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fa519d25d7
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man. Animation helpers for functions I don't wanna rewrite 100,000 times. General improvements for Karate Man, like prepare animation and some updates to game events. |
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ClappyTrio | ||
ForkLifter | ||
KarateMan | ||
Spaceball | ||
ClappyTrio.meta | ||
ForkLifter.meta | ||
KarateMan.meta | ||
Minigame.cs | ||
Minigame.cs.meta | ||
PlayerActionObject.cs | ||
PlayerActionObject.cs.meta | ||
Spaceball.meta |