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* Freeze Frame Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx -playinful * Freeze Frame - finishing touches before finalized assets Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now. * i fixed a couple bugs the dim screen is back and no input duplication when switching games. hallelujah * FreezeFrame randomness update hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly. * initial commit * mar 13 * Updated cloud particles * 3/22 * First PR * corrected a mistake * forgot to change that goofy ahh icon --------- Co-authored-by: minenice55 <star.elementa@gmail.com> |
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Background.controller | ||
Background.controller.meta | ||
BGFish.controller | ||
BGFish.controller.meta | ||
BGFishIdle.anim | ||
BGFishIdle.anim.meta | ||
BGFishOut_E.anim | ||
BGFishOut_E.anim.meta | ||
BGFishOut_ENE.anim | ||
BGFishOut_ENE.anim.meta | ||
BGFishOut_ESE.anim | ||
BGFishOut_ESE.anim.meta | ||
BGFishOut_NE.anim | ||
BGFishOut_NE.anim.meta | ||
BGFishOut_NW.anim | ||
BGFishOut_NW.anim.meta | ||
BGFishOut_SE.anim | ||
BGFishOut_SE.anim.meta | ||
BGFishOut_SW.anim | ||
BGFishOut_SW.anim.meta | ||
BGFishOut_W.anim | ||
BGFishOut_W.anim.meta | ||
BGFishOut_WNW.anim | ||
BGFishOut_WNW.anim.meta | ||
BGFishOut_WSW.anim | ||
BGFishOut_WSW.anim.meta | ||
LayoutA.anim | ||
LayoutA.anim.meta | ||
LayoutB.anim | ||
LayoutB.anim.meta | ||
LayoutC.anim | ||
LayoutC.anim.meta |