HeavenStudioPlus/Assets/Resources/Sprites/UI/Common/Opening/heavenstudiologo.png.meta
Rapandrasmus dd24a96338 Title Screen (#454)
* Barebones title screen prefab added

* logo and stuff

* cool

* Added sfx to title screen

* The logo now bops to the beat

* epic reveal

* Fixed something

* put some of the stuff into the main menu

* other logo bop

* Implemented logobop2 and starbop

* added scrolling bg, tweaked positioning and wip splash text for play button

* more menu

* ooops

* Expand implemented

* cool

* Made stars spawn in in the opening

* make UI elements look nicer on different aspect ratios

* add sound while hovering over logo

* add settings menu to title screen

make the title screen properly play after the opening

* swap out title screen hover sound

remove the old config path warning

* every button works, some play mode fixes

* fix issues with beataction/multisound and pausing

* fix dropdown menus not working in certain screens

* fix particles rotating when camera controls are used

* touch style pause menu items only trigger if cursor is over an item

* various changes

make playback (unpausing) more reliable
only apply changes to advanced audio settings on launch
fix title screen visuals
add opening music
continue past opening by pressing a key
update credits

* almost forgot this

* lol

* initial flow mems

* user-taggable fonts in textboxes

* alt materials for kurokane

* assets prep

* plan out judgement screen layout

change sound encodings

* start sequencing judgement

* judgement screen sequence

* full game loop

* fix major issue with pooled sound objects

rebalance ranking audio
fix issues with some effects in play mode

* new graphics

* particles

* make certain uses of the beat never go below 0

fix loop of superb music

* make markers non clamped

lockstep frees rendertextures when unloading

* lockstep creates its own rendertextures

swapped button order on title screen
added null checks to animation helpers
disabled controller auto-search for now

* enable particles on OK rank

* play mode info panel

* let play mode handle its own fade out

* fix that alignment bug in controller settings

* more safety here

* Update PauseMenu.cs

* settable (one-liner) rating screen text

* address minigame loading crashes

* don't do this twice

* wav converter for mp3

* Update Minigames.cs

* don't double-embed the converted audio

* studio dance bugfixing spree

* import redone sprites for studio dance

* update jukebox

prep epilogue screen

* epilogue screen

* studio dance inkling shuffle test

* new studio dance choreo system

* markers upgrade

* fix deleting volume changes and markers

prep category markers

* Update Editor.unity

* new rating / epilogue settings look

* update to use new tooltip system

mark certain editor components as blocking

* finish category system

* dedicated tempo / volume marker dialogs

* swing prep

* open properties dialog if mapper hasn't opened it prior for this chart

fix memory copy bug when making new chart

* fix ctrl + s

* return to title screen button

* make graphy work everywhere

studio dance selector
membillion mems

* make sure riq cache is clear when loading chart

* lol

* fix the stupid

* bring back tempo and volume change scrolling

* new look for panels

* adjust alignment

* round tooltip

* alignment of chart property prefab

* change scale factor of mem

* adjust open captions material

no dotted BG in results commentary (only epilogue)
bugfix for tempo / volume scroll

* format line 2 of judgement a bit better

update font

* oops

* adjust look of judgement score bar

* new rating bar

* judgement size adjustment

* fix timing window scaling with song pitch

* proper clamping in dialogs

better sync conductor to dsptime (experiment)

* disable timeline pitch change when song is paused

enable perfect challenge if no marker is set to do so

* new app icon

* timing window values are actually double now

* improve deferred timekeep even more

* re-generate font atlases

new app icon in credits

* default epilogue images

* more timing window adjustment

* fix timing display when pitched

* use proper terminology here

* new logo on titlescreen

* remove wip from play

update credits

* adjust spacing of play mode panel

* redo button spacing

* can pass title screen with any controller

fix issues with controller auto-search

* button scale fixes

* controller title screen nav

* remove song genre from properties editor

* disable circle cursor when not using touch style

* proper selection graphic

remove refs
re-add heart to the opening

* controller support in opening

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
2023-12-26 05:22:51 +00:00

497 lines
12 KiB
Text

fileFormatVersion: 2
guid: c7a7c198fa143ea4f99a0b134dc5d17f
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 4096
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: heavenstudiologo_0
rect:
serializedVersion: 2
x: 259
y: 3266
width: 462
height: 727
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 3c1984c4010b2294a9edbb7948391037
internalID: -989954855
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: heavenstudiologo_1
rect:
serializedVersion: 2
x: 892
y: 3438
width: 297
height: 454
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 0d53e9f6c5ed1ed4b82f1dcc4757fcfe
internalID: -1324176097
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: heavenstudiologo_2
rect:
serializedVersion: 2
x: 1358
y: 3377
width: 338
height: 476
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: c51d29983fa9c54429de1416390723d2
internalID: -987990818
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: heavenstudiologo_3
rect:
serializedVersion: 2
x: 1891
y: 3387
width: 362
height: 499
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 383f919585032e94f81b928cde91295f
internalID: -2139665759
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: heavenstudiologo_4
rect:
serializedVersion: 2
x: 2417
y: 3337
width: 406
height: 652
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: ead7b6c299aa3b14c8f16e36e7170385
internalID: -1805697731
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: heavenstudiologo_5
rect:
serializedVersion: 2
x: 281
y: 2533
width: 469
height: 585
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: a79a3dcac9fc8bf44af9ed3c8ee9f831
internalID: 1256549154
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: heavenstudiologo_6
rect:
serializedVersion: 2
x: 955
y: 2523
width: 359
height: 583
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: ad0ad0d5417256648b2cfd1187d3b00e
internalID: 536381446
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: heavenstudiologo_7
rect:
serializedVersion: 2
x: 1555
y: 2535
width: 431
height: 574
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 36bff3849d5ad944685d7b9974bd5ff3
internalID: 1306086663
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: heavenstudiologo_8
rect:
serializedVersion: 2
x: 2159
y: 2554
width: 400
height: 584
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 6b21510ff5b86e34eb2e6c00e96863a5
internalID: -984235863
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: heavenstudiologo_9
rect:
serializedVersion: 2
x: 2738
y: 2538
width: 388
height: 601
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: c9f8d654922b2064c9102899b2b74449
internalID: -2137200174
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: heavenstudiologo_10
rect:
serializedVersion: 2
x: 3334
y: 2556
width: 479
height: 580
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 35627f65dd5fa774dac17d0d4bd4dd9c
internalID: 2106464695
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: heavenstudiologo_12
rect:
serializedVersion: 2
x: 184
y: 1017
width: 1163
height: 1162
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 6f5d836dfe3d5cc4298b6bf91cc8632c
internalID: 1554606914
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: heavenstudiologo_13
rect:
serializedVersion: 2
x: 2865
y: 1187
width: 942
height: 941
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 8c1790735a90c8c4a9d67cbb56dc5fdd
internalID: -1779469966
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: heavenstudiologo_14
rect:
serializedVersion: 2
x: 1590
y: 133
width: 1055
height: 1054
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: ac34c331e57a2c3449f8ae9d35972cf5
internalID: -489747253
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: heavenstudiologo_15
rect:
serializedVersion: 2
x: 3101
y: 3532
width: 394
height: 386
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 161de40eef80fe545ad21c744e2406d7
internalID: 657178830
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: heavenstudiologo_16
rect:
serializedVersion: 2
x: 3531
y: 3509
width: 448
height: 440
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 7cae60610640b2149bf1429f16b39de5
internalID: 1781351599
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: openingGraphic
rect:
serializedVersion: 2
x: 3638
y: 97
width: 212
height: 181
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 63f79c4a4f1b58c4ba7e55e62a327921
internalID: -1350740105
vertices: []
indices:
edges: []
weights: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable:
heavenstudiologo_0: -989954855
heavenstudiologo_1: -1324176097
heavenstudiologo_10: 2106464695
heavenstudiologo_12: 1554606914
heavenstudiologo_13: -1779469966
heavenstudiologo_14: -489747253
heavenstudiologo_15: 657178830
heavenstudiologo_16: 1781351599
heavenstudiologo_2: -987990818
heavenstudiologo_3: -2139665759
heavenstudiologo_4: -1805697731
heavenstudiologo_5: 1256549154
heavenstudiologo_6: 536381446
heavenstudiologo_7: 1306086663
heavenstudiologo_8: -984235863
heavenstudiologo_9: -2137200174
openingGraphic: -195089942
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant: