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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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30a275da8b
* add entity to collapse function, start on new animation thingy im gonna use fork lifter to demonstrate DoScaledAnimationFromBeatAsync() cuz it uses animations to cue the peas also i fixed that months old bug where the fork lifter sfx wasn't playing correctly :/ * animation from beat functional, octo machine converted this looks fantastic i can't wait to implement this into more things * better anim function this is more efficient AND it'll produce more consistent results when starting an animation between tempo changes :D (it no longer iterates through a list twice) |
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.. | ||
AnimationHelpers.cs | ||
AnimationHelpers.cs.meta | ||
BeatAction.cs | ||
BeatAction.cs.meta | ||
BitwiseUtils.cs | ||
BitwiseUtils.cs.meta | ||
CommonAnimEvents.cs | ||
CommonAnimEvents.cs.meta | ||
EasingFunctions.cs | ||
EasingFunctions.cs.meta | ||
EntityTypes.cs | ||
EntityTypes.cs.meta | ||
GameEvent.cs | ||
GameEvent.cs.meta | ||
MultiSound.cs | ||
MultiSound.cs.meta | ||
ParticleSystemHelpers.cs | ||
ParticleSystemHelpers.cs.meta | ||
Sound.cs | ||
Sound.cs.meta | ||
SoundByte.cs | ||
SoundByte.cs.meta | ||
StringUtils.cs | ||
StringUtils.cs.meta | ||
SwapEditorShortcutsOnPlayerFocus.cs | ||
SwapEditorShortcutsOnPlayerFocus.cs.meta | ||
UiScrollRectEventBubbling.cs | ||
UiScrollRectEventBubbling.cs.meta |