mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 11:05:16 +00:00
278 lines
No EOL
6.5 KiB
C#
278 lines
No EOL
6.5 KiB
C#
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
|
|
namespace Rellac.Windows
|
|
{
|
|
/// <summary>
|
|
/// Script to handle pull handles to expand the windows
|
|
/// </summary>
|
|
public class GUIWindowHandle : GUIPointerObject
|
|
{
|
|
/// <summary>
|
|
/// Window to apply pull effect to
|
|
/// </summary>
|
|
[Tooltip("Window to apply pull effect to")]
|
|
[SerializeField] private RectTransform parentWindow = null;
|
|
/// <summary>
|
|
/// Handle is locked and unusable
|
|
/// </summary>
|
|
[Tooltip("Handle is locked and unusable")]
|
|
[SerializeField] private bool isLocked = false;
|
|
/// <summary>
|
|
/// Minimum width parent window can be set to
|
|
/// </summary>
|
|
[Tooltip("Minimum width parent window can be set to")]
|
|
[SerializeField] private float minWidth = 50;
|
|
/// <summary>
|
|
/// Minimum height parent window can be set to
|
|
/// </summary>
|
|
[Tooltip("Minimum height parent window can be set to")]
|
|
[SerializeField] private float minHeight = 50;
|
|
/// <summary>
|
|
/// Sprite to show for cursor when this handle is highlighted
|
|
/// </summary>
|
|
[Tooltip("Sprite to show for cursor when this handle is highlighted")]
|
|
[SerializeField] private Texture2D cursor = null;
|
|
/// <summary>
|
|
/// Directional axis to pull window with this handle
|
|
/// </summary>
|
|
[Tooltip("Directional axis to pull window with this handle")]
|
|
[SerializeField] private Axis axis = Axis.Horizontal;
|
|
/// <summary>
|
|
/// Fired when user pulls on the handle
|
|
/// </summary>
|
|
public UnityEvent onWindowPulled = null;
|
|
|
|
Direction direction;
|
|
private bool isGrabbed = false;
|
|
|
|
|
|
private Vector2 initialMousePos;
|
|
private Vector2 initialSize;
|
|
private Vector2 initialPivot;
|
|
|
|
void Start()
|
|
{
|
|
//register to pointer events
|
|
onPointerDown.AddListener(SetIsGrabbed);
|
|
onPointerDown.AddListener(parentWindow.SetAsLastSibling);
|
|
// onPointerEnter.AddListener(ShowCursor);
|
|
// onPointerExit.AddListener(ResetCursor);
|
|
|
|
// find what direction we're pulling with this handle
|
|
switch (axis)
|
|
{
|
|
|
|
case Axis.Horizontal:
|
|
if (transform.position.x > parentWindow.position.x)
|
|
{
|
|
direction = Direction.Right;
|
|
}
|
|
else
|
|
{
|
|
direction = Direction.Left;
|
|
}
|
|
break;
|
|
|
|
case Axis.Vertical:
|
|
if (transform.position.y > parentWindow.position.y)
|
|
{
|
|
direction = Direction.Up;
|
|
}
|
|
else
|
|
{
|
|
direction = Direction.Down;
|
|
}
|
|
break;
|
|
|
|
case Axis.Diagonal:
|
|
if (transform.position.y > parentWindow.position.y)
|
|
{
|
|
if (transform.position.x > parentWindow.position.x)
|
|
{
|
|
direction = Direction.UpRight;
|
|
}
|
|
else
|
|
{
|
|
direction = Direction.UpLeft;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (transform.position.x > parentWindow.position.x)
|
|
{
|
|
direction = Direction.DownRight;
|
|
}
|
|
else
|
|
{
|
|
direction = Direction.DownLeft;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
if (!isGrabbed)
|
|
return;
|
|
|
|
if (Input.GetMouseButtonUp(0))
|
|
{
|
|
isGrabbed = false;
|
|
parentWindow.SetPivot(initialPivot);
|
|
if (onWindowPulled != null)
|
|
{
|
|
onWindowPulled.Invoke();
|
|
}
|
|
return;
|
|
}
|
|
|
|
Vector2 scaleOffset = (Vector2.one - (Vector2)transform.lossyScale) + Vector2.one;
|
|
Vector2 parentScale = parentWindow.transform.parent.GetComponent<RectTransform>().rect.size;
|
|
Vector2 mouseDelta = Vector2.Scale((Vector2)Camera.main.ScreenToWorldPoint(GUIWindowUtils.MousePosition()) - initialMousePos, scaleOffset*parentScale);
|
|
Vector2 size = initialSize;
|
|
|
|
switch (direction)
|
|
{
|
|
case Direction.Up:
|
|
size += new Vector2(0, mouseDelta.y);
|
|
break;
|
|
case Direction.Down:
|
|
size -= new Vector2(0, mouseDelta.y);
|
|
break;
|
|
case Direction.Left:
|
|
size -= new Vector2(mouseDelta.x, 0);
|
|
break;
|
|
case Direction.Right:
|
|
size += new Vector2(mouseDelta.x, 0);
|
|
break;
|
|
case Direction.UpRight:
|
|
size += new Vector2(mouseDelta.x, mouseDelta.y);
|
|
break;
|
|
case Direction.UpLeft:
|
|
size += new Vector2(-mouseDelta.x, mouseDelta.y);
|
|
break;
|
|
case Direction.DownRight:
|
|
size += new Vector2(mouseDelta.x, -mouseDelta.y);
|
|
break;
|
|
case Direction.DownLeft:
|
|
size += new Vector2(-mouseDelta.x, -mouseDelta.y);
|
|
break;
|
|
}
|
|
|
|
// Keep Window within minimum size
|
|
if (size.x < minWidth || size.y < minHeight)
|
|
{
|
|
Vector2 newsize = size;
|
|
if (size.x < minWidth)
|
|
{
|
|
newsize.x = minWidth;
|
|
}
|
|
if (size.y < minHeight)
|
|
{
|
|
newsize.y = minHeight;
|
|
}
|
|
parentWindow.sizeDelta = newsize;
|
|
return;
|
|
}
|
|
|
|
// set position & size
|
|
parentWindow.sizeDelta = size;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Toggle interactivity of handle
|
|
/// </summary>
|
|
/// <param name="input">is interactive</param>
|
|
public void SetIsLocked(bool input)
|
|
{
|
|
isLocked = input;
|
|
parentWindow.SetAsLastSibling();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Trigger that this handle has been grabbed
|
|
/// </summary>
|
|
public void SetIsGrabbed()
|
|
{
|
|
if (isLocked) return;
|
|
isGrabbed = true;
|
|
|
|
initialMousePos = Camera.main.ScreenToWorldPoint(GUIWindowUtils.MousePosition());
|
|
initialSize = parentWindow.sizeDelta;
|
|
initialPivot = parentWindow.pivot;
|
|
|
|
// Set Pivot to correct value based on direction so we don't need to offset movement
|
|
switch (direction)
|
|
{
|
|
case Direction.Up:
|
|
parentWindow.SetPivot(new Vector2(0.5f, 0));
|
|
break;
|
|
case Direction.Down:
|
|
parentWindow.SetPivot(new Vector2(0.5f, 1));
|
|
break;
|
|
case Direction.Left:
|
|
parentWindow.SetPivot(new Vector2(1, 0.5f));
|
|
break;
|
|
case Direction.Right:
|
|
parentWindow.SetPivot(new Vector2(0, 0.5f));
|
|
break;
|
|
case Direction.UpRight:
|
|
parentWindow.SetPivot(new Vector2(0, 0));
|
|
break;
|
|
case Direction.UpLeft:
|
|
parentWindow.SetPivot(new Vector2(1, 0));
|
|
break;
|
|
case Direction.DownRight:
|
|
parentWindow.SetPivot(new Vector2(0, 1));
|
|
break;
|
|
case Direction.DownLeft:
|
|
parentWindow.SetPivot(new Vector2(1, 1));
|
|
break;
|
|
}
|
|
parentWindow.SetAsLastSibling();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Show the changed cursor when this handle is highlighted
|
|
/// </summary>
|
|
public void ShowCursor()
|
|
{
|
|
if (!isLocked && cursor != null)
|
|
{
|
|
Cursor.SetCursor(cursor, new Vector2(16, 16), CursorMode.Auto);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return the cursor to the default state
|
|
/// </summary>
|
|
public void ResetCursor()
|
|
{
|
|
if (cursor != null)
|
|
{
|
|
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
|
|
}
|
|
}
|
|
|
|
private enum Axis
|
|
{
|
|
Horizontal,
|
|
Vertical,
|
|
Diagonal
|
|
}
|
|
|
|
private enum Direction
|
|
{
|
|
Up,
|
|
Down,
|
|
Left,
|
|
Right,
|
|
UpLeft,
|
|
UpRight,
|
|
DownLeft,
|
|
DownRight
|
|
}
|
|
}
|
|
} |