mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-26 19:43:01 +00:00
8fa4d74096
* add mouse controller * support different control styles in options deprecate old input check methods * fully functional input actions system * btsds InputAction * blue bear InputAction * more games fix bugs with some input related systems * coin toss re-toss * cheer readers touch * dog ninja touch * multiple games * last of the easy games' touch * more specialized games * specialized games 2 * finish ktb games * remove legacy settings disclaimer * "only" two games left * karate man touch * rockers touch still needs fixes and bad judge strum * DSGuy flicking animation * playstyle chart property * improve performance of minigame preloading * improve look of cursor make assetbundles use chunk-based compression refactor assetbundle loading methods a bit * prime conductor stream playback to stabilize seeking operations * fix air rally swing on pad release * use virtual mouse pointer * add UniTask * make BeatAction use UniTask * implement UniTask to replace some coroutines * add touch style UI elements and effects games now support the ability to define two cursor colours if they need split screen touch inputs * update plugins and buildscript * implement thresholded pointer position clipping * fix clamping * instant show / hide fix discord game SDK crashes
58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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using HeavenStudio.Util;
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using Starpelly;
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namespace HeavenStudio.Games.Scripts_FirstContact
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{
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public class Translator : MonoBehaviour
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{
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public Animator anim;
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FirstContact game;
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public void Init()
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{
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game = FirstContact.instance;
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//anim = GetComponent<Animator>();
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}
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private void Update()
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{
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}
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public void SuccessTranslation(bool ace)
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{
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if (ace)
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{
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SoundByte.PlayOneShotGame("firstContact/" + RandomizerLines());
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}
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else
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{
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SoundByte.PlayOneShotGame("firstContact/failContact");
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}
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(.5f, delegate { anim.Play("translator_speak", 0, 0);}),
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});
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}
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public void EhTranslation()
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{
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SoundByte.PlayOneShotGame("firstContact/slightlyFail");
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(.5f, delegate { anim.Play("translator_eh", 0, 0);}),
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});
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}
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public int RandomizerLines()
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{
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return Random.Range(1, 11);
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}
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}
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}
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