mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 19:55:09 +00:00
564 lines
No EOL
21 KiB
C#
564 lines
No EOL
21 KiB
C#
using HeavenStudio.Util;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering; //don't ask
|
|
|
|
namespace HeavenStudio.Games
|
|
{
|
|
// none yet
|
|
using Scripts_FanClub;
|
|
|
|
public class FanClub : Minigame
|
|
{
|
|
public enum IdolBopType {
|
|
Both,
|
|
Idol,
|
|
Spectators
|
|
}
|
|
public enum IdolAnimations {
|
|
Bop,
|
|
PeaceVocal,
|
|
Peace,
|
|
Clap,
|
|
Call,
|
|
Response,
|
|
Jump,
|
|
Dab
|
|
}
|
|
|
|
// userdata here
|
|
[Header("Animators")]
|
|
|
|
[Header("Objects")]
|
|
public GameObject Arisa;
|
|
public GameObject ArisaShadow;
|
|
public ParticleSystem idolClapEffect;
|
|
public GameObject spectator;
|
|
public GameObject spectatorAnchor;
|
|
|
|
// end userdata
|
|
|
|
//arisa's animation controller
|
|
private Animator idolAnimator;
|
|
//spectators
|
|
private List<GameObject> Spectators;
|
|
public NtrIdolFan Player;
|
|
|
|
//bop-type animations
|
|
public GameEvent bop = new GameEvent();
|
|
public GameEvent specBop = new GameEvent();
|
|
public GameEvent noBop = new GameEvent();
|
|
public GameEvent noResponse = new GameEvent();
|
|
public GameEvent noSpecBop = new GameEvent();
|
|
|
|
private bool responseToggle = false;
|
|
private static float wantHais = Single.MinValue;
|
|
private static float wantKamone = Single.MinValue;
|
|
private static float wantBigReady = Single.MinValue;
|
|
public float idolJumpStartTime = Single.MinValue;
|
|
private bool hasJumped = false;
|
|
|
|
//game scene
|
|
public static FanClub instance;
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
}
|
|
|
|
const int FAN_COUNT = 12;
|
|
const float RADIUS = 1.3f;
|
|
private void Start()
|
|
{
|
|
Spectators = new List<GameObject>();
|
|
idolAnimator = Arisa.GetComponent<Animator>();
|
|
|
|
// procedurally spawning the spectators
|
|
// from middle of viewport:
|
|
|
|
// |========A========|
|
|
// f==f==f==0==p==f==f
|
|
// f==f==f==0==0==f==f==f
|
|
|
|
//spawn 12, the 4th is our player (idx 3)
|
|
Vector3 origin = spectatorAnchor.transform.localPosition;
|
|
int sortOrigin = spectatorAnchor.GetComponent<SortingGroup>().sortingOrder;
|
|
Vector3 spawnPos = new Vector3(origin.x, origin.y, origin.z);
|
|
spawnPos.x -= RADIUS * 2 * 3;
|
|
for (int i = 0; i < FAN_COUNT; i++)
|
|
{
|
|
GameObject mobj = Instantiate(spectator, spectatorAnchor.transform.parent);
|
|
mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z);
|
|
mobj.GetComponent<SortingGroup>().sortingOrder = i + sortOrigin;
|
|
if (i == 3)
|
|
{
|
|
Player = mobj.GetComponent<NtrIdolFan>();
|
|
Player.player = true;
|
|
}
|
|
Spectators.Add(mobj);
|
|
|
|
//prepare spawn point of next spectator
|
|
spawnPos.x += RADIUS * 2;
|
|
if (i == 2)
|
|
spawnPos.x += RADIUS * 2;
|
|
if (i == 8)
|
|
spawnPos.x += RADIUS * 4;
|
|
if (i == 5)
|
|
{
|
|
spawnPos = new Vector3(origin.x, origin.y, origin.z);
|
|
spawnPos.x -= RADIUS * 2 * 4 - RADIUS;
|
|
spawnPos.y -= RADIUS;
|
|
// spawnPos.z -= RADIUS/4;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void OnGameSwitch(float beat)
|
|
{
|
|
if (wantHais != Single.MinValue)
|
|
{
|
|
ContinueHais(wantHais);
|
|
wantHais = Single.MinValue;
|
|
}
|
|
if (wantKamone != Single.MinValue)
|
|
{
|
|
ContinueKamone(wantKamone);
|
|
wantKamone = Single.MinValue;
|
|
}
|
|
if (wantBigReady != Single.MinValue)
|
|
{
|
|
ContinueBigReady(wantBigReady);
|
|
wantBigReady = Single.MinValue;
|
|
}
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
|
{
|
|
if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
|
|
{
|
|
if (!(Conductor.instance.songPositionInBeats >= noBop.startBeat && Conductor.instance.songPositionInBeats < noBop.startBeat + noBop.length))
|
|
idolAnimator.Play("IdolBeat", 0, 0);
|
|
}
|
|
}
|
|
|
|
if (Conductor.instance.ReportBeat(ref specBop.lastReportedBeat, specBop.startBeat % 1))
|
|
{
|
|
if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length)
|
|
{
|
|
if (!(Conductor.instance.songPositionInBeats >= noSpecBop.startBeat && Conductor.instance.songPositionInBeats < noSpecBop.startBeat + noSpecBop.length))
|
|
BopAll();
|
|
}
|
|
}
|
|
|
|
//idol jumping physics
|
|
float jumpPos = cond.GetPositionFromBeat(jumpStartTime, 1f);
|
|
float IDOL_SHADOW_SCALE = 1f;
|
|
if (cond.songPositionInBeats >= jumpStartTime && cond.songPositionInBeats < jumpStartTime + 1f)
|
|
{
|
|
hasJumped = true;
|
|
float yMul = jumpPos * 2f - 1f;
|
|
float yWeight = -(yMul*yMul) + 1f;
|
|
//TODO: idol start position
|
|
Arisa.transform.localPosition = new Vector3(0, 3f * yWeight);
|
|
ArisaShadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f);
|
|
}
|
|
else
|
|
{
|
|
if (hasJumped)
|
|
{
|
|
DisableBop(cond.songPositionInBeats, 1.5);
|
|
//TODO: landing anim
|
|
}
|
|
jumpStartTime = Single.MinValue;
|
|
//TODO: idol start position
|
|
Arisa.transform.localPosition = new Vector3(0, 0);
|
|
ArisaShadow.transform.localScale = new Vector3(IDOL_SHADOW_SCALE, IDOL_SHADOW_SCALE, 1f);
|
|
}
|
|
}
|
|
|
|
public void Bop(float beat, float length, int target = (int) IdolBopType.Both)
|
|
{
|
|
if (target == (int) IdolBopType.Both || target == (int) IdolBopType.Idol)
|
|
{
|
|
bop.length = length;
|
|
bop.startBeat = beat;
|
|
}
|
|
|
|
if (target == (int) IdolBopType.Both || target == (int) IdolBopType.Spectators)
|
|
SpecBop(beat, length);
|
|
}
|
|
|
|
public void SpecBop(float beat, float length)
|
|
{
|
|
specBop.length = length;
|
|
specBop.startBeat = beat;
|
|
}
|
|
|
|
private void DisableBop(float beat, float length)
|
|
{
|
|
noBop.length = length;
|
|
noBop.startBeat = beat;
|
|
}
|
|
|
|
private void DisableResponse(float beat, float length)
|
|
{
|
|
noResponse.length = length;
|
|
noResponse.startBeat = beat;
|
|
}
|
|
|
|
private void DisableSpecBop(float beat, float length)
|
|
{
|
|
float bt = Conductor.instance.songPositionInBeats;
|
|
if (bt >= noSpecBop.startBeat && bt < noSpecBop.startBeat + noSpecBop.length)
|
|
{
|
|
float thisStToNextSt = beat - noSpecBop.startBeat;
|
|
noSpecBop.length = thisStToNextSt + length;
|
|
}
|
|
else
|
|
{
|
|
noSpecBop.length = length;
|
|
noSpecBop.startBeat = beat;
|
|
}
|
|
}
|
|
|
|
public void PlayAnim(float beat, float length, int type)
|
|
{
|
|
DisableResponse(beat, length);
|
|
DisableBop(beat, length);
|
|
|
|
switch (type)
|
|
{
|
|
case (int) IdolAnimations.Bop:
|
|
idolAnimator.Play("IdolBeat", -1, 0);
|
|
break;
|
|
case (int) IdolAnimations.PeaceVocal:
|
|
idolAnimator.Play("IdolPeace", -1, 0);
|
|
break;
|
|
case (int) IdolAnimations.Peace:
|
|
idolAnimator.Play("IdolPeaceNoSync", -1, 0);
|
|
break;
|
|
case (int) IdolAnimations.Clap:
|
|
idolAnimator.Play("IdolCrap", -1, 0);
|
|
idolClapEffect.Play();
|
|
break;
|
|
case (int) IdolAnimations.Call:
|
|
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
|
|
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
|
|
});
|
|
break;
|
|
case (int) IdolAnimations.Response:
|
|
idolAnimator.Play("IdolResponse", -1, 0);
|
|
break;
|
|
case (int) IdolAnimations.Jump:
|
|
DoIdolJump(beat);
|
|
break;
|
|
case (int) IdolAnimations.Dab:
|
|
idolAnimator.Play("IdolDab", -1, 0);
|
|
Jukebox.PlayOneShotGame("fanClub/arisa_dab");
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void DoIdolJump(float beat)
|
|
{
|
|
DisableBop(beat, 1f);
|
|
DisableResponse(beat, 1f);
|
|
idolJumpStartTime = beat;
|
|
|
|
//play anim
|
|
|
|
}
|
|
|
|
private void DoIdolClaps()
|
|
{
|
|
if (!responseToggle)
|
|
{
|
|
if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
|
|
{
|
|
idolAnimator.Play("IdolCrap", -1, 0);
|
|
idolClapEffect.Play();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void DoIdolResponse()
|
|
{
|
|
if (responseToggle)
|
|
{
|
|
if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
|
|
idolAnimator.Play("IdolResponse", -1, 0);
|
|
}
|
|
}
|
|
|
|
const float HAIS_LENGTH = 4.5f;
|
|
public void CallHai(float beat, bool noSound = false, int type = 0)
|
|
{
|
|
if (!noSound)
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
|
|
new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
|
|
new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
|
|
});
|
|
|
|
Prepare(beat + 3f);
|
|
responseToggle = false;
|
|
DisableBop(beat, 8f);
|
|
DisableSpecBop(beat + 2.5f, 5f);
|
|
|
|
Prepare(beat + 4f);
|
|
Prepare(beat + 5f);
|
|
Prepare(beat + 6f);
|
|
|
|
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
|
|
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
|
|
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
|
|
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync"); PlayPrepare(); }),
|
|
|
|
new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}),
|
|
new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f); DoIdolClaps();}),
|
|
new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f); DoIdolClaps();}),
|
|
new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f); DoIdolClaps();}),
|
|
});
|
|
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 4f),
|
|
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 5f),
|
|
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 6f),
|
|
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 7f),
|
|
});
|
|
}
|
|
|
|
public static void WarnHai(float beat, bool noSound = false, int type = 0)
|
|
{
|
|
wantHais = beat;
|
|
if (noSound) return;
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
|
|
new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
|
|
new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
|
|
}, forcePlay:true);
|
|
}
|
|
|
|
public void ContinueHais(float beat, int type = 0)
|
|
{
|
|
CallHai(beat, true, type);
|
|
}
|
|
|
|
const float CALL_LENGTH = 2.5f;
|
|
public void CallKamone(float beat, bool noSound = false, int type = 0, bool doJump = false)
|
|
{
|
|
if (!noSound)
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
|
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
|
|
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
|
|
});
|
|
|
|
responseToggle = true;
|
|
DisableBop(beat, doJump ? 6.25f : 5.25f);
|
|
DisableSpecBop(beat + 0.5f, 6f);
|
|
|
|
Prepare(beat + 1f);
|
|
Prepare(beat + 2.5f);
|
|
Prepare(beat + 3f, 2);
|
|
Prepare(beat + 4f, 1);
|
|
|
|
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
|
|
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
|
|
new BeatAction.Action(beat + 1f, delegate { PlayPrepare(); }),
|
|
|
|
new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); DoIdolResponse(); }),
|
|
new BeatAction.Action(beat + 3f, delegate { DoIdolResponse(); }),
|
|
new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }),
|
|
new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); }),
|
|
new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);
|
|
if (doJump)
|
|
{
|
|
DoIdolJump(beat + 5f);
|
|
}
|
|
else
|
|
{
|
|
DoIdolResponse();
|
|
}
|
|
}),
|
|
});
|
|
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("fanClub/crowd_ka_jp", beat + 2f),
|
|
new MultiSound.Sound("fanClub/crowd_mo_jp", beat + 3.5f),
|
|
new MultiSound.Sound("fanClub/crowd_ne_jp", beat + 4f),
|
|
new MultiSound.Sound("fanClub/crowd_hey_jp", beat + 5f),
|
|
});
|
|
}
|
|
|
|
public static void WarnKamone(float beat, bool noSound = false, int type = 0)
|
|
{
|
|
wantKamone = beat;
|
|
if (noSound) return;
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
|
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
|
|
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
|
|
}, forcePlay:true);
|
|
}
|
|
|
|
public void ContinueKamone(float beat, int type = 0, bool doJump = false)
|
|
{
|
|
CallKamone(beat, true, type, doJump);
|
|
}
|
|
|
|
const float BIGCALL_LENGTH = 2.75f;
|
|
public void CallBigReady(float beat, bool noSound = false)
|
|
{
|
|
if (!noSound)
|
|
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
|
|
|
|
DisableSpecBop(beat, 3.75f);
|
|
Prepare(beat + 1.5f);
|
|
Prepare(beat + 2f);
|
|
|
|
PlayAnimationAll("FanBigReady", onlyOverrideBop: true);
|
|
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 1.5f, delegate { PlayAnimationAll("FanBigReady", onlyOverrideBop: true); }),
|
|
new BeatAction.Action(beat + 2f, delegate { PlayAnimationAll("FanBigReady", onlyOverrideBop: true); }),
|
|
new BeatAction.Action(beat + 2.5f, delegate { PlayOneClap(beat + 2.5f);}),
|
|
new BeatAction.Action(beat + 3f, delegate { PlayOneClap(beat + 3f);}),
|
|
});
|
|
}
|
|
|
|
public static void WarnBigReady(float beat, bool noSound = false)
|
|
{
|
|
wantBigReady = beat;
|
|
if (noSound) return;
|
|
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
|
|
}
|
|
|
|
public void ContinueBigReady(float beat)
|
|
{
|
|
CallBigReady(beat, true);
|
|
}
|
|
|
|
public void Prepare(float beat, int type = 0)
|
|
{
|
|
Player.AddHit(beat, type);
|
|
}
|
|
|
|
private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false, bool onlyOverrideBop = false)
|
|
{
|
|
for (int i = 0; i < Spectators.Count; i++)
|
|
{
|
|
if (i == 3 && noPlayer)
|
|
continue;
|
|
|
|
if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
|
|
{
|
|
if (onlyOverrideBop)
|
|
{
|
|
string clipName = Spectators[i].GetComponent<Animator>().GetCurrentAnimatorClipInfo(0)[0].clip.name;
|
|
if (clipName == "FanBeat" || clipName == "NoPose")
|
|
Spectators[i].GetComponent<Animator>().Play(anim);
|
|
}
|
|
continue;
|
|
}
|
|
Spectators[i].GetComponent<Animator>().Play(anim);
|
|
}
|
|
}
|
|
|
|
private void BopAll(bool noPlayer = false, bool doForced = false)
|
|
{
|
|
for (int i = 0; i < Spectators.Count; i++)
|
|
{
|
|
if (i == 3 && noPlayer)
|
|
continue;
|
|
|
|
string clipName = Spectators[i].GetComponent<Animator>().GetCurrentAnimatorClipInfo(0)[0].clip.name;
|
|
if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
|
|
{
|
|
if (clipName == "FanBeat" || clipName == "NoPose")
|
|
Spectators[i].GetComponent<NtrIdolFan>().Bop();
|
|
continue;
|
|
}
|
|
Spectators[i].GetComponent<NtrIdolFan>().Bop();
|
|
}
|
|
}
|
|
|
|
private void PlayPrepare()
|
|
{
|
|
for (int i = 0; i < Spectators.Count; i++)
|
|
{
|
|
if (Spectators[i].GetComponent<NtrIdolFan>().IsJumping())
|
|
continue;
|
|
Spectators[i].GetComponent<Animator>().Play("FanPrepare");
|
|
}
|
|
}
|
|
|
|
private void PlayOneClap(float beat)
|
|
{
|
|
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
|
|
new BeatAction.Action(beat + 0.25f, delegate { PlayAnimationAll("FanFree", true);}),
|
|
});
|
|
}
|
|
|
|
private void PlayLongClap(float beat)
|
|
{
|
|
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
|
|
new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanFree", true);}),
|
|
});
|
|
}
|
|
|
|
private void PlayChargeClap(float beat)
|
|
{
|
|
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
|
|
new BeatAction.Action(beat + 0.1f, delegate { PlayAnimationAll("FanClapCharge", true, true);}),
|
|
});
|
|
}
|
|
|
|
private void StartJump(int idx, float beat)
|
|
{
|
|
Spectators[idx].GetComponent<NtrIdolFan>().jumpStartTime = beat;
|
|
BeatAction.New(Spectators[idx], new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { Spectators[idx].GetComponent<Animator>().Play("FanJump", -1, 0);}),
|
|
new BeatAction.Action(beat + 1f, delegate { Spectators[idx].GetComponent<Animator>().Play("FanPrepare", -1, 0);}),
|
|
});
|
|
}
|
|
|
|
private void PlayJump(float beat)
|
|
{
|
|
for (int i = 0; i < Spectators.Count; i++)
|
|
{
|
|
if (i == 3)
|
|
continue;
|
|
|
|
StartJump(i, beat);
|
|
}
|
|
}
|
|
|
|
public void AngerOnMiss()
|
|
{
|
|
for (int i = 0; i <= 5; i++)
|
|
{
|
|
if (i == 3)
|
|
continue;
|
|
Spectators[i].GetComponent<NtrIdolFan>().MakeAngry(i > 3);
|
|
}
|
|
}
|
|
}
|
|
} |