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58 lines
No EOL
1.3 KiB
C#
58 lines
No EOL
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.TapTrial
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{
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public class TapTrial : Minigame
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{
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[Header("References")]
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public TapTrialPlayer player;
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public static TapTrial instance { get; set; }
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private void Awake()
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{
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instance = this;
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}
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public void Tap(float beat)
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{
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("tapTrial/ook", beat),
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new MultiSound.Sound("tapTrial/tap", beat + 1.0f),
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});
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GameObject beatAction = new GameObject();
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beatAction.transform.SetParent(this.transform);
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BeatAction.New(beatAction, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 0.0f, delegate { player.anim.Play("TapPrepare", 0, 0); }),
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new BeatAction.Action(beat + 1.0f, delegate { player.anim.Play("Tap", 0, 0); }),
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});
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}
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public void DoubleTap(float beat)
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{
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}
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public void TripleTap(float beat)
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{
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}
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public void JumpTap(float beat)
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{
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}
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public void FinalJumpTap(float beat)
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{
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}
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}
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} |