mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 06:05:10 +00:00
b1fab52ad9
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
242 lines
10 KiB
C#
242 lines
10 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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using TMPro;
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using Starpelly;
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using Jukebox;
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using Jukebox.Legacy;
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namespace HeavenStudio.Editor.Track
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{
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public class SpecialTimeline : MonoBehaviour
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{
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[Header("References")]
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[SerializeField] private RectTransform RefTempoChange;
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[SerializeField] private RectTransform RefVolumeChange;
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[SerializeField] private RectTransform RefSectionChange;
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[Header("Components")]
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private RectTransform rectTransform;
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public List<SpecialTimelineObj> specialTimelineObjs = new List<SpecialTimelineObj>();
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[System.Flags]
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public enum HoveringTypes
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{
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TempoChange = 1,
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VolumeChange = 2,
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SectionChange = 4,
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}
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public static HoveringTypes hoveringTypes = 0;
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private bool firstUpdate;
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public static SpecialTimeline instance;
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private void Start()
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{
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instance = this;
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rectTransform = this.GetComponent<RectTransform>();
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Setup();
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}
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public void Setup()
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{
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ClearSpecialTimeline();
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GameManager.instance.SortEventsList();
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bool first = true;
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foreach (var tempoChange in GameManager.instance.Beatmap.TempoChanges)
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{
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AddTempoChange(false, tempoChange, first);
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first = false;
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}
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first = true;
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foreach (var volumeChange in GameManager.instance.Beatmap.VolumeChanges)
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{
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AddVolumeChange(false, volumeChange, first);
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first = false;
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}
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foreach (var sectionChange in GameManager.instance.Beatmap.SectionMarkers)
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AddChartSection(false, sectionChange);
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Timeline.instance.timelineState.SetState(Timeline.CurrentTimelineState.State.Selection);
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FixObjectsVisibility();
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}
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private void Update()
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{
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if (!firstUpdate)
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{
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hoveringTypes = 0;
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firstUpdate = true;
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}
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if (Timeline.instance.userIsEditingInputField || Editor.instance.inAuthorativeMenu)
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return;
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if (!Conductor.instance.NotStopped())
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{
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if (RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Editor.instance.EditorCamera))
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{
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if (Input.GetMouseButtonDown(0))
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{
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switch (Timeline.instance.timelineState.currentState)
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{
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case Timeline.CurrentTimelineState.State.TempoChange:
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if (!hoveringTypes.HasFlag(HoveringTypes.TempoChange))
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AddTempoChange(true);
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break;
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case Timeline.CurrentTimelineState.State.MusicVolume:
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if (!hoveringTypes.HasFlag(HoveringTypes.VolumeChange))
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AddVolumeChange(true);
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break;
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case Timeline.CurrentTimelineState.State.ChartSection:
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if (!hoveringTypes.HasFlag(HoveringTypes.SectionChange))
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AddChartSection(true);
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break;
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}
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}
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}
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}
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hoveringTypes = 0;
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}
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public void FixObjectsVisibility()
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{
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foreach (SpecialTimelineObj obj in specialTimelineObjs)
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{
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obj.SetVisibility(Timeline.instance.timelineState.currentState);
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}
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}
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public void ClearSpecialTimeline()
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{
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foreach (SpecialTimelineObj obj in specialTimelineObjs)
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{
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Destroy(obj.gameObject);
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}
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specialTimelineObjs.Clear();
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}
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public void AddTempoChange(bool create, RiqEntity tempoChange_ = null, bool first = false)
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{
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GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform);
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tempoChange.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB();
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tempoChange.transform.GetChild(1).GetComponent<Image>().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB();
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tempoChange.transform.GetChild(2).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB();
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tempoChange.SetActive(true);
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TempoTimelineObj tempoTimelineObj = tempoChange.GetComponent<TempoTimelineObj>();
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if (create == true)
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{
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tempoChange.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, tempoChange.transform.position.y);
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tempoChange.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(tempoChange.transform.localPosition.x, Timeline.SnapInterval()), tempoChange.transform.localPosition.y);
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float lastTempo = Conductor.instance.GetBpmAtBeat(tempoChange.transform.localPosition.x);
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if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
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{
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lastTempo = lastTempo * 2f;
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}
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else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
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{
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lastTempo = lastTempo / 2f;
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}
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RiqEntity tempoC = GameManager.instance.Beatmap.AddNewTempoChange(tempoChange.transform.localPosition.x, lastTempo);
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tempoTimelineObj.tempoChange = tempoC;
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}
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else
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{
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tempoTimelineObj.tempoChange = tempoChange_;
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tempoChange.transform.localPosition = new Vector3((float) tempoTimelineObj.tempoChange.beat, tempoChange.transform.localPosition.y);
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tempoTimelineObj.first = first;
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}
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tempoTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState);
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specialTimelineObjs.Add(tempoTimelineObj);
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Timeline.instance.FitToSong();
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}
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public void AddVolumeChange(bool create, RiqEntity volumeChange_ = null, bool first = false)
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{
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GameObject volumeChange = Instantiate(RefVolumeChange.gameObject, this.transform);
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volumeChange.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.MusicLayerCol.Hex2RGB();
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volumeChange.transform.GetChild(1).GetComponent<Image>().color = EditorTheme.theme.properties.MusicLayerCol.Hex2RGB();
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volumeChange.transform.GetChild(2).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.MusicLayerCol.Hex2RGB();
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volumeChange.SetActive(true);
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VolumeTimelineObj volumeTimelineObj = volumeChange.GetComponent<VolumeTimelineObj>();
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if (create == true)
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{
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volumeChange.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, volumeChange.transform.position.y);
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volumeChange.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(volumeChange.transform.localPosition.x, Timeline.SnapInterval()), volumeChange.transform.localPosition.y);
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RiqEntity volumeC = GameManager.instance.Beatmap.AddNewVolumeChange(volumeChange.transform.localPosition.x, 100f);
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volumeTimelineObj.volumeChange = volumeC;
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GameManager.instance.Beatmap.VolumeChanges.Add(volumeC);
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}
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else
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{
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volumeTimelineObj.volumeChange = volumeChange_;
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volumeChange.transform.localPosition = new Vector3((float) volumeTimelineObj.volumeChange.beat, volumeChange.transform.localPosition.y);
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volumeTimelineObj.first = first;
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}
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volumeTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState);
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specialTimelineObjs.Add(volumeTimelineObj);
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}
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public void AddChartSection(bool create, RiqEntity chartSection_ = null)
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{
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GameObject chartSection = Instantiate(RefSectionChange.gameObject, this.transform);
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chartSection.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB();
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chartSection.transform.GetChild(1).GetComponent<Image>().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB();
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chartSection.transform.GetChild(2).GetComponent<Image>().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB();
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chartSection.transform.GetChild(3).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB();
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chartSection.SetActive(true);
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SectionTimelineObj sectionTimelineObj = chartSection.GetComponent<SectionTimelineObj>();
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if (create == true)
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{
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chartSection.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, chartSection.transform.position.y);
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chartSection.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(chartSection.transform.localPosition.x, Timeline.SnapInterval()), chartSection.transform.localPosition.y);
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RiqEntity sectionC = GameManager.instance.Beatmap.AddNewSectionMarker(chartSection.transform.localPosition.x, "New Section");
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sectionTimelineObj.chartSection = sectionC;
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GameManager.instance.Beatmap.SectionMarkers.Add(sectionC);
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}
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else
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{
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sectionTimelineObj.chartSection = chartSection_;
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chartSection.transform.localPosition = new Vector3((float) sectionTimelineObj.chartSection.beat, chartSection.transform.localPosition.y);
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}
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sectionTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState);
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specialTimelineObjs.Add(sectionTimelineObj);
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//auto-open the dialog
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sectionTimelineObj.OnRightClick();
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}
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public bool InteractingWithEvents()
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{
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return specialTimelineObjs.FindAll(c => c.hovering == true).Count > 0 || specialTimelineObjs.FindAll(c => c.moving == true).Count > 0;
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}
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}
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}
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