HeavenStudioPlus/Assets/Resources/Fonts/rodin
ThePurpleAnon ea09e6ca4e Manzai but more of it (#695)
* Lots of small things

Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement.
Split the regular pun and boing pun blocks.
Made the offset for Kosuke's voicelines adapt to the sound's pitch.
Made speech bubble positions randomized.
Made the "ready" animation play in autoplay if you're in touch mode.
Moved the window for when you're allowed to start holding for a slap in touch mode sooner.

* Minor-er things

Attempted and failed to get the "crowd noise interruption" in place.
Removed a log command.
Disabled bopping in the "boing" block sooner.
Fixed how the pun and boing blocks work on game switch.

* Even more minor things ™️

Shuffled around some things in the prefab to be more accurate to the original.
Finally moved the reference images out of the root assets folder

* Did somebody ask for more minor changes

Changed how the input method is called to prepare for random voicelines.
Made playback speed affect voice pitching (unless pitching is turned off in the block)
Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you)

* QoL tap mode thing

Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go

* No way is that more minor things

Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3)
Made whiffs detract from your score.

* Stuff

Added options for audience sounds and added practice crowd sounds.
Fixed Kasuke's pitching and split the "donaiyanen" voice line.
Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first)

* Crowd (still WIP)

Added the crowd and all the animations that are in vanilla.
Added a block for crowd animations.
Yeah basically just crowd implementation, extra goodies are yet to come.

* Crowd Stuff but More

Made bops low priority animations for the crowd.
Added the jumping animation holy fuck that was a headache please send hlep.

* removed WIP label

bc raffy and astrl and maddy bugged me about it

* Cool Stuff

Added the microphone and animated it using the "birds slide" block.
Added the sprite sheet for particles.
Implemented the feather particles during a slap.

* The Push

Optimized a bit of input code.
ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
..
FOT-Rodin Pro B SDF Dynamic.asset Manzai but more of it (#695) 2024-02-13 13:37:06 +00:00
FOT-Rodin Pro B SDF Dynamic.asset.meta Feature: Textboxes and other text-related features (#90) 2022-06-03 20:15:05 -07:00
FOT-Rodin Pro B SDF Dynamic_Outline.asset Manzai but more of it (#695) 2024-02-13 13:37:06 +00:00
FOT-Rodin Pro B SDF Dynamic_Outline.asset.meta Editor Update (#553) 2023-10-06 00:29:55 +00:00
FOT-Rodin Pro B SDF Open Captions.mat Title Screen (#454) 2023-12-26 05:22:51 +00:00
FOT-Rodin Pro B SDF Open Captions.mat.meta Feature: Textboxes and other text-related features (#90) 2022-06-03 20:15:05 -07:00
FOT-Rodin Pro B SDF.asset Title Screen (#454) 2023-12-26 05:22:51 +00:00
FOT-Rodin Pro B SDF.asset.meta Feature: Textboxes and other text-related features (#90) 2022-06-03 20:15:05 -07:00
FOT-Rodin Pro B.otf Feature: Textboxes and other text-related features (#90) 2022-06-03 20:15:05 -07:00
FOT-Rodin Pro B.otf.meta First Contact - Updated Input Manager 2022-07-03 16:42:18 +08:00
FOT-Rodin Pro DB Entity.mat Editor Update (#553) 2023-10-06 00:29:55 +00:00
FOT-Rodin Pro DB Entity.mat.meta First Contact - Updated Input Manager 2022-07-03 16:42:18 +08:00
FOT-Rodin Pro DB SDF Dynamic.asset Manzai (WIP) (#664) 2024-01-29 03:23:02 +00:00
FOT-Rodin Pro DB SDF Dynamic.asset.meta Feature: Textboxes and other text-related features (#90) 2022-06-03 20:15:05 -07:00
FOT-Rodin Pro DB SDF MrUpbeat.mat Mr. Upbeat Rework (#418) 2023-05-15 19:52:41 +00:00
FOT-Rodin Pro DB SDF MrUpbeat.mat.meta Mr. Upbeat Rework (#418) 2023-05-15 19:52:41 +00:00
FOT-Rodin Pro DB.otf Feature: Textboxes and other text-related features (#90) 2022-06-03 20:15:05 -07:00
FOT-Rodin Pro DB.otf.meta Feature: Textboxes and other text-related features (#90) 2022-06-03 20:15:05 -07:00
FOT-Rodin Pro M SDF Dynamic.asset Manzai (WIP) (#664) 2024-01-29 03:23:02 +00:00
FOT-Rodin Pro M SDF Dynamic.asset.meta Feature: Textboxes and other text-related features (#90) 2022-06-03 20:15:05 -07:00
FOT-Rodin Pro M SDF.asset Title Screen (#454) 2023-12-26 05:22:51 +00:00
FOT-Rodin Pro M SDF.asset.meta Feature: Textboxes and other text-related features (#90) 2022-06-03 20:15:05 -07:00
FOT-Rodin Pro M.otf Feature: Textboxes and other text-related features (#90) 2022-06-03 20:15:05 -07:00
FOT-Rodin Pro M.otf.meta Feature: Textboxes and other text-related features (#90) 2022-06-03 20:15:05 -07:00
rodin_lat_cy_ja_ko_spec SDF.asset Small Bugfixes (#95) 2022-06-08 20:35:15 -07:00
rodin_lat_cy_ja_ko_spec SDF.asset.meta Feature: Textboxes and other text-related features (#90) 2022-06-03 20:15:05 -07:00
rodin_lat_cy_ja_ko_spec.asset Feature: Textboxes and other text-related features (#90) 2022-06-03 20:15:05 -07:00
rodin_lat_cy_ja_ko_spec.asset.meta Proper namespaces 2021-12-20 20:10:49 -05:00
rodin_lat_cy_ja_ko_spec.ttf Proper namespaces 2021-12-20 20:10:49 -05:00
rodin_lat_cy_ja_ko_spec.ttf.meta Feature: Textboxes and other text-related features (#90) 2022-06-03 20:15:05 -07:00