..
!README.txt
Implement "temporary" SFX straight from RHRE's SFXDB
2022-08-26 20:36:48 +08:00
!README.txt.meta
Assets currently in a temporary state, so we've added a bunch of 仮
2022-08-26 22:39:47 +08:00
attention1.ogg
Implement "temporary" SFX straight from RHRE's SFXDB
2022-08-26 20:36:48 +08:00
attention1.ogg.meta
Assets currently in a temporary state, so we've added a bunch of 仮
2022-08-26 22:39:47 +08:00
attention2.ogg
Implement "temporary" SFX straight from RHRE's SFXDB
2022-08-26 20:36:48 +08:00
attention2.ogg.meta
Assets currently in a temporary state, so we've added a bunch of 仮
2022-08-26 22:39:47 +08:00
attention3.ogg
Implement "temporary" SFX straight from RHRE's SFXDB
2022-08-26 20:36:48 +08:00
attention3.ogg.meta
Assets currently in a temporary state, so we've added a bunch of 仮
2022-08-26 22:39:47 +08:00
faceTurnOther.ogg
Karate Man - Object through sound changed from GBA to Fever/Megamix ( #178 )
2023-01-15 22:08:37 -05:00
faceTurnOther.ogg.meta
Karate Man - Object through sound changed from GBA to Fever/Megamix ( #178 )
2023-01-15 22:08:37 -05:00
faceTurnPlayer.ogg
Karate Man - Object through sound changed from GBA to Fever/Megamix ( #178 )
2023-01-15 22:08:37 -05:00
faceTurnPlayer.ogg.meta
Karate Man - Object through sound changed from GBA to Fever/Megamix ( #178 )
2023-01-15 22:08:37 -05:00
halt1.ogg
Implement "temporary" SFX straight from RHRE's SFXDB
2022-08-26 20:36:48 +08:00
halt1.ogg.meta
Assets currently in a temporary state, so we've added a bunch of 仮
2022-08-26 22:39:47 +08:00
halt2.ogg
Implement "temporary" SFX straight from RHRE's SFXDB
2022-08-26 20:36:48 +08:00
halt2.ogg.meta
Assets currently in a temporary state, so we've added a bunch of 仮
2022-08-26 22:39:47 +08:00
leftFaceTurn1.ogg
Implement "temporary" SFX straight from RHRE's SFXDB
2022-08-26 20:36:48 +08:00
leftFaceTurn1.ogg.meta
Assets currently in a temporary state, so we've added a bunch of 仮
2022-08-26 22:39:47 +08:00
leftFaceTurn2.ogg
Implement "temporary" SFX straight from RHRE's SFXDB
2022-08-26 20:36:48 +08:00
leftFaceTurn2.ogg.meta
Assets currently in a temporary state, so we've added a bunch of 仮
2022-08-26 22:39:47 +08:00
leftFaceTurn3.ogg
Implement "temporary" SFX straight from RHRE's SFXDB
2022-08-26 20:36:48 +08:00
leftFaceTurn3.ogg.meta
Assets currently in a temporary state, so we've added a bunch of 仮
2022-08-26 22:39:47 +08:00
march1.ogg
Implement "temporary" SFX straight from RHRE's SFXDB
2022-08-26 20:36:48 +08:00
march1.ogg.meta
Assets currently in a temporary state, so we've added a bunch of 仮
2022-08-26 22:39:47 +08:00
march2.ogg
Implement "temporary" SFX straight from RHRE's SFXDB
2022-08-26 20:36:48 +08:00
march2.ogg.meta
Assets currently in a temporary state, so we've added a bunch of 仮
2022-08-26 22:39:47 +08:00
rightFaceTurn1.ogg
Implement "temporary" SFX straight from RHRE's SFXDB
2022-08-26 20:36:48 +08:00
rightFaceTurn1.ogg.meta
Assets currently in a temporary state, so we've added a bunch of 仮
2022-08-26 22:39:47 +08:00
rightFaceTurn2.ogg
Implement "temporary" SFX straight from RHRE's SFXDB
2022-08-26 20:36:48 +08:00
rightFaceTurn2.ogg.meta
Assets currently in a temporary state, so we've added a bunch of 仮
2022-08-26 22:39:47 +08:00
rightFaceTurn3.ogg
Implement "temporary" SFX straight from RHRE's SFXDB
2022-08-26 20:36:48 +08:00
rightFaceTurn3.ogg.meta
Assets currently in a temporary state, so we've added a bunch of 仮
2022-08-26 22:39:47 +08:00
stepOther.ogg
Karate Man - Object through sound changed from GBA to Fever/Megamix ( #178 )
2023-01-15 22:08:37 -05:00
stepOther.ogg.meta
Karate Man - Object through sound changed from GBA to Fever/Megamix ( #178 )
2023-01-15 22:08:37 -05:00
stepPlayer.ogg
Karate Man - Object through sound changed from GBA to Fever/Megamix ( #178 )
2023-01-15 22:08:37 -05:00
stepPlayer.ogg.meta
Karate Man - Object through sound changed from GBA to Fever/Megamix ( #178 )
2023-01-15 22:08:37 -05:00