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* Platform-Specific notes in the appropriate place Add a link to the BUILD.MD * Create BUILD.MD * Rename BUILD.MD to BUILD.md * Update README.md
24 lines
1,017 B
Markdown
24 lines
1,017 B
Markdown
# Build instructions
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### Prerequisites:
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- git
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- A Unity 2020.3.xx LTS version
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- A Machine running Windows, Linux or MacOS
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### Instructions:
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1. Clone the repository to your machine
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```
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git clone https://github.com/megaminerjenny/HeavenStudio.git
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```
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2. Open Unity 2020.3.xx LTS
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3. Load the HeavenStudio repository you just cloned to Unity
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4. After Unity loads, Build AssetBundles by going to Assets -> Build AssetBundles
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5. After Building AssetBundles is done, build the game itself by going to File -> Build Settings -> Build
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6. And done, you now have built the game for your current platform.
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### Platform-specific notes:
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- If you get "empty errors" on Linux, run Unity Hub using the following command and load the Unity project through it. This is a general problem with Unity for some users on some distros such as Arch Linux.
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```
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DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1 unityhub
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```
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- If your MacOS build does not have libraries, make sure that all libraries are set to Any OS and Any CPU in their properties.
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