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Jenny Crowe 6588de3cb3 Merge pull request #34 from jakobwcrowe/master
Rhythm Rally: Rendertexture powa
2022-02-12 09:58:29 -07:00
Assets Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
Packages Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
ProjectSettings Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
.editorconfig Proper editor button sprites and Tooltip improvements 2022-01-15 00:20:47 -05:00
.gitignore VSCode gitignore 2022-02-02 22:27:31 -05:00
.vsconfig Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
CREDITS.md Update CREDITS.md 2022-02-05 16:09:55 -05:00
LICENSE.md Create LICENSE.md 2021-12-21 22:42:00 -05:00
README.md social links 2022-02-02 19:35:22 -05:00
song.wav Basic saving and loading system 2022-01-30 07:03:37 -05:00

This project is still in development. There are NO public compiled releases (yet).

Rhythm Heaven Mania

(WIP) Fully playable, open source recreation of every rhythm heaven minigame with a built in level editor.

Discord Server

Full Progress and games list

image image

License: GPL v3 youtube.com/starpelly

Self-Building

Note: Mac-OS and Linux-based builds not tested.

Rhythm Heaven Mania's game engine is Unity 2020.3.25f1, and programmed with Visual Studio 2022.

Official video tutorial: https://www.youtube.com/watch?v=vONoZuP7qtg

Contact me

YouTube

Site

Instagram

Discord: Starpelly#0255

Other information

Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the GPL-3.0 license, without charge.