using HeavenStudio.Util; using System.Collections; using System.Collections.Generic; using System; using UnityEngine; using UnityEngine.Rendering; //don't ask namespace HeavenStudio.Games { // none yet using Scripts_FanClub; public class FanClub : Minigame { public enum IdolBopType { Both, Idol, Spectators } public enum IdolAnimations { Bop, PeaceVocal, Peace, Clap, Call, Response, Jump, Dab } // userdata here [Header("Animators")] [Header("Objects")] public GameObject Arisa; public GameObject ArisaShadow; public ParticleSystem idolClapEffect; public GameObject spectator; public GameObject spectatorAnchor; // end userdata //arisa's animation controller private Animator idolAnimator; //spectators private List Spectators; public NtrIdolFan Player; //bop-type animations public GameEvent bop = new GameEvent(); public GameEvent specBop = new GameEvent(); public GameEvent noBop = new GameEvent(); public GameEvent noResponse = new GameEvent(); public GameEvent noSpecBop = new GameEvent(); private bool responseToggle = false; private static float wantHais = Single.MinValue; private static float wantKamone = Single.MinValue; private static float wantBigReady = Single.MinValue; public float idolJumpStartTime = Single.MinValue; private bool hasJumped = false; //game scene public static FanClub instance; private void Awake() { instance = this; } const int FAN_COUNT = 12; const float RADIUS = 1.3f; private void Start() { Spectators = new List(); idolAnimator = Arisa.GetComponent(); // procedurally spawning the spectators // from middle of viewport: // |========A========| // f==f==f==0==p==f==f // f==f==f==0==0==f==f==f //spawn 12, the 4th is our player (idx 3) Vector3 origin = spectatorAnchor.transform.localPosition; int sortOrigin = spectatorAnchor.GetComponent().sortingOrder; Vector3 spawnPos = new Vector3(origin.x, origin.y, origin.z); spawnPos.x -= RADIUS * 2 * 3; for (int i = 0; i < FAN_COUNT; i++) { GameObject mobj = Instantiate(spectator, spectatorAnchor.transform.parent); mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z); mobj.GetComponent().sortingOrder = i + sortOrigin; if (i == 3) { Player = mobj.GetComponent(); Player.player = true; } Spectators.Add(mobj); //prepare spawn point of next spectator spawnPos.x += RADIUS * 2; if (i == 2) spawnPos.x += RADIUS * 2; if (i == 8) spawnPos.x += RADIUS * 4; if (i == 5) { spawnPos = new Vector3(origin.x, origin.y, origin.z); spawnPos.x -= RADIUS * 2 * 4 - RADIUS; spawnPos.y -= RADIUS; // spawnPos.z -= RADIUS/4; } } } public override void OnGameSwitch(float beat) { if (wantHais != Single.MinValue) { ContinueHais(wantHais); wantHais = Single.MinValue; } if (wantKamone != Single.MinValue) { ContinueKamone(wantKamone); wantKamone = Single.MinValue; } if (wantBigReady != Single.MinValue) { ContinueBigReady(wantBigReady); wantBigReady = Single.MinValue; } } private void Update() { if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) { if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length) { if (!(Conductor.instance.songPositionInBeats >= noBop.startBeat && Conductor.instance.songPositionInBeats < noBop.startBeat + noBop.length)) idolAnimator.Play("IdolBeat", 0, 0); } } if (Conductor.instance.ReportBeat(ref specBop.lastReportedBeat, specBop.startBeat % 1)) { if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length) { if (!(Conductor.instance.songPositionInBeats >= noSpecBop.startBeat && Conductor.instance.songPositionInBeats < noSpecBop.startBeat + noSpecBop.length)) BopAll(); } } //idol jumping physics float jumpPos = cond.GetPositionFromBeat(jumpStartTime, 1f); float IDOL_SHADOW_SCALE = 1f; if (cond.songPositionInBeats >= jumpStartTime && cond.songPositionInBeats < jumpStartTime + 1f) { hasJumped = true; float yMul = jumpPos * 2f - 1f; float yWeight = -(yMul*yMul) + 1f; //TODO: idol start position Arisa.transform.localPosition = new Vector3(0, 3f * yWeight); ArisaShadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f); } else { if (hasJumped) { DisableBop(cond.songPositionInBeats, 1.5); //TODO: landing anim } jumpStartTime = Single.MinValue; //TODO: idol start position Arisa.transform.localPosition = new Vector3(0, 0); ArisaShadow.transform.localScale = new Vector3(IDOL_SHADOW_SCALE, IDOL_SHADOW_SCALE, 1f); } } public void Bop(float beat, float length, int target = (int) IdolBopType.Both) { if (target == (int) IdolBopType.Both || target == (int) IdolBopType.Idol) { bop.length = length; bop.startBeat = beat; } if (target == (int) IdolBopType.Both || target == (int) IdolBopType.Spectators) SpecBop(beat, length); } public void SpecBop(float beat, float length) { specBop.length = length; specBop.startBeat = beat; } private void DisableBop(float beat, float length) { noBop.length = length; noBop.startBeat = beat; } private void DisableResponse(float beat, float length) { noResponse.length = length; noResponse.startBeat = beat; } private void DisableSpecBop(float beat, float length) { float bt = Conductor.instance.songPositionInBeats; if (bt >= noSpecBop.startBeat && bt < noSpecBop.startBeat + noSpecBop.length) { float thisStToNextSt = beat - noSpecBop.startBeat; noSpecBop.length = thisStToNextSt + length; } else { noSpecBop.length = length; noSpecBop.startBeat = beat; } } public void PlayAnim(float beat, float length, int type) { DisableResponse(beat, length); DisableBop(beat, length); switch (type) { case (int) IdolAnimations.Bop: idolAnimator.Play("IdolBeat", -1, 0); break; case (int) IdolAnimations.PeaceVocal: idolAnimator.Play("IdolPeace", -1, 0); break; case (int) IdolAnimations.Peace: idolAnimator.Play("IdolPeaceNoSync", -1, 0); break; case (int) IdolAnimations.Clap: idolAnimator.Play("IdolCrap", -1, 0); idolClapEffect.Play(); break; case (int) IdolAnimations.Call: BeatAction.New(Arisa, new List() { new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolCall0", -1, 0); }), new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent().Play("IdolCall1", -1, 0); }), }); break; case (int) IdolAnimations.Response: idolAnimator.Play("IdolResponse", -1, 0); break; case (int) IdolAnimations.Jump: DoIdolJump(beat); break; case (int) IdolAnimations.Dab: idolAnimator.Play("IdolDab", -1, 0); Jukebox.PlayOneShotGame("fanClub/arisa_dab"); break; } } private void DoIdolJump(float beat) { DisableBop(beat, 1f); DisableResponse(beat, 1f); idolJumpStartTime = beat; //play anim } private void DoIdolClaps() { if (!responseToggle) { if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length)) { idolAnimator.Play("IdolCrap", -1, 0); idolClapEffect.Play(); } } } private void DoIdolResponse() { if (responseToggle) { if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length)) idolAnimator.Play("IdolResponse", -1, 0); } } const float HAIS_LENGTH = 4.5f; public void CallHai(float beat, bool noSound = false, int type = 0) { if (!noSound) MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat), new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f), new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f), }); Prepare(beat + 3f); responseToggle = false; DisableBop(beat, 8f); DisableSpecBop(beat + 2.5f, 5f); Prepare(beat + 4f); Prepare(beat + 5f); Prepare(beat + 6f); BeatAction.New(Arisa, new List() { new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolPeace", -1, 0);}), new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolPeace", -1, 0);}), new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent().Play("IdolPeace", -1, 0);}), new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent().Play("IdolPeaceNoSync"); PlayPrepare(); }), new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}), new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f); DoIdolClaps();}), new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f); DoIdolClaps();}), new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f); DoIdolClaps();}), }); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 4f), new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 5f), new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 6f), new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 7f), }); } public static void WarnHai(float beat, bool noSound = false, int type = 0) { wantHais = beat; if (noSound) return; MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat), new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f), new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f), }, forcePlay:true); } public void ContinueHais(float beat, int type = 0) { CallHai(beat, true, type); } const float CALL_LENGTH = 2.5f; public void CallKamone(float beat, bool noSound = false, int type = 0, bool doJump = false) { if (!noSound) MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("fanClub/arisa_ka_jp", beat), new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f), new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f), }); responseToggle = true; DisableBop(beat, doJump ? 6.25f : 5.25f); DisableSpecBop(beat + 0.5f, 6f); Prepare(beat + 1f); Prepare(beat + 2.5f); Prepare(beat + 3f, 2); Prepare(beat + 4f, 1); BeatAction.New(Arisa, new List() { new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolCall0", -1, 0); }), new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent().Play("IdolCall1", -1, 0); }), new BeatAction.Action(beat + 1f, delegate { PlayPrepare(); }), new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); DoIdolResponse(); }), new BeatAction.Action(beat + 3f, delegate { DoIdolResponse(); }), new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }), new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); }), new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f); if (doJump) { DoIdolJump(beat + 5f); } else { DoIdolResponse(); } }), }); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("fanClub/crowd_ka_jp", beat + 2f), new MultiSound.Sound("fanClub/crowd_mo_jp", beat + 3.5f), new MultiSound.Sound("fanClub/crowd_ne_jp", beat + 4f), new MultiSound.Sound("fanClub/crowd_hey_jp", beat + 5f), }); } public static void WarnKamone(float beat, bool noSound = false, int type = 0) { wantKamone = beat; if (noSound) return; MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("fanClub/arisa_ka_jp", beat), new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f), new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f), }, forcePlay:true); } public void ContinueKamone(float beat, int type = 0, bool doJump = false) { CallKamone(beat, true, type, doJump); } const float BIGCALL_LENGTH = 2.75f; public void CallBigReady(float beat, bool noSound = false) { if (!noSound) Jukebox.PlayOneShotGame("fanClub/crowd_big_ready"); DisableSpecBop(beat, 3.75f); Prepare(beat + 1.5f); Prepare(beat + 2f); PlayAnimationAll("FanBigReady", onlyOverrideBop: true); BeatAction.New(this.gameObject, new List() { new BeatAction.Action(beat + 1.5f, delegate { PlayAnimationAll("FanBigReady", onlyOverrideBop: true); }), new BeatAction.Action(beat + 2f, delegate { PlayAnimationAll("FanBigReady", onlyOverrideBop: true); }), new BeatAction.Action(beat + 2.5f, delegate { PlayOneClap(beat + 2.5f);}), new BeatAction.Action(beat + 3f, delegate { PlayOneClap(beat + 3f);}), }); } public static void WarnBigReady(float beat, bool noSound = false) { wantBigReady = beat; if (noSound) return; Jukebox.PlayOneShotGame("fanClub/crowd_big_ready"); } public void ContinueBigReady(float beat) { CallBigReady(beat, true); } public void Prepare(float beat, int type = 0) { Player.AddHit(beat, type); } private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false, bool onlyOverrideBop = false) { for (int i = 0; i < Spectators.Count; i++) { if (i == 3 && noPlayer) continue; if (!Spectators[i].GetComponent().IsAnimationNotPlaying() && !doForced) { if (onlyOverrideBop) { string clipName = Spectators[i].GetComponent().GetCurrentAnimatorClipInfo(0)[0].clip.name; if (clipName == "FanBeat" || clipName == "NoPose") Spectators[i].GetComponent().Play(anim); } continue; } Spectators[i].GetComponent().Play(anim); } } private void BopAll(bool noPlayer = false, bool doForced = false) { for (int i = 0; i < Spectators.Count; i++) { if (i == 3 && noPlayer) continue; string clipName = Spectators[i].GetComponent().GetCurrentAnimatorClipInfo(0)[0].clip.name; if (!Spectators[i].GetComponent().IsAnimationNotPlaying() && !doForced) { if (clipName == "FanBeat" || clipName == "NoPose") Spectators[i].GetComponent().Bop(); continue; } Spectators[i].GetComponent().Bop(); } } private void PlayPrepare() { for (int i = 0; i < Spectators.Count; i++) { if (Spectators[i].GetComponent().IsJumping()) continue; Spectators[i].GetComponent().Play("FanPrepare"); } } private void PlayOneClap(float beat) { BeatAction.New(this.gameObject, new List() { new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), new BeatAction.Action(beat + 0.25f, delegate { PlayAnimationAll("FanFree", true);}), }); } private void PlayLongClap(float beat) { BeatAction.New(this.gameObject, new List() { new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanFree", true);}), }); } private void PlayChargeClap(float beat) { BeatAction.New(this.gameObject, new List() { new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), new BeatAction.Action(beat + 0.1f, delegate { PlayAnimationAll("FanClapCharge", true, true);}), }); } private void StartJump(int idx, float beat) { Spectators[idx].GetComponent().jumpStartTime = beat; BeatAction.New(Spectators[idx], new List() { new BeatAction.Action(beat, delegate { Spectators[idx].GetComponent().Play("FanJump", -1, 0);}), new BeatAction.Action(beat + 1f, delegate { Spectators[idx].GetComponent().Play("FanPrepare", -1, 0);}), }); } private void PlayJump(float beat) { for (int i = 0; i < Spectators.Count; i++) { if (i == 3) continue; StartJump(i, beat); } } public void AngerOnMiss() { for (int i = 0; i <= 5; i++) { if (i == 3) continue; Spectators[i].GetComponent().MakeAngry(i > 3); } } } }