HeavenStudioPlus/Assets/Scripts/LevelEditor/Timeline/Timeline.cs
minenice55 d3a528a43a
Tempo changes restored (#92)
* Prepwork for seeking + tempo change fixes

TODO: make playing after seeking function (I'll need help with the offset stuff so if anyone can push to this branch please do)

* functions to get the beat from a song position

will need more testing but I think it works well enough to get into prod
thanks @wooningcharithri#7419 for the psuedo-code
2022-06-06 09:54:57 -07:00

652 lines
No EOL
23 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using TMPro;
using Starpelly;
namespace HeavenStudio.Editor.Track
{
public class Timeline : MonoBehaviour
{
[Header("Song Positions")]
[SerializeField] private TMP_Text SongBeat;
[SerializeField] private TMP_Text SongPos;
[SerializeField] private TMP_Text CurrentTempo;
[Header("Timeline Properties")]
private float lastBeatPos = 0;
private Vector2 lastMousePos;
public List<TimelineEventObj> eventObjs = new List<TimelineEventObj>();
private bool lastFrameDrag;
public int LayerCount = 4;
public bool metronomeEnabled;
public bool resizable;
private bool movingPlayback;
public CurrentTimelineState timelineState = new CurrentTimelineState();
public float snapInterval = 0.25f; // 4/4
public static float SnapInterval() { return instance.snapInterval; }
public class CurrentTimelineState
{
public bool selected;
public bool tempoChange;
public bool musicVolume;
public void SetState(bool selected, bool tempoChange, bool musicVolume)
{
if (Conductor.instance.NotStopped()) return;
this.selected = selected;
this.tempoChange = tempoChange;
this.musicVolume = musicVolume;
if (selected)
instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
else
instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
if (tempoChange)
instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
else
instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
if (musicVolume)
instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
else
instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
}
}
[Header("Timeline Components")]
[SerializeField] private RectTransform TimelineSlider;
[SerializeField] private RectTransform TimelineGridSelect;
[SerializeField] private TMP_Text TimelinePlaybackBeat;
public RectTransform TimelineContent;
[SerializeField] private RectTransform TimelineSongPosLineRef;
[SerializeField] private RectTransform TimelineEventObjRef;
[SerializeField] private RectTransform LayersRect;
public TempoTimeline TempoInfo;
public VolumeTimeline VolumeInfo;
private RectTransform TimelineSongPosLine;
[Header("Timeline Playbar")]
public Button PlayBTN;
public Button PauseBTN;
public Button StopBTN;
public Button MetronomeBTN;
public Button AutoplayBTN;
public Button SelectionsBTN;
public Button TempoChangeBTN;
public Button MusicVolumeBTN;
public Slider PlaybackSpeed;
public static Timeline instance { get; private set; }
public bool userIsEditingInputField
{
get
{
var selectedGO = EventSystem.current.currentSelectedGameObject;
return selectedGO != null && (selectedGO.GetComponent<InputField>() != null || selectedGO.GetComponent<TMP_InputField>() != null);
}
}
#region Initializers
public void LoadRemix()
{
for (int i = 0; i < eventObjs.Count; i++)
{
Destroy(eventObjs[i].gameObject);
}
eventObjs.Clear();
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
{
var entity = GameManager.instance.Beatmap.entities[i];
var e = GameManager.instance.Beatmap.entities[i];
AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * LayerHeight()), e, false, RandomID());
}
}
public void Init()
{
instance = this;
LoadRemix();
TimelineSlider.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
TimelineSlider.GetChild(1).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
TimelineSlider.GetChild(2).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
TimelineSlider.GetChild(3).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
TimelineSongPosLineRef.GetComponent<Image>().color = EditorTheme.theme.properties.CurrentTimeMarkerCol.Hex2RGB();
PlayBTN.onClick.AddListener(delegate
{
if (Conductor.instance.isPaused)
PlayCheck(false);
else
PlayCheck(true);
});
PauseBTN.onClick.AddListener(delegate
{
if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
PlayCheck(false);
});
StopBTN.onClick.AddListener(delegate
{
if (Conductor.instance.isPlaying || Conductor.instance.isPaused)
PlayCheck(true);
});
MetronomeBTN.onClick.AddListener(delegate
{
MetronomeToggle();
});
AutoplayBTN.onClick.AddListener(delegate
{
AutoPlayToggle();
});
SelectionsBTN.onClick.AddListener(delegate
{
timelineState.SetState(true, false, false);
});
TempoChangeBTN.onClick.AddListener(delegate
{
timelineState.SetState(false, true, false);
});
MusicVolumeBTN.onClick.AddListener(delegate
{
timelineState.SetState(false, false, true);
});
Tooltip.AddTooltip(SongBeat.gameObject, "Current Beat");
Tooltip.AddTooltip(SongPos.gameObject, "Current Time");
Tooltip.AddTooltip(CurrentTempo.gameObject, "Current Tempo (BPM)");
Tooltip.AddTooltip(PlayBTN.gameObject, "Play <color=#adadad>[Space]</color>");
Tooltip.AddTooltip(PauseBTN.gameObject, "Pause <color=#adadad>[Shift + Space]</color>");
Tooltip.AddTooltip(StopBTN.gameObject, "Stop <color=#adadad>[Space]</color>");
Tooltip.AddTooltip(MetronomeBTN.gameObject, "Metronome <color=#adadad>[M]</color>");
Tooltip.AddTooltip(AutoplayBTN.gameObject, "Autoplay <color=#adadad>[P]</color>");
Tooltip.AddTooltip(SelectionsBTN.gameObject, "Tool: Selection <color=#adadad>[1]</color>");
Tooltip.AddTooltip(TempoChangeBTN.gameObject, "Tool: Tempo Change <color=#adadad>[2]</color>");
Tooltip.AddTooltip(MusicVolumeBTN.gameObject, "Tool: Music Volume <color=#adadad>[3]</color>");
Tooltip.AddTooltip(PlaybackSpeed.gameObject, "The preview's playback speed. Right click to reset to 1.0");
SetTimeButtonColors(true, false, false);
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
timelineState.SetState(true, false, false);
AutoBtnUpdate();
}
public void FitToSong()
{
var currentSizeDelta = TimelineContent.sizeDelta;
float songBeats = Conductor.instance.SongLengthInBeats();
if (songBeats == 0) songBeats = 320;
else songBeats += 10;
TimelineContent.sizeDelta = new Vector2(songBeats, currentSizeDelta.y);
}
public void AutoBtnUpdate()
{
var animName = GameManager.instance.autoplay ? "Idle" : "Disabled";
AutoplayBTN.GetComponent<Animator>().Play(animName, 0, 0);
}
public void AutoPlayToggle()
{
if (!GameManager.instance.autoplay)
{
AutoplayBTN.GetComponent<Animator>().Play("Idle", 0, 0);
GameManager.instance.autoplay = true;
}
else
{
AutoplayBTN.GetComponent<Animator>().Play("Disabled", 0, 0);
GameManager.instance.autoplay = false;
}
}
public void MetronomeToggle()
{
if (!Conductor.instance.metronome)
{
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = "009FC6".Hex2RGB();
Conductor.instance.metronome = true;
}
else
{
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
Conductor.instance.metronome = false;
}
}
public static string RandomID()
{
return Starpelly.Random.Strings.RandomString(Starpelly.Enums.Strings.StringType.Alphanumeric, 128);
}
#endregion
private void Update()
{
if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
{
SongBeat.text = $"Beat {string.Format("{0:0.000}", TimelineSlider.localPosition.x)}";
SongPos.text = FormatTime(Conductor.instance.GetSongPosFromBeat(TimelineSlider.localPosition.x));
}
else
{
SongBeat.text = $"Beat {string.Format("{0:0.000}", Conductor.instance.songPositionInBeats)}";
SongPos.text = FormatTime(Conductor.instance.songPosition);
}
SliderControl();
if (Input.GetKeyDown(KeyCode.Space))
{
if (!Editor.instance.editingInputField)
{
if (Input.GetKey(KeyCode.LeftShift))
{
PlayCheck(false);
}
else
{
PlayCheck(true);
}
}
}
if (Input.GetKeyDown(KeyCode.P))
{
if (!Editor.instance.editingInputField)
AutoPlayToggle();
}
if (Input.GetKeyDown(KeyCode.M))
{
if (!Editor.instance.editingInputField)
MetronomeToggle();
}
if (Input.GetMouseButton(1) && !Conductor.instance.isPlaying && Editor.MouseInRectTransform(TimelineGridSelect))
{
movingPlayback = true;
}
else if (Input.GetMouseButtonUp(1))
{
movingPlayback = false;
}
if (movingPlayback)
{
RectTransformUtility.ScreenPointToLocalPointInRectangle(TimelineContent, Input.mousePosition, Editor.instance.EditorCamera, out lastMousePos);
TimelineSlider.localPosition = new Vector3(Mathf.Max(Mathp.Round2Nearest(lastMousePos.x + 0.12f, Timeline.SnapInterval()), 0), TimelineSlider.transform.localPosition.y);
if (TimelineSlider.localPosition.x != lastBeatPos)
Conductor.instance.SetBeat(TimelineSlider.transform.localPosition.x);
lastBeatPos = TimelineSlider.localPosition.x;
}
float moveSpeed = 750;
if (Input.GetKey(KeyCode.LeftShift)) moveSpeed *= 2;
if (!Editor.instance.editingInputField)
{
if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A))
{
TimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0);
}
else if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D))
{
TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
}
}
if (Conductor.instance.isPlaying)
TimelineContent.transform.localPosition = new Vector3((-Conductor.instance.songPositionInBeats * 100) + 200, TimelineContent.transform.localPosition.y);
TimelineContent.transform.localPosition = new Vector3(Mathf.Clamp(TimelineContent.transform.localPosition.x, Mathf.NegativeInfinity, 0), TimelineContent.transform.localPosition.y);
CurrentTempo.text = $" = {Conductor.instance.songBpm}";
if (Input.GetKeyDown(KeyCode.Alpha1) && !userIsEditingInputField)
{
timelineState.SetState(true, false, false);
}
else if (Input.GetKeyDown(KeyCode.Alpha2) && !userIsEditingInputField)
{
timelineState.SetState(false, true, false);
}
else if (Input.GetKeyDown(KeyCode.Alpha3) && !userIsEditingInputField)
{
timelineState.SetState(false, false, true);
}
}
private void SliderControl()
{
TimelinePlaybackBeat.text = $"Beat {string.Format("{0:0.000}", TimelineSlider.localPosition.x)}";
if (TimelineSongPosLine != null)
{
TimelineSongPosLine.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats, TimelineSongPosLine.transform.localPosition.y);
TimelineSongPosLine.transform.localScale = new Vector3(1f / TimelineContent.transform.localScale.x, TimelineSongPosLine.transform.localScale.y, 1);
}
}
#region PlayChecks
public void PlayCheck(bool fromStart)
{
if (fromStart)
{
if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
{
Play(false, TimelineSlider.transform.localPosition.x);
}
else
{
Stop(TimelineSlider.transform.localPosition.x);
}
}
else
{
if (!Conductor.instance.isPlaying)
{
if (TimelineSongPosLine == null)
{
Play(false, TimelineSlider.transform.localPosition.x);
}
else
{
Play(false, TimelineSongPosLine.transform.localPosition.x);
}
}
else if (!Conductor.instance.isPaused)
{
Pause();
}
}
}
public void Play(bool fromStart, float time)
{
// if (fromStart) Stop();
if (!Conductor.instance.isPaused)
{
TimelineSongPosLine = Instantiate(TimelineSongPosLineRef, TimelineSongPosLineRef.parent).GetComponent<RectTransform>();
TimelineSongPosLine.gameObject.SetActive(true);
}
GameManager.instance.Play(time);
SetTimeButtonColors(false, true, true);
}
public void Pause()
{
// isPaused = true;
GameManager.instance.Pause();
SetTimeButtonColors(true, false, true);
}
public void Stop(float time)
{
// isPaused = true;
// timelineSlider.value = 0;
if (TimelineSongPosLine != null)
Destroy(TimelineSongPosLine.gameObject);
GameManager.instance.Stop(time);
SetTimeButtonColors(true, false, false);
}
public void SetTimeButtonColors(bool playEnabled, bool pauseEnabled, bool stopEnabled)
{
if (playEnabled)
{
PlayBTN.transform.GetChild(0).GetComponent<Image>().color = Color.green;
PlayBTN.enabled = true;
}
else
{
PlayBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
PlayBTN.enabled = false;
}
if (pauseEnabled)
{
PauseBTN.enabled = true;
PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.blue;
}
else
{ PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
PauseBTN.enabled = false;
}
if (stopEnabled)
{
StopBTN.enabled = true;
StopBTN.transform.GetChild(0).GetComponent<Image>().color = Color.red;
}
else
{
StopBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
StopBTN.enabled = false;
}
}
#endregion
#region Extras
private string FormatTime(float time)
{
int minutes = (int)time / 60;
int seconds = (int)time - 60 * minutes;
int milliseconds = (int)(1000 * (time - minutes * 60 - seconds));
return string.Format("{0:00}:{1:00}:{2:000}", minutes, seconds, milliseconds);
}
public bool CheckIfMouseInTimeline()
{
return (this.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(TimelineContent.transform.parent.gameObject.GetComponent<RectTransform>(), Input.mousePosition, Editor.instance.EditorCamera));
}
#endregion
#region Functions
public TimelineEventObj AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), Beatmap.Entity entity = null, bool addEvent = false, string eventId = "")
{
GameObject g = Instantiate(TimelineEventObjRef.gameObject, TimelineEventObjRef.parent);
g.transform.localPosition = pos;
g.transform.GetChild(3).GetComponent<TMP_Text>().text = eventName.Split('/')[1];
TimelineEventObj eventObj = g.GetComponent<TimelineEventObj>();
if (eventName.Split(1) == "switchGame")
eventObj.Icon.sprite = Editor.GameIcon(eventName.Split(2));
else
eventObj.Icon.sprite = Editor.GameIcon(eventName.Split(0));
Minigames.GameAction gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(eventName.Split(0)), eventName.Split(1));
if (gameAction != null)
{
if (gameAction.resizable == false)
{
g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, LayerHeight());
float length = gameAction.defaultLength;
eventObj.length = length;
}
else
{
eventObj.resizable = true;
if (entity != null && gameAction.defaultLength != entity.length && dragNDrop == false)
{
g.GetComponent<RectTransform>().sizeDelta = new Vector2(entity.length, LayerHeight());
}
else
{
g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, LayerHeight());
}
}
}
g.SetActive(true);
if (dragNDrop)
{
var mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
g.transform.position = new Vector3(mousePos.x, mousePos.y, 0);
Selections.instance.ClickSelect(eventObj);
eventObj.moving = true;
}
else
{
entity.eventObj = g.GetComponent<TimelineEventObj>();
entity.track = (int)(g.transform.localPosition.y / LayerHeight() * -1);
}
if (addEvent)
{
Beatmap.Entity tempEntity = entity;
if (entity == null)
{
Beatmap.Entity en = new Beatmap.Entity();
en.datamodel = eventName;
en.eventObj = eventObj;
GameManager.instance.Beatmap.entities.Add(en);
GameManager.instance.SortEventsList();
tempEntity = en;
}
else
{
GameManager.instance.Beatmap.entities.Add(entity);
GameManager.instance.SortEventsList();
}
// default param value
var game = EventCaller.instance.GetMinigame(eventName.Split(0));
var ep = EventCaller.instance.GetGameAction(game, eventName.Split(1)).parameters;
if (ep != null)
{
for (int i = 0; i < ep.Count; i++)
{
object returnVal = ep[i].parameter;
var propertyType = returnVal.GetType();
if (propertyType == typeof(EntityTypes.Integer))
{
returnVal = ((EntityTypes.Integer)ep[i].parameter).val;
}
else if (propertyType == typeof(EntityTypes.Float))
{
returnVal = ((EntityTypes.Float)ep[i].parameter).val;
}
tempEntity[ep[i].propertyName] = returnVal;
}
}
}
eventObjs.Add(eventObj);
eventObj.eventObjID = eventId;
return eventObj;
}
public void DestroyEventObject(Beatmap.Entity entity)
{
if (EventParameterManager.instance.entity == entity)
EventParameterManager.instance.Disable();
eventObjs.Remove(entity.eventObj);
GameManager.instance.Beatmap.entities.Remove(entity);
Timeline.instance.eventObjs.Remove(entity.eventObj);
Destroy(entity.eventObj.gameObject);
GameManager.instance.SortEventsList();
}
public bool IsMouseAboveEvents()
{
return Timeline.instance.eventObjs.FindAll(c => c.mouseHovering == true).Count > 0;
}
public bool InteractingWithEvents()
{
return eventObjs.FindAll(c => c.moving == true).Count > 0 || eventObjs.FindAll(c => c.resizing == true).Count > 0;
}
public float SnapToLayer(float y)
{
float size = LayerHeight();
return Mathf.Clamp(Mathp.Round2Nearest(y, size), -size * 3, 0);
}
public float LayerHeight()
{
return LayersRect.rect.height / 4;
}
public void SetPlaybackSpeed(float speed)
{
float spd = Mathp.Round2Nearest(speed, Timeline.SnapInterval());
PlaybackSpeed.transform.GetChild(3).GetComponent<TMP_Text>().text = $"Playback Speed: {spd}x";
Conductor.instance.musicSource.pitch = spd;
PlaybackSpeed.value = spd;
}
public void ResetPlaybackSpeed()
{
if (Input.GetMouseButton(1))
{
PlaybackSpeed.transform.GetChild(3).GetComponent<TMP_Text>().text = $"Playback Speed: 1x";
PlaybackSpeed.value = 1f;
}
}
#endregion
#region Commands
public void Move()
{
}
public void Undo()
{
}
#endregion
}
}