HeavenStudioPlus/Assets/Resources/Sprites/Games/ChargingChicken/Effects/fire.png.meta
ThePurpleAnon 642426751b
Charging Chicken (#805)
* oh yeah i forgot about github lmao

no prefab yet, but a bunch of the coding and sfx are implemented

* some stuff

did some prefab assembly, added background color block, idk i'm tired

* a bunch more stuff

idk i'm tired again, i really doubt this will even be read by anybody

btw if you're reading this, type "charging chicken should be replaced with a piece of pizza" and ping me in the HS discord server

* even more more stuff

holy shit i did a lot lmao

* oh god there's so much done and still so much to do

help

* the stone platforms man

my god this took so much work

* god dammit

fuck this game

* buncha text stuff

this wasn't so bad, hopefully i won't want to eat my own shorts next time i work on miss stuff

* water speed

finally fixed this once and for all i think

* stufr

music fade, ending text, making platforms fall under the chicken when the chicken falls, general bug fixes

* getting there

i'd say we're roughly 70% ready for a PR or so

* almost done

just needs (a lot of) finishing touches

* hjgdf

stuff

* boogledop

doobedy deoooebb

* buncha shit again

oh lawd we getting close, if only these fuckin game breaking bugs would stop showing up

* almost done

except for the new game breaking bug still. that'll probably take a while

* it's getting too real

AND the game breaking bug is gone!

* checkpoint

use this for reverting back while changing how stone platforms spawn

* blorf

god i have so much shit to do tomorrow

* some stuff

doobety

* trippy

added shaders for the "future" bg

* colors and stuffs

yayy

* background objects do be comin tho

too real

* yo

holy shit this is coming together nicely

* we cookin

frfr

* real

all too real...

* idk

something changed but idk what

* platforms are cool now

yay (still have a bunch of stuff to do tho)

* chicken is almost gosh dang done

woot

* almost there but for real this time

probably the second or third to last commit

* chiken is feature complete

i literally just need three audio files, then set up assbuns, then draft PR

* chimken is done

yahoo

* finishing tooches

boopin snoots
2024-03-29 02:35:09 +00:00

299 lines
6.7 KiB
Text

fileFormatVersion: 2
guid: df67dc13f277d164d85bb66d78c0405e
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: fire_0
rect:
serializedVersion: 2
x: 0
y: 320
width: 320
height: 320
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 56ea5d702db17b84bb7c93f360700f93
internalID: -176248070
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: fire_1
rect:
serializedVersion: 2
x: 320
y: 320
width: 320
height: 320
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 150cc136ac7bbde42a53f8bc3a98a50e
internalID: -2075196522
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: fire_2
rect:
serializedVersion: 2
x: 640
y: 320
width: 320
height: 320
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 113aceaa8e3d915449d420b2be089278
internalID: -1644274550
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: fire_3
rect:
serializedVersion: 2
x: 960
y: 320
width: 320
height: 320
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: c08c5907efae90448ae09d1eaaa1e61c
internalID: -1211232640
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: fire_4
rect:
serializedVersion: 2
x: 0
y: 0
width: 320
height: 320
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: d28d69ef093d768489e24821fa622ab1
internalID: 71962582
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: fire_5
rect:
serializedVersion: 2
x: 320
y: 0
width: 320
height: 320
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: adc54c8f42c90df42a2a9e511757b174
internalID: -251938019
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: fire_6
rect:
serializedVersion: 2
x: 640
y: 0
width: 320
height: 320
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 584a2f25accabdd4c8c18fde30f277c2
internalID: 993676964
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: fire_7
rect:
serializedVersion: 2
x: 960
y: 0
width: 320
height: 320
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 19129434a0f84994f9a9cb1da50aeb5a
internalID: -404163778
vertices: []
indices:
edges: []
weights: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable:
fire_0: -176248070
fire_1: -2075196522
fire_2: -1644274550
fire_3: -1211232640
fire_4: 71962582
fire_5: -251938019
fire_6: 993676964
fire_7: -404163778
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName: ctrchicken/common
assetBundleVariant: