HeavenStudioPlus/Assets/Scripts/EventCaller.cs
minenice55 d32f5591d2
Auto-Swing (#827)
* BurstLinq

make BGM resync when changing pitch (to test)

* autoswing

some game implementations, most games already work fine

* more game tweaks

* 16th note swing

more game fixes
make pitch change resync optional in the API

* suppress some common warnings

* Update Credits.txt
2024-04-07 04:54:06 +00:00

146 lines
No EOL
4.7 KiB
C#

using System;
using System.Linq;
using BurstLinq;
using System.Collections.Generic;
using UnityEngine;
using Jukebox;
namespace HeavenStudio
{
public class EventCaller : MonoBehaviour
{
public GameManager gameManager { get; private set; }
public Transform GamesHolder;
public RiqEntity currentEntity = new RiqEntity();
public string currentSwitchGame;
public delegate void EventCallback();
public static EventCaller instance { get; private set; }
public Dictionary<string, Minigames.Minigame> minigames = new();
public Minigames.Minigame GetMinigame(string gameName)
{
if (!minigames.ContainsKey(gameName))
{
return null;
}
return minigames[gameName];
}
public Minigames.GameAction GetGameAction(Minigames.Minigame game, string action)
{
return game.actions.Find(c => c.actionName == action);
}
public Minigames.GameAction GetGameAction(string gameName, string action)
{
if (minigames.ContainsKey(gameName))
{
return minigames[gameName].actions.Find(c => c.actionName == action);
}
else
{
Debug.LogWarning($"Game {gameName} not found!");
return null;
}
}
public Minigames.Param GetGameParam(Minigames.Minigame game, string action, string param)
{
return GetGameAction(game, action).parameters.Find(c => c.propertyName == param);
}
public Minigames.Param GetGameParam(string gameName, string action, string param)
{
return GetGameAction(gameName, action).parameters.Find(c => c.propertyName == param);
}
public void Init(GameManager mgr)
{
gameManager = mgr;
instance = this;
currentEntity = new RiqEntity();
Minigames.Init(this);
}
public void CallEvent(RiqEntity entity, bool gameActive)
{
string[] details = entity.datamodel.Split('/');
Minigames.Minigame game = minigames[details[0]];
try
{
currentEntity = entity;
if (details.Length > 2) currentSwitchGame = details[2];
Minigames.GameAction action = game.actions.Find(c => c.actionName == details[1]);
if (gameActive)
{
action.function.Invoke();
}
else
{
action.inactiveFunction.Invoke();
}
}
catch (Exception ex)
{
Debug.LogWarning("Event not found! May be spelled wrong or it is not implemented.\n" + ex);
}
}
public void CallPreEvent(RiqEntity entity)
{
string[] details = entity.datamodel.Split('/');
Minigames.Minigame game = minigames[details[0]];
try
{
currentEntity = entity;
Minigames.GameAction action = game.actions.Find(c => c.actionName == details[1]);
action.preFunction.Invoke();
}
catch (Exception ex)
{
Debug.LogWarning("Event not found! May be spelled wrong or it is not implemented.\n" + ex);
}
}
public static List<RiqEntity> GetAllInGameManagerList(string gameName)
{
return instance.gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
}
public static List<RiqEntity> GetAllInGameManagerList(string gameName, string[] include)
{
List<RiqEntity> temp1 = instance.gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
List<RiqEntity> temp2 = new List<RiqEntity>();
foreach (string s in include)
{
temp2.AddRange(temp1.FindAll(c => c.datamodel.Split('/')[1].Equals(s)));
}
return temp2;
}
public static List<RiqEntity> GetAllInGameManagerListExclude(string gameName, string[] exclude)
{
List<RiqEntity> temp1 = instance.gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
List<RiqEntity> temp2 = new List<RiqEntity>();
foreach (string s in exclude)
{
temp2.AddRange(temp1.FindAll(c => !c.datamodel.Split('/')[1].Equals(s)));
}
return temp2;
}
public static List<Minigames.Minigame> FXOnlyGames()
{
return instance.minigames.Values.ToList().FindAll(c => c.fxOnly);
}
}
}