mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 05:35:08 +00:00
dd24a96338
* Barebones title screen prefab added * logo and stuff * cool * Added sfx to title screen * The logo now bops to the beat * epic reveal * Fixed something * put some of the stuff into the main menu * other logo bop * Implemented logobop2 and starbop * added scrolling bg, tweaked positioning and wip splash text for play button * more menu * ooops * Expand implemented * cool * Made stars spawn in in the opening * make UI elements look nicer on different aspect ratios * add sound while hovering over logo * add settings menu to title screen make the title screen properly play after the opening * swap out title screen hover sound remove the old config path warning * every button works, some play mode fixes * fix issues with beataction/multisound and pausing * fix dropdown menus not working in certain screens * fix particles rotating when camera controls are used * touch style pause menu items only trigger if cursor is over an item * various changes make playback (unpausing) more reliable only apply changes to advanced audio settings on launch fix title screen visuals add opening music continue past opening by pressing a key update credits * almost forgot this * lol * initial flow mems * user-taggable fonts in textboxes * alt materials for kurokane * assets prep * plan out judgement screen layout change sound encodings * start sequencing judgement * judgement screen sequence * full game loop * fix major issue with pooled sound objects rebalance ranking audio fix issues with some effects in play mode * new graphics * particles * make certain uses of the beat never go below 0 fix loop of superb music * make markers non clamped lockstep frees rendertextures when unloading * lockstep creates its own rendertextures swapped button order on title screen added null checks to animation helpers disabled controller auto-search for now * enable particles on OK rank * play mode info panel * let play mode handle its own fade out * fix that alignment bug in controller settings * more safety here * Update PauseMenu.cs * settable (one-liner) rating screen text * address minigame loading crashes * don't do this twice * wav converter for mp3 * Update Minigames.cs * don't double-embed the converted audio * studio dance bugfixing spree * import redone sprites for studio dance * update jukebox prep epilogue screen * epilogue screen * studio dance inkling shuffle test * new studio dance choreo system * markers upgrade * fix deleting volume changes and markers prep category markers * Update Editor.unity * new rating / epilogue settings look * update to use new tooltip system mark certain editor components as blocking * finish category system * dedicated tempo / volume marker dialogs * swing prep * open properties dialog if mapper hasn't opened it prior for this chart fix memory copy bug when making new chart * fix ctrl + s * return to title screen button * make graphy work everywhere studio dance selector membillion mems * make sure riq cache is clear when loading chart * lol * fix the stupid * bring back tempo and volume change scrolling * new look for panels * adjust alignment * round tooltip * alignment of chart property prefab * change scale factor of mem * adjust open captions material no dotted BG in results commentary (only epilogue) bugfix for tempo / volume scroll * format line 2 of judgement a bit better update font * oops * adjust look of judgement score bar * new rating bar * judgement size adjustment * fix timing window scaling with song pitch * proper clamping in dialogs better sync conductor to dsptime (experiment) * disable timeline pitch change when song is paused enable perfect challenge if no marker is set to do so * new app icon * timing window values are actually double now * improve deferred timekeep even more * re-generate font atlases new app icon in credits * default epilogue images * more timing window adjustment * fix timing display when pitched * use proper terminology here * new logo on titlescreen * remove wip from play update credits * adjust spacing of play mode panel * redo button spacing * can pass title screen with any controller fix issues with controller auto-search * button scale fixes * controller title screen nav * remove song genre from properties editor * disable circle cursor when not using touch style * proper selection graphic remove refs re-add heart to the opening * controller support in opening --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com> Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
119 lines
No EOL
3.6 KiB
C#
119 lines
No EOL
3.6 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using TMPro;
|
|
|
|
using DG.Tweening;
|
|
using Jukebox;
|
|
|
|
namespace HeavenStudio.Editor.Track
|
|
{
|
|
public class SpecialTimelineObj : MonoBehaviour
|
|
{
|
|
[Header("Components")]
|
|
[SerializeField] private RectTransform rectTransform;
|
|
[SerializeField] private RectTransform raycastRect;
|
|
|
|
private float startPosX;
|
|
private float lastPosX;
|
|
|
|
public SpecialTimeline.HoveringTypes type;
|
|
public bool moving = false;
|
|
public bool hovering;
|
|
public bool first = false;
|
|
|
|
public RiqEntity chartEntity;
|
|
|
|
private void Start()
|
|
{
|
|
rectTransform = GetComponent<RectTransform>();
|
|
}
|
|
|
|
protected void Update()
|
|
{
|
|
if (!Conductor.instance.NotStopped())
|
|
{
|
|
if (RectTransformUtility.RectangleContainsScreenPoint(raycastRect, Input.mousePosition, Editor.instance.EditorCamera))
|
|
{
|
|
if (Input.GetMouseButtonDown(0))
|
|
{
|
|
OnLeftClick();
|
|
}
|
|
else if (Input.GetMouseButtonDown(1))
|
|
{
|
|
OnRightClick();
|
|
}
|
|
hovering = true;
|
|
}
|
|
else
|
|
{
|
|
hovering = false;
|
|
}
|
|
|
|
if (moving)
|
|
{
|
|
OnMove(Timeline.instance.MousePos2BeatSnap);
|
|
|
|
if (Input.GetMouseButtonUp(0))
|
|
{
|
|
/*if (!OnMove(transform.localPosition.x))
|
|
transform.localPosition = new Vector3(lastPosX, transform.localPosition.y);*/
|
|
|
|
moving = false;
|
|
OnMove(Timeline.instance.MousePos2BeatSnap, true);
|
|
lastPosX = transform.localPosition.x;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
if (moving)
|
|
{
|
|
if (!OnMove(transform.localPosition.x))
|
|
transform.localPosition = new Vector3(lastPosX, transform.localPosition.y);
|
|
moving = false;
|
|
lastPosX = transform.localPosition.x;
|
|
}
|
|
*/
|
|
hovering = false;
|
|
}
|
|
}
|
|
|
|
public void SetX(RiqEntity entity)
|
|
{
|
|
rectTransform.anchoredPosition = new Vector2((float)entity.beat * Timeline.instance.PixelsPerBeat, rectTransform.anchoredPosition.y);
|
|
}
|
|
|
|
public void SetX(float beat)
|
|
{
|
|
rectTransform.anchoredPosition = new Vector2(beat * Timeline.instance.PixelsPerBeat, rectTransform.anchoredPosition.y);
|
|
}
|
|
|
|
public void StartMove()
|
|
{
|
|
if (first) return;
|
|
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
|
|
startPosX = mousePos.x - transform.position.x;
|
|
moving = true;
|
|
lastPosX = transform.localPosition.x;
|
|
}
|
|
|
|
public void DeleteObj()
|
|
{
|
|
if (first) return;
|
|
CommandManager.Instance.AddCommand(new Commands.DeleteMarker(chartEntity.guid, type));
|
|
}
|
|
|
|
//events
|
|
public virtual void Init() { }
|
|
public virtual void OnLeftClick() { }
|
|
public virtual void OnRightClick() { }
|
|
public virtual bool OnMove(float beat, bool final = false)
|
|
{
|
|
return true;
|
|
}
|
|
public virtual void SetVisibility(Timeline.CurrentTimelineState.State state) { }
|
|
}
|
|
} |