mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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74 lines
No EOL
2.1 KiB
C#
74 lines
No EOL
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RhythmHeavenMania.Util;
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using DG.Tweening;
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namespace RhythmHeavenMania.Games.ForkLifter
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{
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public class ForkLifter : MonoBehaviour
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{
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public static ForkLifter instance;
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[Header("References")]
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public ForkLifterHand ForkLifterHand;
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private GameManager GameManager;
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[Header("Objects")]
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public Animator handAnim;
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public GameObject flickedObject;
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public SpriteRenderer peaPreview;
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public Sprite[] peaSprites;
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public Sprite[] peaHitSprites;
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private List<Beatmap.Entity> allPlayerActions = new List<Beatmap.Entity>();
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private void Awake()
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{
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instance = this;
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}
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private void Start()
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{
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GameManager = GameManager.instance;
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// allPlayerActions = GameManager.Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare" && c.eventName != "end");
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/*List<Event> temp = new List<Event>();
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for (int i = 0; i < allPlayerActions.Count; i++)
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{
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if (i - 1 > 0)
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{
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if (Mathp.IsWithin(allPlayerActions[i - 1].spawnTime, allPlayerActions[i].spawnTime - 1f, allPlayerActions[i].spawnTime))
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{
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// do nothing lul
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continue;
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}
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}
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Event e = (Event)allPlayerActions[i].Clone();
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e.spawnTime = allPlayerActions[i].spawnTime - 1;
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e.eventName = "prepare";
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temp.Add(e);
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}
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string s = JsonConvert.SerializeObject(temp);
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print(s);*/
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}
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public void Flick(float beat, int type)
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{
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Jukebox.PlayOneShotGame("forkLifter/flick");
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handAnim.Play("Hand_Flick", 0, 0);
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GameObject fo = Instantiate(flickedObject);
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fo.GetComponent<Pea>().startBeat = beat;
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fo.GetComponent<Pea>().type = type;
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fo.SetActive(true);
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}
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}
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} |