HeavenStudioPlus/Assets/Resources/Sprites/Games/KarateMan/anime/karateman
minenice55 8fa4d74096 Alternate Control Styles Support (#554)
* add mouse controller

* support different control styles in options

deprecate old input check methods

* fully functional input actions system

* btsds InputAction

* blue bear InputAction

* more games

fix bugs with some input related systems

* coin toss re-toss

* cheer readers touch

* dog ninja touch

* multiple games

* last of the easy games' touch

* more specialized games

* specialized games 2

* finish ktb games

* remove legacy settings disclaimer

* "only" two games left

* karate man touch

* rockers touch

still needs fixes and bad judge strum

* DSGuy flicking animation

* playstyle chart property

* improve performance of minigame preloading

* improve look of cursor

make assetbundles use chunk-based compression
refactor assetbundle loading methods a bit

* prime conductor stream playback to stabilize seeking operations

* fix air rally swing on pad release

* use virtual mouse pointer

* add UniTask

* make BeatAction use UniTask

* implement UniTask to replace some coroutines

* add touch style UI elements and effects

games now support the ability to define two cursor colours if they need split screen touch inputs

* update plugins and buildscript

* implement thresholded pointer position clipping

* fix clamping

* instant show / hide

fix discord game SDK crashes
2023-10-29 19:44:47 +00:00
..
Head facial expressions 2022-08-05 22:37:06 -04:00
BackHand.anim facial expressions 2022-08-05 22:37:06 -04:00
BackHand.anim.meta combo input 2022-07-28 22:09:48 -04:00
Beat.anim start flow bar 2022-08-12 21:06:41 -04:00
Beat.anim.meta start karate man redo 2022-07-26 11:37:02 -04:00
Head.meta facial expressions 2022-08-05 22:37:06 -04:00
Jab.anim facial expressions 2022-08-05 22:37:06 -04:00
Jab.anim.meta start karate man redo 2022-07-26 11:37:02 -04:00
JabNoNuri.anim start flow bar 2022-08-12 21:06:41 -04:00
JabNoNuri.anim.meta start flow bar 2022-08-12 21:06:41 -04:00
KarateMan.controller Alternate Control Styles Support (#554) 2023-10-29 19:44:47 +00:00
KarateMan.controller.meta start karate man redo 2022-07-26 11:37:02 -04:00
LowJab.anim facial expressions 2022-08-05 22:37:06 -04:00
LowJab.anim.meta combo input 2022-07-28 22:09:48 -04:00
LowKick.anim facial expressions 2022-08-05 22:37:06 -04:00
LowKick.anim.meta combo input 2022-07-28 22:09:48 -04:00
LowKickMiss.anim joe prepare animation 2022-08-07 19:40:06 -04:00
LowKickMiss.anim.meta combo input 2022-07-28 22:09:48 -04:00
ManCharge.anim Alternate Control Styles Support (#554) 2023-10-29 19:44:47 +00:00
ManCharge.anim.meta create classes 2022-07-27 18:35:18 -04:00
ManChargeOut.anim Alternate Control Styles Support (#554) 2023-10-29 19:44:47 +00:00
ManChargeOut.anim.meta Alternate Control Styles Support (#554) 2023-10-29 19:44:47 +00:00
ManKick.anim facial expressions 2022-08-05 22:37:06 -04:00
ManKick.anim.meta create classes 2022-07-27 18:35:18 -04:00
ManReturn.anim Alternate Control Styles Support (#554) 2023-10-29 19:44:47 +00:00
ManReturn.anim.meta Alternate Control Styles Support (#554) 2023-10-29 19:44:47 +00:00
NoPose.anim facial expressions 2022-08-05 22:37:06 -04:00
NoPose.anim.meta start karate man redo 2022-07-26 11:37:02 -04:00
Straight.anim facial expressions 2022-08-05 22:37:06 -04:00
Straight.anim.meta create classes 2022-07-27 18:35:18 -04:00
ToReady.anim facial expressions 2022-08-05 22:37:06 -04:00
ToReady.anim.meta fully functional combo, several object types 2022-07-29 12:18:17 -04:00
UpperCut.anim facial expressions 2022-08-05 22:37:06 -04:00
UpperCut.anim.meta fully functional combo, several object types 2022-07-29 12:18:17 -04:00