mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 06:05:10 +00:00
95e658f31e
* Add files via upload
* Recolorable Dazzles
idk how github works lol
* Fork Lifter - new gradients + extra customization
Currently doesn't have proper support for old charts, those will be made to default to the Classic gradient at some point in the future
* Fork Lifter - Megamix Floor + Backwards Compat
also includes better gradients
* oops
new gradients start as version = 1 now lol. my bad
* oops part 2
fork lifter lines can be toggled off properly now lol
* Recolorable Fireworks
note to self - make sure everything new is actually in the bundles before PRing all this because im realizing i forgot to do that for the bg gradient here
* Recolorable Space Soccer Kicker/Platform (+ assbunning things)
just dazzles easing + a doublecheck of everything left and i'm pr-ing
* Dazzles BG Color Easing
pr soon™️
* Proper Space Soccer sheet + minor text rewrites
can prolly pr now. lemme figure that out
* removing unused stuff + fixing space soccer
i downloaded github desktop and wow this is so much easier lol
also apparently i did an oopsie with space soccer so. fixed that
* removing my settings stuff
oopsy
* small fork lifter fix
for some reason the flicking guy's shadow peeked out of the viewcircle so here's an incredibly lazy fix for that. should work fine enough
* i thought i got rid of these earlier
oopsie
* Update TheDazzles.cs
i love minor text errors!!!!!
* Update SpaceSoccer.cs
forgot to update a thing while changing the star colors, oops
339 lines
No EOL
13 KiB
C#
339 lines
No EOL
13 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using HeavenStudio.Util;
|
|
using Jukebox;
|
|
using HeavenStudio.Games.Scripts_ForkLifter;
|
|
|
|
namespace HeavenStudio.Games.Loaders
|
|
{
|
|
using static Minigames;
|
|
public static class RvlForkLoader
|
|
{
|
|
public static Minigame AddGame(EventCaller eventCaller)
|
|
{
|
|
RiqEntity flGradientUpdater(string datamodel, RiqEntity e)
|
|
{
|
|
if (datamodel == "forkLifter/colorGrad" && e.version == 0)
|
|
{
|
|
e.CreateProperty("type", 2);
|
|
e["type"] = 2; // setting it in create property doesn't work for some reason? lol
|
|
e.version = 1;
|
|
return e;
|
|
}
|
|
return null;
|
|
}
|
|
RiqBeatmap.OnUpdateEntity += flGradientUpdater;
|
|
|
|
return new Minigame("forkLifter", "Fork Lifter", "f1f1f1", false, false, new List<GameAction>()
|
|
{
|
|
new GameAction("flick", "Flick Food")
|
|
{
|
|
inactiveFunction = delegate {
|
|
var e = eventCaller.currentEntity;
|
|
ForkLifter.Flick(e.beat);
|
|
},
|
|
function = delegate {
|
|
var e = eventCaller.currentEntity;
|
|
ForkLifter.Flick(e.beat);
|
|
ForkLifter.instance.FlickActive(e.beat, e["type"]);
|
|
},
|
|
defaultLength = 3,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("type", ForkLifter.FlickType.Pea, "Object", "Choose the object to be flicked.")
|
|
},
|
|
},
|
|
new GameAction("prepare", "Prepare Hand")
|
|
{
|
|
function = delegate { ForkLifter.instance.ForkLifterHand.Prepare(eventCaller.currentEntity["mute"]); },
|
|
defaultLength = 0.5f,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("mute", false, "Mute", "Toggle if the prepare sound effect should play.")
|
|
}
|
|
},
|
|
new GameAction("gulp", "Swallow")
|
|
{
|
|
function = delegate { ForkLifter.playerInstance.Eat(eventCaller.currentEntity["sfx"]); },
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("sfx", ForkLifterPlayer.EatType.Default, "SFX", "Choose the SFX to play.")
|
|
}
|
|
},
|
|
new GameAction("sigh", "Sigh")
|
|
{
|
|
function = delegate { SoundByte.PlayOneShot("games/forkLifter/sigh"); }
|
|
},
|
|
new GameAction("color", "Background Appearance")
|
|
{
|
|
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); },
|
|
resizable = true,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("start", Color.white, "Start Color", "Set the color at the start of the event."),
|
|
new Param("end", Color.white, "End Color", "Set the color at the end of the event."),
|
|
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
|
},
|
|
},
|
|
new GameAction("colorGrad", "Gradient Appearance")
|
|
{
|
|
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColorGrad(e.beat, e.length, (e.version = 1),
|
|
e["type"], e["toggleVC"], e["toggleLines"],
|
|
e["start"], e["end"],
|
|
e["startBG"], e["endBG"],
|
|
e["startLines"], e["endLines"],
|
|
e["ease"]); },
|
|
resizable = true,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("type", ForkLifter.GradientType.Game, "Gradient Type", "Set the type of gradient.", new List<Param.CollapseParam>()
|
|
{
|
|
new Param.CollapseParam((x, _) => (int)x != (int)ForkLifter.GradientType.Classic, new string[] { "startBG", "endBG", "toggleLines" })
|
|
}),
|
|
|
|
new Param("toggleVC", false, "Viewcircle Uses Gradient Color", "If toggled, the viewcircle's background will use the gradient top color. Otherwise, it will use the background color."),
|
|
new Param("toggleLines", false, "Megamix Lines", "If toggled, the lines from Megamix will be enabled.", new List<Param.CollapseParam>()
|
|
{
|
|
new Param.CollapseParam((x, _) => (bool)x, new string[] { "startLines", "endLines" }),
|
|
}),
|
|
|
|
new Param("start", new Color(224/255f, 224/255f, 224/255f), "Gradient Top Start", "Set the color at the start of the event."),
|
|
new Param("end", new Color(224/255f, 224/255f, 224/255f), "Gradient Top End", "Set the color at the end of the event."),
|
|
|
|
new Param("startBG", Color.white, "Gradient Bottom Start", "Set the color at the start of the event."),
|
|
new Param("endBG", Color.white, "Gradient Bottom End", "Set the color at the end of the event."),
|
|
|
|
new Param("startLines", new Color(243/255f, 243/255f, 243/255f), "Lines Start", "Set the color at the start of the event."),
|
|
new Param("endLines", new Color(243/255f, 243/255f, 243/255f), "Lines End", "Set the color at the end of the event."),
|
|
|
|
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
|
},
|
|
},
|
|
},
|
|
new List<string>() {"rvl", "normal"},
|
|
"rvlfork", "en",
|
|
new List<string>() {},
|
|
chronologicalSortKey: 6
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace HeavenStudio.Games
|
|
{
|
|
// using Jukebox;
|
|
using Scripts_ForkLifter;
|
|
|
|
public class ForkLifter : Minigame
|
|
{
|
|
|
|
public enum FlickType
|
|
{
|
|
Pea,
|
|
TopBun,
|
|
Burger,
|
|
BottomBun
|
|
}
|
|
|
|
public enum GradientType
|
|
{
|
|
Game,
|
|
Remix,
|
|
Classic
|
|
}
|
|
|
|
public static ForkLifter instance;
|
|
public static ForkLifterPlayer playerInstance => ForkLifterPlayer.instance;
|
|
|
|
[Header("References")]
|
|
public ForkLifterHand ForkLifterHand;
|
|
|
|
[Header("Objects")]
|
|
public Animator handAnim;
|
|
public GameObject flickedObject;
|
|
public SpriteRenderer peaPreview;
|
|
[SerializeField] SpriteRenderer bg;
|
|
|
|
//public Material gradientMaterial;
|
|
public SpriteRenderer[] Gradients;
|
|
[SerializeField] SpriteRenderer gradientFiller;
|
|
[SerializeField] SpriteRenderer mmLines;
|
|
|
|
[SerializeField] SpriteRenderer viewerCircle;
|
|
[SerializeField] SpriteRenderer viewerCircleBg;
|
|
[SerializeField] SpriteRenderer playerShadow;
|
|
[SerializeField] SpriteRenderer handShadow;
|
|
public SpriteRenderer[] forkEffects;
|
|
|
|
public Sprite[] peaSprites;
|
|
public Sprite[] peaHitSprites;
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
BackgroundColorUpdate();
|
|
}
|
|
|
|
public override void OnPlay(double beat)
|
|
{
|
|
OnGameSwitch(beat);
|
|
}
|
|
|
|
public override void OnGameSwitch(double beat)
|
|
{
|
|
var actions = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] == "forkLifter");
|
|
|
|
var actionsBefore = actions.FindAll(e => e.beat < beat);
|
|
|
|
var lastColor = actionsBefore.FindLast(e => e.datamodel == "forkLifter/color");
|
|
if (lastColor != null) {
|
|
BackgroundColor(lastColor.beat, lastColor.length, lastColor["start"], lastColor["end"], lastColor["ease"]);
|
|
}
|
|
|
|
var lastColorGrad = actionsBefore.FindLast(e => e.datamodel == "forkLifter/colorGrad");
|
|
if (lastColorGrad != null) {
|
|
BackgroundColorGrad(lastColorGrad.beat, lastColorGrad.length, lastColorGrad.version, lastColorGrad["type"], lastColorGrad["toggleVC"], lastColorGrad["toggleLines"], lastColorGrad["start"], lastColorGrad["end"], lastColorGrad["startBG"], lastColorGrad["endBG"], lastColorGrad["startLines"], lastColorGrad["endLines"], lastColorGrad["ease"]);
|
|
}
|
|
|
|
var tempFlicks = actions.FindAll(e => e.datamodel == "forkLifter/flick");
|
|
|
|
foreach (var e in tempFlicks.FindAll(e => e.beat < beat && e.beat + 2 > beat)) {
|
|
FlickActive(e.beat, e["type"]);
|
|
}
|
|
|
|
ForkLifterHand.allFlickEntities = tempFlicks.FindAll(e => e.beat >= beat);
|
|
ForkLifterHand.CheckNextFlick();
|
|
}
|
|
|
|
public static void Flick(double beat)
|
|
{
|
|
var offset = SoundByte.GetClipLengthGame("forkLifter/zoomFast") - 0.03;
|
|
SoundByte.PlayOneShotGame("forkLifter/zoomFast", beat + 2, offset: offset, forcePlay: true);
|
|
|
|
SoundByte.PlayOneShotGame("forkLifter/flick", forcePlay: true);
|
|
}
|
|
|
|
public void FlickActive(double beat, int type)
|
|
{
|
|
|
|
handAnim.DoScaledAnimationFromBeatAsync("Hand_Flick", 0.5f, beat);
|
|
ForkLifterHand.currentFlickIndex++;
|
|
GameObject fo = Instantiate(flickedObject);
|
|
fo.transform.parent = flickedObject.transform.parent;
|
|
Pea pea = fo.GetComponent<Pea>();
|
|
pea.startBeat = beat;
|
|
pea.type = type;
|
|
fo.SetActive(true);
|
|
}
|
|
|
|
private ColorEase bgColorEase = new(Color.white);
|
|
private ColorEase gradColorEase = new(new Color(224/255f, 224/255f, 224/255f));
|
|
private ColorEase linesColorEase = new(new Color (243/255f, 243/255f, 243/255f));
|
|
private ColorEase gradBgEase = new(Color.white);
|
|
private bool vCircleToggle = false;
|
|
|
|
//call this in update
|
|
private void BackgroundColorUpdate()
|
|
{
|
|
bg.color =
|
|
viewerCircle.color = bgColorEase.GetColor();
|
|
|
|
mmLines.color = linesColorEase.GetColor();
|
|
|
|
for (int i = 0; i < Gradients.Length; i++)
|
|
{
|
|
Gradients[i].color = gradColorEase.GetColor();
|
|
}
|
|
|
|
|
|
if (Gradients[2].gameObject.activeSelf)
|
|
{
|
|
gradientFiller.color =
|
|
playerShadow.color = gradColorEase.GetColor();
|
|
|
|
for (int i = 0; i < forkEffects.Length; i++)
|
|
{
|
|
forkEffects[i].color = gradColorEase.GetColor();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gradientFiller.color =
|
|
playerShadow.color = gradBgEase.GetColor();
|
|
|
|
for (int i = 0; i < forkEffects.Length; i++)
|
|
{
|
|
forkEffects[i].color = gradBgEase.GetColor();
|
|
}
|
|
}
|
|
|
|
|
|
if (vCircleToggle)
|
|
{
|
|
viewerCircleBg.color =
|
|
handShadow.color = gradColorEase.GetColor();
|
|
}
|
|
else
|
|
{
|
|
viewerCircleBg.color =
|
|
handShadow.color = bgColorEase.GetColor();
|
|
}
|
|
|
|
}
|
|
|
|
public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease)
|
|
{
|
|
bgColorEase = new ColorEase(beat, length, startColor, endColor, ease);
|
|
}
|
|
|
|
public void BackgroundColorGrad(double beat, float length, int version, int gradType, bool vCircle, bool lines, Color startColor, Color endColor, Color startBottom, Color endBottom, Color startLines, Color endLines, int ease)
|
|
{
|
|
gradColorEase = new ColorEase(beat, length, startColor, endColor, ease);
|
|
gradBgEase = new ColorEase(beat, length, startBottom, endBottom, ease);
|
|
linesColorEase = new ColorEase(beat, length, startLines, endLines, ease);
|
|
|
|
for (int i = 0; i < Gradients.Length; i++)
|
|
{
|
|
Gradients[i].gameObject.SetActive(gradType == (i));
|
|
}
|
|
|
|
if (gradType != 2)
|
|
{
|
|
mmLines.gameObject.SetActive(lines);
|
|
}
|
|
else
|
|
{
|
|
mmLines.gameObject.SetActive(false);
|
|
}
|
|
|
|
|
|
vCircleToggle = (vCircle);
|
|
}
|
|
|
|
//call this in OnPlay(double beat) and OnGameSwitch(double beat)
|
|
private void PersistColor(double beat)
|
|
{
|
|
var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "color" }).FindAll(x => x.beat < beat);
|
|
if (allEventsBeforeBeat.Count > 0)
|
|
{
|
|
allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
|
|
var lastEvent = allEventsBeforeBeat[^1];
|
|
BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["start"], lastEvent["end"], lastEvent["ease"]);
|
|
}
|
|
|
|
var allEventsBeforeBeatGrad = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "colorGrad" }).FindAll(x => x.beat < beat);
|
|
if (allEventsBeforeBeatGrad.Count > 0)
|
|
{
|
|
allEventsBeforeBeatGrad.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
|
|
var lastEventGrad = allEventsBeforeBeatGrad[^1];
|
|
BackgroundColorGrad(lastEventGrad.beat, lastEventGrad.length, lastEventGrad.version, lastEventGrad["type"], lastEventGrad["toggleVC"], lastEventGrad["toggleLines"], lastEventGrad["start"], lastEventGrad["end"], lastEventGrad["startBG"], lastEventGrad["endBG"], lastEventGrad["startLines"], lastEventGrad["endLines"], lastEventGrad["ease"]);
|
|
}
|
|
}
|
|
}
|
|
} |