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e909d13a7a
* Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing * editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs |
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SpecialTmeline | ||
KeepSizeRelativeToContent.cs | ||
KeepSizeRelativeToContent.cs.meta | ||
LayerLabel.cs | ||
LayerLabel.cs.meta | ||
MiddleScrollRect.cs | ||
MiddleScrollRect.cs.meta | ||
SpecialTmeline.meta | ||
Timeline.cs | ||
Timeline.cs.meta | ||
TimelineEventObj.cs | ||
TimelineEventObj.cs.meta | ||
ZoomComponent.cs | ||
ZoomComponent.cs.meta |