mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-02 06:17:31 +00:00
19973638a2
* basic setup+inputs
this is gonna be so annoying to optimize
i am SO overwhelmed with the options that i have
object pooling, disabling the monkeys, literally just placing them manually... idk.
* custom monkeys + more setup stuff
it's all coming together .
* a few tweaks
committing to update the spritesheet
* hi ev
* player stuff
* player anims
* particles
* more of prefab
* upscale for this sheet
* prefab more
* oops
* anims n stuff
* assign the stuff, a little bit of rotation
* better sheet
* balloon sheet
* particles
* Revert "particles"
This reverts commit fe4d589731a3ceacc7d80b7fde520f87b1c6e745.
* Revert "Revert "particles""
This reverts commit ce117b280d4bd7400bd40260f4d858f2d5fba9e3.
* fixed the watch outline + pink monkey prefab variant
the bccad really is a life saver
* anims for monkeys
* convert to dictionary
yippee for dictionaries
* better camera
* click animations are all done
* custom monkeys are actually good now :)
* prefab adjustments
* oopps2
* tweaked particles
* inactive monkeys/custom monkeys + prefab fixes
they should work perfectly now, and the prefab should also need no further adjustment
hopefully...
* many animations
* click fixes
* the prefab needed One more adjustment
* oops again
hopefully the shadow is good now
* sheet adjustment
* all yellow anims done
* progress.
starting on the monkeys appear block rn, and then i'll work on the monkey spawning logic. honestly should be pretty easy (and i DON'T think this will be something i look back on as if i was crazy 😄 )
* open / close hole
* monkey spawning working better
* pink monkey anims
* clean slate
* gonna test something
* proper camera
* Camera movements done
* pink monkey sounds and a small bug fix
* clock arrow now moves
* gettin ready to spawn el monkeys
* monkeys should spawn now ig
* bug fixes
* oops
* monkeys appear added
* more fixes yahoo
* shadow tweak
* bug fixes
* zoom out beginnings
* hour more smooth
* smooth minute too
* it now zooms out lol
* middle monkey
* oopsie doopsie
* hot air balloon
* oops
* anim
* disappear fix
* ticks on input now
* prepare earlier
* tiny tweak
* oops again
* fixed the input bug
* holes
* middle monkey anims
* fixed layering
* zoom out tweaks and shadow movement
* camera tweak
* tweaks
* quad
* camera tweak
* quart
* inspcetor
* shadow correct
* Okay
* zoom out seperation
* instant
* balloon movement
* balloon fixed
* fixed particle
* icon
* fixed beataction parameters
* monkey watch camera refactor
run sourcegen
---------
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
233 lines
5.3 KiB
Text
233 lines
5.3 KiB
Text
fileFormatVersion: 2
|
|
guid: 391927dcfcfb8c144a3e80fec9636812
|
|
TextureImporter:
|
|
internalIDToNameTable: []
|
|
externalObjects: {}
|
|
serializedVersion: 12
|
|
mipmaps:
|
|
mipMapMode: 0
|
|
enableMipMap: 0
|
|
sRGBTexture: 1
|
|
linearTexture: 0
|
|
fadeOut: 0
|
|
borderMipMap: 0
|
|
mipMapsPreserveCoverage: 0
|
|
alphaTestReferenceValue: 0.5
|
|
mipMapFadeDistanceStart: 1
|
|
mipMapFadeDistanceEnd: 3
|
|
bumpmap:
|
|
convertToNormalMap: 0
|
|
externalNormalMap: 0
|
|
heightScale: 0.25
|
|
normalMapFilter: 0
|
|
isReadable: 0
|
|
streamingMipmaps: 0
|
|
streamingMipmapsPriority: 0
|
|
vTOnly: 0
|
|
ignoreMasterTextureLimit: 0
|
|
grayScaleToAlpha: 0
|
|
generateCubemap: 6
|
|
cubemapConvolution: 0
|
|
seamlessCubemap: 0
|
|
textureFormat: 1
|
|
maxTextureSize: 2048
|
|
textureSettings:
|
|
serializedVersion: 2
|
|
filterMode: 1
|
|
aniso: 1
|
|
mipBias: 0
|
|
wrapU: 3
|
|
wrapV: 3
|
|
wrapW: 3
|
|
nPOTScale: 0
|
|
lightmap: 0
|
|
compressionQuality: 50
|
|
spriteMode: 2
|
|
spriteExtrude: 1
|
|
spriteMeshType: 1
|
|
alignment: 0
|
|
spritePivot: {x: 0.5, y: 0.5}
|
|
spritePixelsToUnits: 400
|
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
|
spriteGenerateFallbackPhysicsShape: 1
|
|
alphaUsage: 1
|
|
alphaIsTransparency: 1
|
|
spriteTessellationDetail: -1
|
|
textureType: 8
|
|
textureShape: 1
|
|
singleChannelComponent: 0
|
|
flipbookRows: 1
|
|
flipbookColumns: 1
|
|
maxTextureSizeSet: 0
|
|
compressionQualitySet: 0
|
|
textureFormatSet: 0
|
|
ignorePngGamma: 0
|
|
applyGammaDecoding: 0
|
|
cookieLightType: 0
|
|
platformSettings:
|
|
- serializedVersion: 3
|
|
buildTarget: DefaultTexturePlatform
|
|
maxTextureSize: 4096
|
|
resizeAlgorithm: 0
|
|
textureFormat: -1
|
|
textureCompression: 1
|
|
compressionQuality: 50
|
|
crunchedCompression: 0
|
|
allowsAlphaSplitting: 0
|
|
overridden: 0
|
|
androidETC2FallbackOverride: 0
|
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
- serializedVersion: 3
|
|
buildTarget: Standalone
|
|
maxTextureSize: 2048
|
|
resizeAlgorithm: 0
|
|
textureFormat: -1
|
|
textureCompression: 1
|
|
compressionQuality: 50
|
|
crunchedCompression: 0
|
|
allowsAlphaSplitting: 0
|
|
overridden: 0
|
|
androidETC2FallbackOverride: 0
|
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
- serializedVersion: 3
|
|
buildTarget: Server
|
|
maxTextureSize: 2048
|
|
resizeAlgorithm: 0
|
|
textureFormat: -1
|
|
textureCompression: 1
|
|
compressionQuality: 50
|
|
crunchedCompression: 0
|
|
allowsAlphaSplitting: 0
|
|
overridden: 0
|
|
androidETC2FallbackOverride: 0
|
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
spriteSheet:
|
|
serializedVersion: 2
|
|
sprites:
|
|
- serializedVersion: 2
|
|
name: WatchParts_0
|
|
rect:
|
|
serializedVersion: 2
|
|
x: 160
|
|
y: 1832
|
|
width: 924
|
|
height: 2072
|
|
alignment: 0
|
|
pivot: {x: 0.5, y: 0.5}
|
|
border: {x: 0, y: 0, z: 0, w: 0}
|
|
outline: []
|
|
physicsShape: []
|
|
tessellationDetail: -1
|
|
bones: []
|
|
spriteID: 03368f58ffffffff0800000000000000
|
|
internalID: -2047319248
|
|
vertices: []
|
|
indices:
|
|
edges: []
|
|
weights: []
|
|
- serializedVersion: 2
|
|
name: WatchParts_1
|
|
rect:
|
|
serializedVersion: 2
|
|
x: 1380
|
|
y: 1860
|
|
width: 680
|
|
height: 1948
|
|
alignment: 0
|
|
pivot: {x: 0.5, y: 0.5}
|
|
border: {x: 0, y: 0, z: 0, w: 0}
|
|
outline: []
|
|
physicsShape: []
|
|
tessellationDetail: -1
|
|
bones: []
|
|
spriteID: 2f48ba05000000000800000000000000
|
|
internalID: 1353417970
|
|
vertices: []
|
|
indices:
|
|
edges: []
|
|
weights: []
|
|
- serializedVersion: 2
|
|
name: WatchParts_2
|
|
rect:
|
|
serializedVersion: 2
|
|
x: 2325
|
|
y: 1826
|
|
width: 859
|
|
height: 2088
|
|
alignment: 0
|
|
pivot: {x: 0.5, y: 0.5}
|
|
border: {x: 0, y: 0, z: 0, w: 0}
|
|
outline: []
|
|
physicsShape: []
|
|
tessellationDetail: -1
|
|
bones: []
|
|
spriteID: e21bdf3cffffffff0800000000000000
|
|
internalID: -1006784210
|
|
vertices: []
|
|
indices:
|
|
edges: []
|
|
weights: []
|
|
- serializedVersion: 2
|
|
name: WatchParts_3
|
|
rect:
|
|
serializedVersion: 2
|
|
x: 52
|
|
y: 20
|
|
width: 2132
|
|
height: 1564
|
|
alignment: 0
|
|
pivot: {x: 0.5, y: 0.5}
|
|
border: {x: 0, y: 0, z: 0, w: 0}
|
|
outline: []
|
|
physicsShape: []
|
|
tessellationDetail: -1
|
|
bones: []
|
|
spriteID: 4faa795affffffff0800000000000000
|
|
internalID: -1516786956
|
|
vertices: []
|
|
indices:
|
|
edges: []
|
|
weights: []
|
|
- serializedVersion: 2
|
|
name: WatchParts_4
|
|
rect:
|
|
serializedVersion: 2
|
|
x: 2300
|
|
y: 736
|
|
width: 532
|
|
height: 828
|
|
alignment: 0
|
|
pivot: {x: 0.5, y: 0.5}
|
|
border: {x: 0, y: 0, z: 0, w: 0}
|
|
outline: []
|
|
physicsShape: []
|
|
tessellationDetail: -1
|
|
bones: []
|
|
spriteID: a6ebed5fffffffff0800000000000000
|
|
internalID: -169951638
|
|
vertices: []
|
|
indices:
|
|
edges: []
|
|
weights: []
|
|
outline: []
|
|
physicsShape: []
|
|
bones: []
|
|
spriteID: 5e97eb03825dee720800000000000000
|
|
internalID: 0
|
|
vertices: []
|
|
indices:
|
|
edges: []
|
|
weights: []
|
|
secondaryTextures: []
|
|
nameFileIdTable:
|
|
WatchParts_0: -2047319248
|
|
WatchParts_1: 1353417970
|
|
WatchParts_2: -1006784210
|
|
WatchParts_3: -1516786956
|
|
WatchParts_4: -169951638
|
|
spritePackingTag:
|
|
pSDRemoveMatte: 0
|
|
pSDShowRemoveMatteOption: 0
|
|
userData:
|
|
assetBundleName: rvlwatch/common
|
|
assetBundleVariant:
|