HeavenStudioPlus/Assets/Resources/Sprites
playinful 75e248c97b
Catch of the Day (bugfixes) (#814)
* Freeze Frame

Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx
-playinful

* Freeze Frame - finishing touches before finalized assets

Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now.

* i fixed a couple bugs

the dim screen is back and no input duplication when switching games. hallelujah

* FreezeFrame randomness update

hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly.

* initial commit

* mar 13

* Updated cloud particles

* 3/22

* First PR

* corrected a mistake

* forgot to change that goofy ahh icon

* Bugfixes

Fixed a bug where fishes could be reeled in before the bite animation played and get stuck in the bite animation.
Fixed a bug where the count-in for the pausegill played at the incorrect time.
Fixed a bug where the threefish would cause a scene transition at the incorrect time.

* Crossfade close to done

* The Long Awaited Crossfade Update

* added sort key

* one last quick bugfix (hopefully)

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Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-04-05 01:28:01 +00:00
..
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Games Catch of the Day (bugfixes) (#814) 2024-04-05 01:28:01 +00:00
GeneralPurpose workaround sneaky spirits pause jank 2024-01-17 18:43:26 -05:00
UI Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
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CircleCursor.png.meta Basic saving and loading system 2022-01-30 07:03:37 -05:00
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Games.meta Proper naming for sprites 2021-12-21 19:42:01 -05:00
GeneralPurpose.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
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