HeavenStudioPlus/Assets/Scripts/Games/BlueBear/BlueBear.cs
Seanski2 8ef6e480c1 DSGuy Color Fixes (#343)
you can read
2023-03-12 22:20:28 +00:00

132 lines
3.9 KiB
C#

using DG.Tweening;
using NaughtyBezierCurves;
using HeavenStudio.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class CtrBearLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("blueBear", "Blue Bear", "b4e6f6", false, false, new List<GameAction>()
{
new GameAction("donut", "Donut")
{
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); },
defaultLength = 3,
},
new GameAction("cake", "Cake")
{
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); },
defaultLength = 4,
},
});
}
}
}
namespace HeavenStudio.Games
{
using Scripts_BlueBear;
public class BlueBear : Minigame
{
[Header("Animators")]
public Animator headAndBodyAnim; // Head and body
public Animator bagsAnim; // Both bags sprite
public Animator donutBagAnim; // Individual donut bag
public Animator cakeBagAnim; // Individual cake bag
[Header("References")]
public GameObject donutBase;
public GameObject cakeBase;
public GameObject crumbsBase;
public Transform foodHolder;
public Transform crumbsHolder;
public GameObject individualBagHolder;
[Header("Curves")]
public BezierCurve3D donutCurve;
public BezierCurve3D cakeCurve;
[Header("Gradients")]
public Gradient donutGradient;
public Gradient cakeGradient;
private bool squashing;
public static BlueBear instance;
private void Awake()
{
instance = this;
}
private void Update()
{
headAndBodyAnim.SetBool("ShouldOpenMouth", foodHolder.childCount != 0);
if (PlayerInput.GetAnyDirectionDown() && !IsExpectingInputNow(InputType.DIRECTION_DOWN))
{
headAndBodyAnim.Play("BiteL", 0, 0);
}
else if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
{
headAndBodyAnim.Play("BiteR", 0, 0);
}
}
private void LateUpdate()
{
if (squashing)
{
var dState = donutBagAnim.GetCurrentAnimatorStateInfo(0);
var cState = cakeBagAnim.GetCurrentAnimatorStateInfo(0);
bool noDonutSquash = dState.IsName("DonutIdle");
bool noCakeSquash = cState.IsName("CakeIdle");
if (noDonutSquash && noCakeSquash)
{
squashing = false;
bagsAnim.Play("Idle", 0, 0);
}
}
}
public void SpawnTreat(float beat, bool isCake)
{
var objectToSpawn = isCake ? cakeBase : donutBase;
var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder);
var treatComp = newTreat.GetComponent<Treat>();
treatComp.startBeat = beat;
treatComp.curve = isCake ? cakeCurve : donutCurve;
newTreat.SetActive(true);
Jukebox.PlayOneShotGame(isCake ? "blueBear/cake" : "blueBear/donut");
SquashBag(isCake);
}
public void SquashBag(bool isCake)
{
squashing = true;
bagsAnim.Play("Squashing", 0, 0);
individualBagHolder.SetActive(true);
if (isCake)
{
cakeBagAnim.Play("CakeSquash", 0, 0);
}
else
{
donutBagAnim.Play("DonutSquash", 0, 0);
}
}
}
}