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{
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if (_startBeat == double.MaxValue) return;
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double beatDistance = _endBeat - _startBeat;
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float normalizedBeat = Mathf.Clamp(cond.GetPositionFromBeat(_startBeat, 1), 0f, (float)beatDistance);
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if (IsHighBeatBasedOnStart(normalizedBeat))
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{
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var h = GetHighJumpAtBeatBasedOnStart(normalizedBeat);
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if (h != null)
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{
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double highBeat = h.beat - _startBeat;
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if (normalizedBeat >= highBeat + 2)
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{
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normalizedBeat = Mathf.Clamp(normalizedBeat - 2 + (cond.GetPositionFromBeat(h.beat + 2, 2) * 2), (float)highBeat, (float)highBeat + 4);
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}
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else if (normalizedBeat >= highBeat)
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{
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normalizedBeat = Mathf.Clamp(normalizedBeat, 0f, (float)highBeat);
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}
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}
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}
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_scrollTransform.localPosition = new Vector3(normalizedBeat * _scrollSpeedX, normalizedBeat * _scrollSpeedY);
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_cameraTransform.localPosition = new Vector3(_scrollTransform.localPosition.x * -2, _scrollTransform.localPosition.y * -2);
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}
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private static bool IsOnBeat(double startBeat, double targetBeat)
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{
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return (targetBeat - startBeat) % 1 == 0;
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}
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public bool IsTripleBeat(double beat)
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{
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if (_tripleEvents.Count == 0) return false;
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return _tripleEvents.Find(x => beat >= x.beat && beat < x.beat + x.length) != null;
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}
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public bool IsHighBeat(double beat)
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{
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if (_highJumpEvents.Count == 0) return false;
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return _highJumpEvents.Find(x => beat >= x.beat && beat < x.beat + 4) != null;
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}
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public bool IsHighBeatBasedOnStart(double beat)
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{
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if (_highJumpEvents.Count == 0) return false;
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return _highJumpEvents.Find(x => beat >= x.beat - _startBeat && beat < x.beat - _startBeat + 4) != null;
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}
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public RiqEntity GetHighJumpAtBeatBasedOnStart(double beat)
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{
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if (_highJumpEvents.Count == 0) return null;
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return _highJumpEvents.Find(x => beat >= x.beat - _startBeat && beat < x.beat - _startBeat + 4);
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}
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public bool IsTripleOrHighBeat(double beat)
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{
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return IsHighBeat(beat) || IsTripleBeat(beat);
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}
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public void DoEndTotemEvents(double beat)
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{
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SoundByte.PlayOneShotGame("totemClimb/finallanding", beat);
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_totemManager.EndTotemAnimator.DoScaledAnimationAsync("Land", 0.5f);
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SoundByte.PlayOneShotGame("totemClimb/openwings", beat + 1);
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BeatAction.New(this, new()
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{
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new(beat + 1, delegate
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{
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_totemManager.EndTotemAnimator.DoScaledAnimationAsync("OpenWings", 0.5f);
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})
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});
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}
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public Transform EndJumperPoint => _totemManager.EndJumperPoint;
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public static void StartCueIn(double beat)
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{
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MultiSound.Play(new MultiSound.Sound[]
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{
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new("totemClimb/beatchange", beat - 2),
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new("totemClimb/beatchange", beat - 1),
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}, true, true);
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}
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public static void TripleCueIn(double beat)
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{
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MultiSound.Play(new MultiSound.Sound[]
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{
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new("totemClimb/beatchange", beat - 2),
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new("totemClimb/beatchange", beat - 1.5),
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new("totemClimb/beatchange", beat - 1),
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}, true, true);
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}
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public static void TripleJumpSound(double beat, float length, bool enterSound, bool exitSound)
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{
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if (!enterSound && !exitSound) return;
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List<RiqEntity> triplesGlobal = new();
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List<RiqEntity> highsGlobal = new();
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length = Mathf.Max(length, 2f);
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List<MultiSound.Sound> soundsEnter = new()
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{
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new("totemClimb/beatchange", beat - 2),
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new("totemClimb/beatchange", beat - 1.5f),
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new("totemClimb/beatchange", beat - 1f),
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};
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List<MultiSound.Sound> soundsToPlay = new();
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var allGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat <= beat && x.datamodel is "gameManager/switchGame/totemClimb");
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double lastGameSwitchBeat = 0;
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if (allGameSwitches.Count > 0) lastGameSwitchBeat = allGameSwitches[^1].beat;
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SetUpEvents(lastGameSwitchBeat);
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if (triplesGlobal.Count == 0) return;
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bool doEnterSound = true;
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double checkBeatEnter = beat - 1;
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while (IsHighBeat(checkBeatEnter))
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{
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checkBeatEnter -= 4;
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if (IsTripleBeat(checkBeatEnter))
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{
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doEnterSound = false;
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}
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}
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if (doEnterSound && enterSound) soundsToPlay.AddRange(soundsEnter);
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bool doExitSound = true;
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double checkBeatExit = beat + length;
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while (IsHighBeat(checkBeatExit))
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{
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checkBeatExit += 4;
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if (IsTripleBeat(checkBeatExit))
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{
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doExitSound = false;
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}
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}
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List<MultiSound.Sound> soundsExit = new()
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{
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new("totemClimb/beatchange", checkBeatExit - 2),
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new("totemClimb/beatchange", checkBeatExit - 1),
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};
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if (doExitSound && exitSound) soundsToPlay.AddRange(soundsExit);
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if (soundsToPlay.Count > 0) MultiSound.Play(soundsToPlay.ToArray(), true, true);
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void SetUpEvents(double beat)
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{
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double startBeat = double.MaxValue;
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double endBeat = double.MaxValue;
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var nextGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat > beat && x.datamodel != "gameManager/switchGame/totemClimb");
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double nextGameSwitchBeat = double.MaxValue;
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if (nextGameSwitches.Count > 0)
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{
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nextGameSwitchBeat = nextGameSwitches[0].beat;
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}
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var allStarts = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "start" }).FindAll(x => x.beat >= beat && x.beat < nextGameSwitchBeat);
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if (allStarts.Count > 0)
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{
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startBeat = allStarts[0].beat;
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}
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var allStops = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "stop" }).FindAll(x => x.beat > startBeat && x.beat < nextGameSwitchBeat);
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if (allStops.Count > 0)
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{
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endBeat = allStops[0].beat;
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}
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var highs = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "high" }).FindAll(x => x.beat >= startBeat && x.beat < endBeat);
|
|
if (highs.Count > 0)
|
|
{
|
|
highs.Sort((x, y) => x.beat.CompareTo(y.beat));
|
|
|
|
var tempHighs = new List<RiqEntity>();
|
|
|
|
double goodAfterBeat = startBeat;
|
|
|
|
foreach (var h in highs)
|
|
{
|
|
if (h.beat >= goodAfterBeat && IsOnBeat(startBeat, h.beat))
|
|
{
|
|
tempHighs.Add(h);
|
|
goodAfterBeat = h.beat + 4;
|
|
}
|
|
}
|
|
|
|
highsGlobal = tempHighs;
|
|
}
|
|
|
|
var triples = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "triple" }).FindAll(x => x.beat >= startBeat && x.beat + x.length <= endBeat);
|
|
if (triples.Count == 0) return;
|
|
|
|
triples.Sort((x, y) => x.beat.CompareTo(y.beat));
|
|
|
|
var tempTriples = new List<RiqEntity>();
|
|
|
|
double lastLengthBeat = startBeat;
|
|
|
|
foreach (var t in triples)
|
|
{
|
|
if (t.beat >= lastLengthBeat && IsOnBeat(startBeat, t.beat))
|
|
{
|
|
if (highsGlobal.Find(x => x.beat + 4f > t.beat && x.beat + 4 < t.beat + t.length + 4) != null) continue;
|
|
tempTriples.Add(t);
|
|
lastLengthBeat = t.beat + t.length;
|
|
}
|
|
}
|
|
|
|
triplesGlobal = tempTriples;
|
|
}
|
|
|
|
bool IsTripleBeat(double beat)
|
|
{
|
|
if (triplesGlobal.Count == 0) return false;
|
|
return triplesGlobal.Find(x => beat >= x.beat && beat < x.beat + x.length) != null;
|
|
}
|
|
|
|
bool IsHighBeat(double beat)
|
|
{
|
|
if (highsGlobal.Count == 0) return false;
|
|
return highsGlobal.Find(x => beat >= x.beat && beat < x.beat + 4) != null;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|