mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 13:45:10 +00:00
dd24a96338
* Barebones title screen prefab added * logo and stuff * cool * Added sfx to title screen * The logo now bops to the beat * epic reveal * Fixed something * put some of the stuff into the main menu * other logo bop * Implemented logobop2 and starbop * added scrolling bg, tweaked positioning and wip splash text for play button * more menu * ooops * Expand implemented * cool * Made stars spawn in in the opening * make UI elements look nicer on different aspect ratios * add sound while hovering over logo * add settings menu to title screen make the title screen properly play after the opening * swap out title screen hover sound remove the old config path warning * every button works, some play mode fixes * fix issues with beataction/multisound and pausing * fix dropdown menus not working in certain screens * fix particles rotating when camera controls are used * touch style pause menu items only trigger if cursor is over an item * various changes make playback (unpausing) more reliable only apply changes to advanced audio settings on launch fix title screen visuals add opening music continue past opening by pressing a key update credits * almost forgot this * lol * initial flow mems * user-taggable fonts in textboxes * alt materials for kurokane * assets prep * plan out judgement screen layout change sound encodings * start sequencing judgement * judgement screen sequence * full game loop * fix major issue with pooled sound objects rebalance ranking audio fix issues with some effects in play mode * new graphics * particles * make certain uses of the beat never go below 0 fix loop of superb music * make markers non clamped lockstep frees rendertextures when unloading * lockstep creates its own rendertextures swapped button order on title screen added null checks to animation helpers disabled controller auto-search for now * enable particles on OK rank * play mode info panel * let play mode handle its own fade out * fix that alignment bug in controller settings * more safety here * Update PauseMenu.cs * settable (one-liner) rating screen text * address minigame loading crashes * don't do this twice * wav converter for mp3 * Update Minigames.cs * don't double-embed the converted audio * studio dance bugfixing spree * import redone sprites for studio dance * update jukebox prep epilogue screen * epilogue screen * studio dance inkling shuffle test * new studio dance choreo system * markers upgrade * fix deleting volume changes and markers prep category markers * Update Editor.unity * new rating / epilogue settings look * update to use new tooltip system mark certain editor components as blocking * finish category system * dedicated tempo / volume marker dialogs * swing prep * open properties dialog if mapper hasn't opened it prior for this chart fix memory copy bug when making new chart * fix ctrl + s * return to title screen button * make graphy work everywhere studio dance selector membillion mems * make sure riq cache is clear when loading chart * lol * fix the stupid * bring back tempo and volume change scrolling * new look for panels * adjust alignment * round tooltip * alignment of chart property prefab * change scale factor of mem * adjust open captions material no dotted BG in results commentary (only epilogue) bugfix for tempo / volume scroll * format line 2 of judgement a bit better update font * oops * adjust look of judgement score bar * new rating bar * judgement size adjustment * fix timing window scaling with song pitch * proper clamping in dialogs better sync conductor to dsptime (experiment) * disable timeline pitch change when song is paused enable perfect challenge if no marker is set to do so * new app icon * timing window values are actually double now * improve deferred timekeep even more * re-generate font atlases new app icon in credits * default epilogue images * more timing window adjustment * fix timing display when pitched * use proper terminology here * new logo on titlescreen * remove wip from play update credits * adjust spacing of play mode panel * redo button spacing * can pass title screen with any controller fix issues with controller auto-search * button scale fixes * controller title screen nav * remove song genre from properties editor * disable circle cursor when not using touch style * proper selection graphic remove refs re-add heart to the opening * controller support in opening --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com> Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
936 lines
42 KiB
C#
936 lines
42 KiB
C#
using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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using Jukebox;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class RvlRingsideLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("ringside", "Ringside", "6bdfe7", false, false, new List<GameAction>()
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{
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new GameAction("question", "Question")
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{
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function = delegate {var e = eventCaller.currentEntity; Ringside.instance.Question(e.beat, e["alt"], e["variant"]); },
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parameters = new List<Param>()
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{
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new Param("alt", false, "Alt", "Whether the alt voice line should be used or not."),
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new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Which variant of the cue do you wish to play.")
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},
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defaultLength = 4f
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},
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new GameAction("woahYouGoBigGuy", "Woah You Go Big Guy!")
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{
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function = delegate {var e = eventCaller.currentEntity; Ringside.instance.BigGuy(e.beat, e["variant"]); },
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parameters = new List<Param>()
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{
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new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Which variant of the cue do you wish to play.")
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},
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defaultLength = 4f
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},
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new GameAction("poseForTheFans", "Pose For The Fans!")
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{
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preFunction = delegate {var e = eventCaller.currentEntity; Ringside.PoseForTheFans(e.beat, e["and"], e["variant"], e["keepZoomedOut"], e["newspaperBeats"]); },
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parameters = new List<Param>()
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{
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new Param("and", false, "And", "Whether the And voice line should be said or not."),
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new Param("variant", Ringside.PoseForTheFansVariant.Random, "Variant", "Which variant of the cue do you wish to play."),
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new Param("keepZoomedOut", false, "Keep Zoomed Out", "Whether the camera should keep being zoomed out after the event has completed."),
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new Param("newspaperBeats", new EntityTypes.Float(0, 80, 0), "Newspaper Beats", "How many beats should the newspaper stay for?"),
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new Param("ease", Util.EasingFunction.Ease.EaseOutQuad, "Camera Ease", "What ease should the camera use?"),
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},
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defaultLength = 4f
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},
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new GameAction("toggleBop", "Bop")
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{
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function = delegate {var e = eventCaller.currentEntity; Ringside.instance.ToggleBop(e.beat, e.length, e["bop2"], e["bop"]); },
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parameters = new List<Param>()
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{
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new Param("bop2", true, "Bop?", "Whether the wrestler should bop or not."),
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new Param("bop", false, "Bop? (Auto)", "Whether the wrestler should bop automatically or not."),
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},
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resizable = true,
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},
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new GameAction("toggleSweat", "Toggle Sweat")
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{
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function = delegate {var e = eventCaller.currentEntity; Ringside.instance.ToggleSweat(e["sweat"]); },
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parameters = new List<Param>()
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{
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new Param("sweat", false, "Sweat?", "Whether the wrestler should sweat or not."),
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},
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defaultLength = 0.5f
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},
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new GameAction("questionScaled", "Question (Stretchable)")
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{
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function = delegate {var e = eventCaller.currentEntity; Ringside.instance.Question(e.beat, e["alt"], e["variant"], e.length); },
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preFunction = delegate {if (Ringside.instance == null) return; var e = eventCaller.currentEntity; Ringside.instance.PreQuestion(e.beat, e["variant"], e.length); },
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parameters = new List<Param>()
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{
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new Param("alt", false, "Alt", "Whether the alt voice line should be used or not."),
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new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Which variant of the cue do you wish to play.")
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},
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defaultLength = 4f,
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resizable = true
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},
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},
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new List<string>() {"rvl", "normal"},
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"rvlinterview", "en",
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new List<string>() {"en"}
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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public class Ringside : Minigame
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{
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private static Color _defaultBGColorLight;
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public static Color defaultBGColorLight
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{
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get
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{
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ColorUtility.TryParseHtmlString("#5a5a5a", out _defaultBGColorLight);
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return _defaultBGColorLight;
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}
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}
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[Header("Components")]
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[SerializeField] Animator wrestlerAnim;
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[SerializeField] Animator reporterAnim;
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[SerializeField] Animator reporterHeadAnim;
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[SerializeField] Animator audienceAnim;
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[SerializeField] Animator wrestlerNewspaperAnim;
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[SerializeField] Animator reporterNewspaperAnim;
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[SerializeField] SpriteRenderer flashWhite;
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[SerializeField] SpriteRenderer blackVoid;
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[SerializeField] GameObject flashObject;
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[SerializeField] GameObject poseFlash;
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[SerializeField] GameObject newspaper;
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[SerializeField] Transform wrestlerTransform;
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[SerializeField] SpriteRenderer bg;
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[SerializeField] ParticleSystem flashParticles;
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[SerializeField] ParticleSystem sweatParticles;
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[Header("Variables")]
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public static List<QueuedPose> queuedPoses = new List<QueuedPose>();
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public struct QueuedPose
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{
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public double beat;
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public bool keepZoomedOut;
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public float newspaperBeats;
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}
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Tween flashTween;
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Tween bgTween;
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public enum QuestionVariant
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{
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First = 1,
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Second = 2,
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Third = 3,
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Random = 4,
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}
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public enum PoseForTheFansVariant
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{
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First = 1,
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Second = 2,
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Random = 3
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}
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private float currentZoomCamBeat;
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private Vector3 lastCamPos = new Vector3(0, 0, -10);
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private Vector3 currentCamPos = new Vector3(0, 0, -10);
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private bool missedBigGuy;
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private bool reporterShouldHeart;
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private bool hitPose;
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private bool shouldNotInput;
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private bool keepZoomOut;
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private bool canBop = true;
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private Sound kidsLaugh;
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private int currentPose;
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private Util.EasingFunction.Ease lastEase;
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private GameObject currentNewspaper;
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private int currentZoomIndex;
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private List<RiqEntity> allCameraEvents = new List<RiqEntity>();
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public GameEvent bop = new GameEvent();
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public static Ringside instance;
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const int IAAltDownCat = IAMAXCAT;
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protected static bool IA_PadAltPress(out double dt)
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{
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return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt);
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}
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protected static bool IA_BatonAltPress(out double dt)
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{
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return PlayerInput.GetSqueezeDown(out dt);
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}
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protected static bool IA_TouchAltPress(out double dt)
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{
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return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
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&& instance.IsExpectingInputNow(InputAction_Alt);
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}
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public static PlayerInput.InputAction InputAction_Alt =
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new("RvlInterviewAlt", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat },
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IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress);
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void OnDestroy()
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{
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if (queuedPoses.Count > 0) queuedPoses.Clear();
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SoundByte.KillLoop(kidsLaugh, 2f);
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foreach (var evt in scheduledInputs)
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{
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evt.Disable();
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}
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}
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public override void OnTimeChange()
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{
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UpdateCameraZoom();
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}
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void Awake()
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{
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instance = this;
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SetupBopRegion("ringside", "toggleBop", "bop");
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var camEvents = EventCaller.GetAllInGameManagerList("ringside", new string[] { "poseForTheFans" });
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List<RiqEntity> tempEvents = new List<RiqEntity>();
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for (int i = 0; i < camEvents.Count; i++)
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{
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if (camEvents[i].beat + camEvents[i].beat >= Conductor.instance.songPositionInBeatsAsDouble)
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{
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tempEvents.Add(camEvents[i]);
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}
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}
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allCameraEvents = tempEvents;
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UpdateCameraZoom();
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wrestlerAnim.Play("Idle", 0, 1);
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ReporterBlink();
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}
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public override void OnBeatPulse(double beat)
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{
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if (BeatIsInBopRegion(beat) && canBop)
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{
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if (UnityEngine.Random.Range(1, 18) == 1)
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{
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wrestlerAnim.DoScaledAnimationAsync("BopPec");
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}
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else
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{
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wrestlerAnim.DoScaledAnimationAsync("Bop");
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}
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}
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}
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private bool canDoMissExpression()
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{
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return (reporterHeadAnim.IsPlayingAnimationNames(new string[] { "BlinkHead", "ExtendBlink", "ExcitedBlink", "Idle", "ExtendIdle", "Excited", "Miss", "Late" }) || reporterHeadAnim.IsAnimationNotPlaying()) && !reporterHeadAnim.GetCurrentAnimatorStateInfo(0).IsName("Flinch");
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}
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void Update()
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{
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var cond = Conductor.instance;
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if (cond.isPlaying && !cond.isPaused)
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{
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if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !shouldNotInput)
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{
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if ((PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
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|| (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !IsExpectingInputNow(InputAction_Alt)))
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{
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Ringside.instance.ScoreMiss(0.5f);
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wrestlerAnim.DoScaledAnimationAsync("YeMiss", 0.25f);
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SoundByte.PlayOneShotGame($"ringside/confusedanswer");
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if (canDoMissExpression()) reporterHeadAnim.DoScaledAnimationAsync("Miss", 0.5f);
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}
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}
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if ( PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch
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&& PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress) && !shouldNotInput)
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{
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Ringside.instance.ScoreMiss(0.5f);
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SoundByte.PlayOneShotGame($"ringside/muscles2");
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wrestlerAnim.DoScaledAnimationAsync("BigGuyTwo", 0.5f);
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if (canDoMissExpression()) reporterAnim.Play("FlinchReporter", 0, 0);
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if (canDoMissExpression()) reporterHeadAnim.Play("Flinch", 0, 0);
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SoundByte.PlayOneShotGame("ringside/barely");
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}
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if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt) && !shouldNotInput)
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{
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Ringside.instance.ScoreMiss(0.5f);
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int randomPose = UnityEngine.Random.Range(1, 7);
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wrestlerAnim.Play($"Pose{randomPose}", 0, 0);
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if (canDoMissExpression()) reporterAnim.Play("FlinchReporter", 0, 0);
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if (canDoMissExpression()) reporterHeadAnim.Play("Flinch", 0, 0);
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SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}Raw");
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wrestlerTransform.localScale = new Vector3(1.1f, 1.1f, 1f);
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(cond.songPositionInBeatsAsDouble + 0.1f, delegate { wrestlerTransform.localScale = new Vector3(1f, 1f, 1f); }),
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});
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}
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}
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if (allCameraEvents.Count > 0)
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{
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if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0)
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{
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if (Conductor.instance.songPositionInBeatsAsDouble >= allCameraEvents[currentZoomIndex].beat)
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{
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UpdateCameraZoom();
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currentZoomIndex++;
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}
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}
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(currentZoomCamBeat, 2.5f);
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float normalizedShouldStopBeat = Conductor.instance.GetPositionFromBeat(currentZoomCamBeat, 3.99f);
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if (normalizedBeat >= 0)
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{
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if (normalizedShouldStopBeat > 1 && !keepZoomOut)
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{
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GameCamera.AdditionalPosition = new Vector3(0, 0, 0);
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}
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else if (normalizedBeat > 1)
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{
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GameCamera.AdditionalPosition = new Vector3(currentCamPos.x, currentCamPos.y, currentCamPos.z + 10);
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}
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else
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{
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Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(lastEase);
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float newPosX = func(lastCamPos.x, currentCamPos.x, normalizedBeat);
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float newPosY = func(lastCamPos.y, currentCamPos.y, normalizedBeat);
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float newPosZ = func(lastCamPos.z + 10, currentCamPos.z + 10, normalizedBeat);
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GameCamera.AdditionalPosition = new Vector3(newPosX, newPosY, newPosZ);
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}
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}
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}
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}
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void LateUpdate()
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{
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var cond = Conductor.instance;
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if (cond.isPlaying && !cond.isPaused)
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{
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if (queuedPoses.Count > 0)
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{
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foreach (var p in queuedPoses)
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{
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QueuePose(p.beat, p.keepZoomedOut, p.newspaperBeats);
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}
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queuedPoses.Clear();
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}
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}
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}
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public void ToggleBop(double beat, float length, bool startBopping, bool autoBop)
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{
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if (startBopping)
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{
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for (int i = 0; i < length; i++)
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{
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + i, delegate
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{
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if (wrestlerAnim.IsAnimationNotPlaying())
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{
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if (UnityEngine.Random.Range(1, 18) == 1)
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{
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wrestlerAnim.DoScaledAnimationAsync("BopPec");
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}
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else
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{
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wrestlerAnim.DoScaledAnimationAsync("Bop");
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}
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}
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})
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});
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}
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}
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}
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public void ToggleSweat(bool shouldSweat)
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{
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if (shouldSweat)
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{
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sweatParticles.Play();
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}
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else
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{
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sweatParticles.Stop();
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}
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}
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public void Question(double beat, bool alt, int questionVariant, float length = 4f)
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{
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if (length <= 2f) return;
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int currentQuestion = questionVariant;
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if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4);
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reporterAnim.DoScaledAnimationAsync("WubbaLubbaDubbaThatTrue", 0.4f);
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reporterHeadAnim.DoScaledAnimationAsync("Wubba", 0.4f);
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List<MultiSound.Sound> qSounds = new List<MultiSound.Sound>();
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if (alt)
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{
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qSounds.Add(new MultiSound.Sound($"ringside/wub{currentQuestion}", beat));
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}
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else
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{
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qSounds.Add(new MultiSound.Sound($"ringside/wubba{currentQuestion}-1", beat));
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qSounds.Add(new MultiSound.Sound($"ringside/wubba{currentQuestion}-2", beat + 0.25f));
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}
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float extend = length - 3f;
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int totalExtend = 0;
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if (extend > 0f)
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{
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for (int i = 0; i < extend; i++)
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{
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qSounds.Add(new MultiSound.Sound($"ringside/dubba{currentQuestion}-1", beat + i + 0.5f ));
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qSounds.Add(new MultiSound.Sound($"ringside/dubba{currentQuestion}-2", beat + i + 0.75f ));
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qSounds.Add(new MultiSound.Sound($"ringside/dubba{currentQuestion}-3", beat + i + 1f ));
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qSounds.Add(new MultiSound.Sound($"ringside/dubba{currentQuestion}-4", beat + i + 1.25f ));
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totalExtend++;
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}
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}
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MultiSound.Play(qSounds.ToArray(), forcePlay: true);
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ThatTrue(beat + totalExtend, currentQuestion);
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}
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public void PreQuestion(double beat, int questionVariant, float length = 4f)
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{
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if (GameManager.instance.currentGame != "ringside") return;
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if (instance == null) return;
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if (length <= 2f)
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{
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int currentQuestion = questionVariant;
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if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4);
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
|
|
new BeatAction.Action(beat - 0.5f, delegate { reporterAnim.DoScaledAnimationAsync("WubbaLubbaDubbaThatTrue", 0.4f); reporterHeadAnim.DoScaledAnimationAsync("Wubba", 0.4f); }),
|
|
});
|
|
ThatTrue(beat - 1, currentQuestion);
|
|
}
|
|
}
|
|
|
|
public void ThatTrue(double beat, int currentQuestion)
|
|
{
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound($"ringside/that{currentQuestion}", beat + 0.5f),
|
|
new MultiSound.Sound($"ringside/true{currentQuestion}", beat + 1f),
|
|
}, forcePlay: true);
|
|
ScheduleInput(beat, 2f, InputAction_BasicPress, JustQuestion, Miss, Nothing);
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 0.5f, delegate { reporterAnim.DoScaledAnimationAsync("ThatTrue", 0.5f); reporterHeadAnim.DoScaledAnimationAsync("IsThat", 0.5f); }),
|
|
new BeatAction.Action(beat + 1.5f, delegate { canBop = false; }),
|
|
new BeatAction.Action(beat + 2.5f, delegate { canBop = true; })
|
|
});
|
|
}
|
|
|
|
public void BigGuy(double beat, int questionVariant)
|
|
{
|
|
int currentQuestion = questionVariant;
|
|
if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4);
|
|
reporterAnim.DoScaledAnimationAsync("Woah", 0.5f);
|
|
reporterHeadAnim.DoScaledAnimationAsync("Woah", 0.5f);
|
|
float youBeat = 0.65f;
|
|
if (currentQuestion == (int)QuestionVariant.Third) youBeat = 0.7f;
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound($"ringside/woah{currentQuestion}", beat),
|
|
new MultiSound.Sound($"ringside/you{currentQuestion}", beat + youBeat),
|
|
new MultiSound.Sound($"ringside/go{currentQuestion}", beat + 1f),
|
|
new MultiSound.Sound($"ringside/big{currentQuestion}", beat + 1.5f),
|
|
new MultiSound.Sound($"ringside/guy{currentQuestion}", beat + 2f),
|
|
}, forcePlay: true);
|
|
|
|
ScheduleInput(beat, 2.5f, InputAction_BasicPress, JustBigGuyFirst, MissBigGuyOne, Nothing);
|
|
ScheduleInput(beat, 3f, InputAction_FlickPress, JustBigGuySecond, MissBigGuyTwo, Nothing);
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 2f, delegate { reporterAnim.Play("True", 0, 0); reporterHeadAnim.Play("Extend", 0, 0); }),
|
|
new BeatAction.Action(beat + 2.25f, delegate { canBop = false; }),
|
|
new BeatAction.Action(beat + 3.5f, delegate { canBop = true; })
|
|
});
|
|
}
|
|
|
|
public static void PoseForTheFans(double beat, bool and, int variant, bool keepZoomedOut, float newspaperBeats)
|
|
{
|
|
if (and)
|
|
{
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("ringside/poseAnd", beat - 0.5f),
|
|
}, forcePlay: true);
|
|
}
|
|
int poseLine = variant;
|
|
if (poseLine == 3) poseLine = UnityEngine.Random.Range(1, 3);
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound($"ringside/pose{poseLine}", beat),
|
|
new MultiSound.Sound($"ringside/for{poseLine}", beat + 0.5f),
|
|
new MultiSound.Sound($"ringside/the{poseLine}", beat + 0.75f),
|
|
new MultiSound.Sound($"ringside/fans{poseLine}", beat + 1f),
|
|
}, forcePlay: true);
|
|
if (GameManager.instance.currentGame == "ringside")
|
|
{
|
|
Ringside.instance.QueuePose(beat, keepZoomedOut, newspaperBeats);
|
|
}
|
|
else
|
|
{
|
|
queuedPoses.Add(new QueuedPose { beat = beat, keepZoomedOut = keepZoomedOut, newspaperBeats = newspaperBeats});
|
|
}
|
|
}
|
|
|
|
public void QueuePose(double beat, bool keepZoomedOut, float newspaperBeats)
|
|
{
|
|
if (newspaperBeats > 0)
|
|
{
|
|
reporterShouldHeart = true;
|
|
}
|
|
else
|
|
{
|
|
reporterShouldHeart = false;
|
|
}
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
audienceAnim.DoScaledAnimationAsync("PoseAudience", 0.25f);
|
|
wrestlerAnim.DoScaledAnimationAsync("PreparePose", 0.25f);
|
|
canBop = false;
|
|
}),
|
|
new BeatAction.Action(beat + 1, delegate { PoseCheck(beat); }),
|
|
new BeatAction.Action(beat + 4f, delegate
|
|
{
|
|
if (BeatIsInBopRegion(beat + 4f))
|
|
{
|
|
if (UnityEngine.Random.Range(1, 18) == 1)
|
|
{
|
|
wrestlerAnim.DoScaledAnimationAsync("BopPec");
|
|
}
|
|
else
|
|
{
|
|
wrestlerAnim.DoScaledAnimationAsync("Bop");
|
|
}
|
|
}
|
|
else wrestlerAnim.Play("Idle", 0, 1);
|
|
shouldNotInput = false;
|
|
canBop = true;
|
|
reporterAnim.Play("IdleReporter", 0, 0);
|
|
if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0);
|
|
}),
|
|
});
|
|
if (!keepZoomedOut)
|
|
{
|
|
if (newspaperBeats > 0)
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 3f, delegate
|
|
{
|
|
keepZoomOut = true;
|
|
blackVoid.color = Color.black;
|
|
GameObject spawnedNewsPaper = Instantiate(newspaper, transform);
|
|
spawnedNewsPaper.SetActive(true);
|
|
currentNewspaper = spawnedNewsPaper;
|
|
wrestlerNewspaperAnim = spawnedNewsPaper.transform.GetChild(1).GetComponent<Animator>();
|
|
reporterNewspaperAnim = spawnedNewsPaper.transform.GetChild(2).GetComponent<Animator>();
|
|
if (UnityEngine.Random.Range(1, 3) == 1)
|
|
{
|
|
spawnedNewsPaper.GetComponent<Animator>().Play("NewspaperEnter", 0, 0);
|
|
}
|
|
else
|
|
{
|
|
spawnedNewsPaper.GetComponent<Animator>().Play("NewspaperEnterRight", 0, 0);
|
|
}
|
|
if (!hitPose)
|
|
{
|
|
wrestlerNewspaperAnim.Play($"Miss{UnityEngine.Random.Range(1, 7)}Newspaper", 0, 0);
|
|
reporterNewspaperAnim.Play("IdleReporterNewspaper", 0, 0);
|
|
kidsLaugh = SoundByte.PlayOneShotGame("ringside/kidslaugh", -1, 1, 1, true);
|
|
}
|
|
else
|
|
{
|
|
wrestlerNewspaperAnim.Play($"Pose{currentPose}Newspaper", 0, 0);
|
|
reporterNewspaperAnim.Play("HeartReporterNewspaper", 0, 0);
|
|
hitPose = true;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + 3f + newspaperBeats, delegate
|
|
{
|
|
blackVoid.color = new Color(1f, 1f, 1f, 0);
|
|
Destroy(currentNewspaper); currentNewspaper = null;
|
|
lastCamPos = new Vector3(0, 0, -10);
|
|
SoundByte.KillLoop(kidsLaugh, 0.25f);
|
|
keepZoomOut = false;
|
|
})
|
|
});
|
|
}
|
|
else
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 3.99f, delegate
|
|
{
|
|
lastCamPos = new Vector3(0, 0, -10);
|
|
keepZoomOut = false;
|
|
}),
|
|
});
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 2.5f, delegate
|
|
{
|
|
lastCamPos = currentCamPos;
|
|
keepZoomOut = true;
|
|
})
|
|
});
|
|
if (newspaperBeats > 0)
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 3f, delegate
|
|
{
|
|
blackVoid.color = Color.black;
|
|
GameObject spawnedNewsPaper = Instantiate(newspaper, transform);
|
|
spawnedNewsPaper.SetActive(true);
|
|
currentNewspaper = spawnedNewsPaper;
|
|
wrestlerNewspaperAnim = spawnedNewsPaper.transform.GetChild(1).GetComponent<Animator>();
|
|
reporterNewspaperAnim = spawnedNewsPaper.transform.GetChild(2).GetComponent<Animator>();
|
|
if (UnityEngine.Random.Range(1, 3) == 1)
|
|
{
|
|
spawnedNewsPaper.GetComponent<Animator>().Play("NewspaperEnter", 0, 0);
|
|
}
|
|
else
|
|
{
|
|
spawnedNewsPaper.GetComponent<Animator>().Play("NewspaperEnterRight", 0, 0);
|
|
}
|
|
if (!hitPose)
|
|
{
|
|
wrestlerNewspaperAnim.Play($"Miss{UnityEngine.Random.Range(1, 7)}Newspaper", 0, 0);
|
|
reporterNewspaperAnim.Play("IdleReporterNewspaper", 0, 0);
|
|
kidsLaugh = SoundByte.PlayOneShotGame("ringside/kidslaugh", -1, 1, 1, true);
|
|
}
|
|
else
|
|
{
|
|
wrestlerNewspaperAnim.Play($"Pose{currentPose}Newspaper", 0, 0);
|
|
reporterNewspaperAnim.Play("HeartReporterNewspaper", 0, 0);
|
|
hitPose = true;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + 3f + newspaperBeats, delegate
|
|
{
|
|
blackVoid.color = new Color(1f, 1f, 1f, 0);
|
|
Destroy(currentNewspaper); currentNewspaper = null;
|
|
SoundByte.KillLoop(kidsLaugh, 0.25f);
|
|
})
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateCameraZoom()
|
|
{
|
|
if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0)
|
|
{
|
|
currentZoomCamBeat = (float)allCameraEvents[currentZoomIndex].beat;
|
|
currentCamPos = new Vector3(poseFlash.transform.position.x, poseFlash.transform.position.y, -21.5f);
|
|
lastEase = (Util.EasingFunction.Ease)allCameraEvents[currentZoomIndex]["ease"];
|
|
}
|
|
}
|
|
|
|
public void PoseCheck(double beat)
|
|
{
|
|
ScheduleInput(beat, 2f, InputAction_Alt, JustPoseForTheFans, MissPose, Nothing);
|
|
}
|
|
|
|
public void ChangeFlashColor(Color color, float beats)
|
|
{
|
|
var seconds = Conductor.instance.secPerBeat * beats;
|
|
|
|
if (flashTween != null)
|
|
flashTween.Kill(true);
|
|
|
|
if (seconds == 0)
|
|
{
|
|
flashWhite.color = color;
|
|
}
|
|
else
|
|
{
|
|
flashTween = flashWhite.DOColor(color, seconds);
|
|
}
|
|
}
|
|
|
|
public void FadeFlashColor(Color start, Color end, float beats)
|
|
{
|
|
ChangeFlashColor(start, 0f);
|
|
ChangeFlashColor(end, beats);
|
|
}
|
|
|
|
public void ChangeBGColor(Color color, float beats)
|
|
{
|
|
var seconds = Conductor.instance.secPerBeat * beats;
|
|
|
|
if (bgTween != null)
|
|
bgTween.Kill(true);
|
|
|
|
if (seconds == 0)
|
|
{
|
|
bg.color = color;
|
|
}
|
|
else
|
|
{
|
|
flashTween = bg.DOColor(color, seconds);
|
|
}
|
|
}
|
|
|
|
public void FadeBGColor(Color start, Color end, float beats)
|
|
{
|
|
ChangeBGColor(start, 0f);
|
|
ChangeBGColor(end, beats);
|
|
}
|
|
|
|
public void ReporterBlink()
|
|
{
|
|
if (reporterHeadAnim.GetCurrentAnimatorStateInfo(0).IsName("Idle"))
|
|
{
|
|
reporterHeadAnim.DoScaledAnimationAsync("BlinkHead", 0.5f);
|
|
}
|
|
else if (reporterHeadAnim.GetCurrentAnimatorStateInfo(0).IsName("ExtendIdle"))
|
|
{
|
|
reporterHeadAnim.DoScaledAnimationAsync("ExtendBlink", 0.5f);
|
|
}
|
|
else if (reporterHeadAnim.GetCurrentAnimatorStateInfo(0).IsName("Excited"))
|
|
{
|
|
reporterHeadAnim.DoScaledAnimationAsync("ExcitedBlink", 0.5f);
|
|
}
|
|
float randomTime = UnityEngine.Random.Range(0.3f, 1.8f);
|
|
Invoke("ReporterBlink", randomTime);
|
|
}
|
|
|
|
public void JustQuestion(PlayerActionEvent caller, float state)
|
|
{
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
wrestlerAnim.DoScaledAnimationAsync("Cough", 0.5f);
|
|
SoundByte.PlayOneShotGame($"ringside/cough");
|
|
reporterHeadAnim.DoScaledAnimationAsync("Late", 0.5f);
|
|
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }),
|
|
});
|
|
return;
|
|
}
|
|
SuccessQuestion(caller);
|
|
}
|
|
|
|
public void SuccessQuestion(PlayerActionEvent caller)
|
|
{
|
|
wrestlerAnim.DoScaledAnimationAsync("Ye", 0.5f);
|
|
reporterHeadAnim.Play("ExtendSmile", 0, 0);
|
|
SoundByte.PlayOneShotGame($"ringside/ye{UnityEngine.Random.Range(1, 4)}");
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate
|
|
{
|
|
SoundByte.PlayOneShotGame("ringside/yeCamera");
|
|
FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f);
|
|
flashObject.SetActive(true);
|
|
reporterAnim.Play("IdleReporter", 0, 0);
|
|
reporterHeadAnim.Play("Smile", 0, 0);
|
|
}),
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.6f, delegate { flashObject.SetActive(false); }),
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }),
|
|
});
|
|
}
|
|
|
|
public void JustBigGuyFirst(PlayerActionEvent caller, float state)
|
|
{
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
missedBigGuy = true;
|
|
SoundByte.PlayOneShotGame($"ringside/muscles1");
|
|
wrestlerAnim.DoScaledAnimationAsync("BigGuyOne", 0.5f);
|
|
return;
|
|
}
|
|
SuccessBigGuyFirst();
|
|
}
|
|
|
|
public void SuccessBigGuyFirst()
|
|
{
|
|
missedBigGuy = false;
|
|
SoundByte.PlayOneShotGame($"ringside/muscles1");
|
|
wrestlerAnim.DoScaledAnimationAsync("BigGuyOne", 0.5f);
|
|
}
|
|
|
|
public void JustBigGuySecond(PlayerActionEvent caller, float state)
|
|
{
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
SoundByte.PlayOneShotGame($"ringside/muscles2");
|
|
wrestlerAnim.DoScaledAnimationAsync("BigGuyTwo", 0.5f);
|
|
if (!missedBigGuy)
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
|
|
});
|
|
}
|
|
else
|
|
{
|
|
reporterHeadAnim.Play("Late", 0, 0);
|
|
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }),
|
|
});
|
|
}
|
|
return;
|
|
}
|
|
SuccessBigGuySecond(caller);
|
|
}
|
|
|
|
public void SuccessBigGuySecond(PlayerActionEvent caller)
|
|
{
|
|
SoundByte.PlayOneShotGame($"ringside/muscles2");
|
|
wrestlerAnim.DoScaledAnimationAsync("BigGuyTwo", 0.5f);
|
|
if (!missedBigGuy)
|
|
{
|
|
reporterHeadAnim.Play("ExtendSmile", 0, 0);
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate
|
|
{
|
|
SoundByte.PlayOneShotGame("ringside/musclesCamera");
|
|
reporterAnim.Play("IdleReporter", 0, 0);
|
|
reporterHeadAnim.Play("Smile", 0, 0);
|
|
FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f);
|
|
flashObject.SetActive(true);
|
|
}),
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.6f, delegate { flashObject.SetActive(false); }),
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }),
|
|
});
|
|
}
|
|
else
|
|
{
|
|
reporterHeadAnim.Play("Miss", 0, 0);
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }),
|
|
});
|
|
}
|
|
}
|
|
|
|
public void JustPoseForTheFans(PlayerActionEvent caller, float state)
|
|
{
|
|
shouldNotInput = true;
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
wrestlerTransform.localScale = new Vector3(1.2f, 1.2f, 1f);
|
|
int randomPose = UnityEngine.Random.Range(1, 7);
|
|
wrestlerAnim.Play($"Pose{randomPose}", 0, 0);
|
|
SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}Raw");
|
|
reporterHeadAnim.Play("Late", 0, 0);
|
|
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.1f, delegate { wrestlerTransform.localScale = new Vector3(1f, 1f, 1f); }),
|
|
});
|
|
return;
|
|
}
|
|
SuccessPoseForTheFans(caller);
|
|
}
|
|
|
|
public void SuccessPoseForTheFans(PlayerActionEvent caller)
|
|
{
|
|
wrestlerTransform.localScale = new Vector3(1.2f, 1.2f, 1f);
|
|
int randomPose = UnityEngine.Random.Range(1, 7);
|
|
currentPose = randomPose;
|
|
wrestlerAnim.Play($"Pose{randomPose}", 0, 0);
|
|
if (reporterShouldHeart)
|
|
{
|
|
reporterAnim.Play("HeartReporter", 0, 0);
|
|
reporterHeadAnim.Play("Heart", 0, 0);
|
|
}
|
|
else
|
|
{
|
|
reporterAnim.Play("ExcitedReporter", 0, 0);
|
|
reporterHeadAnim.Play("Excited", 0, 0);
|
|
}
|
|
hitPose = true;
|
|
SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}");
|
|
FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 1f);
|
|
FadeBGColor(Color.black, defaultBGColorLight, 1f);
|
|
flashParticles.Play();
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.1f, delegate { wrestlerTransform.localScale = new Vector3(1f, 1f, 1f); }),
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { SoundByte.PlayOneShotGame("ringside/poseCamera"); }),
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { flashParticles.Stop(); }),
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { poseFlash.SetActive(true); poseFlash.GetComponent<Animator>().Play("PoseFlashing", 0, 0); }),
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1.99f, delegate { poseFlash.SetActive(false); }),
|
|
});
|
|
}
|
|
|
|
public void Miss(PlayerActionEvent caller)
|
|
{
|
|
reporterHeadAnim.Play("Late", 0, 0);
|
|
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterHeadAnim.Play("Idle", 0, 0); }),
|
|
});
|
|
}
|
|
|
|
public void MissBigGuyOne(PlayerActionEvent caller)
|
|
{
|
|
missedBigGuy = true;
|
|
}
|
|
|
|
public void MissBigGuyTwo(PlayerActionEvent caller)
|
|
{
|
|
reporterHeadAnim.Play("Late", 0, 0);
|
|
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterHeadAnim.Play("Idle", 0, 0); }),
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { wrestlerAnim.Play("Idle", 0, 0); }),
|
|
});
|
|
}
|
|
|
|
public void MissPose(PlayerActionEvent caller)
|
|
{
|
|
shouldNotInput = true;
|
|
reporterHeadAnim.Play("Late", 0, 0);
|
|
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
|
|
}
|
|
|
|
public void Nothing(PlayerActionEvent caller){}
|
|
}
|
|
}
|