HeavenStudioPlus/Assets/Scripts/Games
Braedon fa519d25d7 A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
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ClappyTrio Can pick places on timeline and gamemanager bugs fixed 2022-01-07 18:51:08 -05:00
ForkLifter Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
KarateMan A lot of stuff (Read desc) 2022-01-21 02:09:32 -05:00
Spaceball Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
ClappyTrio.meta Got rid of all hard-coded ForkLifter code from GameManager. 2021-12-20 23:38:59 -05:00
ForkLifter.meta Proper namespaces 2021-12-20 20:10:49 -05:00
KarateMan.meta Karate Man started. 2021-12-29 01:52:48 -05:00
Minigame.cs Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general 2022-01-17 00:00:26 -05:00
Minigame.cs.meta Fixed ForkLifter hand grab bug 2021-12-23 22:36:16 -05:00
PlayerActionObject.cs Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general 2022-01-17 00:00:26 -05:00
PlayerActionObject.cs.meta Karate Man started. 2021-12-29 01:52:48 -05:00
Spaceball.meta Logo upload + starting Spaceball 2021-12-25 01:22:09 -05:00