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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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62 lines
No EOL
1.8 KiB
C#
62 lines
No EOL
1.8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania.Util
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{
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public class Jukebox
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{
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public enum AudioType
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{
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OGG,
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WAV
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}
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/// <summary>
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/// This is me just idiot-proofing.
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/// </summary>
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public static void BasicCheck()
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{
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if (FindJukebox() == null)
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{
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GameObject Jukebox = new GameObject("Jukebox");
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Jukebox.AddComponent<AudioSource>();
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Jukebox.tag = "Jukebox";
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}
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}
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public static GameObject FindJukebox()
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{
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if (GameObject.FindGameObjectWithTag("Jukebox") != null)
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return GameObject.FindGameObjectWithTag("Jukebox");
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else
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return null;
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}
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public static void SetVolume(float volume)
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{
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BasicCheck();
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FindJukebox().GetComponent<AudioSource>().volume = volume;
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}
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public static void PlayOneShot(string name, bool relyOnBeat = true)
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{
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GameObject oneShot = new GameObject("oneShot");
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AudioSource aus = oneShot.AddComponent<AudioSource>();
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aus.playOnAwake = false;
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Sound snd = oneShot.AddComponent<Sound>();
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snd.relyOnBeat = relyOnBeat;
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AudioClip clip = Resources.Load<AudioClip>($"Sfx/{name}");
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snd.clip = clip;
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// snd.pitch = (clip.length / Conductor.instance.secPerBeat);
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}
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public static void PlayOneShotGame(string name, bool relyOnBeat = true)
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{
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if (GameManager.instance.currentGame == name.Split('/')[0])
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PlayOneShot($"games/{name}", relyOnBeat);
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}
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}
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} |