HeavenStudioPlus/Assets/Scripts/Games/CatchyTune/Fruit.cs
minenice55 d32f5591d2
Auto-Swing (#827)
* BurstLinq

make BGM resync when changing pitch (to test)

* autoswing

some game implementations, most games already work fine

* more game tweaks

* 16th note swing

more game fixes
make pitch change resync optional in the API

* suppress some common warnings

* Update Credits.txt
2024-04-07 04:54:06 +00:00

172 lines
4.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_CatchyTune
{
public class Fruit : MonoBehaviour
{
public bool isPineapple;
public double startBeat;
public Animator anim;
public bool side;
public double barelyStart = 0f;
public bool smile;
public float endSmile;
private string soundText;
private CatchyTune game;
private float beatLength = 4f;
private void Awake()
{
game = CatchyTune.instance;
var cond = Conductor.instance;
var tempo = cond.songBpm;
var playbackSpeed = cond.musicSource.pitch;
if (isPineapple) beatLength = 8f;
if (side)
{
transform.localScale = new Vector3(-1f, 1f, 1f);
}
anim.DoScaledAnimation("fruit bounce", startBeat, beatLength + (isPineapple ? 1f : 0.5f));
soundText = "catchyTune/";
if (side)
{
soundText += "right";
}
else
{
soundText += "left";
}
if (isPineapple)
{
soundText += "Pineapple";
}
else
{
soundText += "Orange";
}
game.ScheduleInput(startBeat, beatLength, side ? CatchyTune.InputAction_Right : CatchyTune.InputAction_Left,
CatchFruit, Miss, WayOff);
}
private void Update()
{
if (barelyStart > 0f)
{
anim.DoScaledAnimation("barely", Conductor.instance.GetUnSwungBeat(barelyStart), isPineapple ? 2f : 1f, clamp: true);
}
else
{
anim.DoScaledAnimation("fruit bounce", Conductor.instance.GetUnSwungBeat(startBeat), beatLength + (isPineapple ? 4f : 2f), clamp: true);
}
}
public static void PlaySound(double startBeat, bool side, bool isPineapple)
{
string soundText = "catchyTune/";
if (side)
{
soundText += "right";
}
else
{
soundText += "left";
}
if (isPineapple)
{
soundText += "Pineapple";
}
else
{
soundText += "Orange";
}
MultiSound.Sound[] sound;
if (isPineapple)
{
sound = new MultiSound.Sound[]
{
new MultiSound.Sound(soundText, startBeat + 2f),
new MultiSound.Sound(soundText, startBeat + 4f),
new MultiSound.Sound(soundText, startBeat + 6f)
};
}
else
{
sound = new MultiSound.Sound[]
{
new MultiSound.Sound(soundText, startBeat + 1f),
new MultiSound.Sound(soundText, startBeat + 2f),
new MultiSound.Sound(soundText, startBeat + 3f)
};
}
MultiSound.Play(sound, forcePlay: true);
}
private void CatchFruit(PlayerActionEvent caller, float state)
{
if (state <= -1f || state >= 1f)
{
//near miss (barely)
barelyStart = Conductor.instance.unswungSongPositionInBeatsAsDouble;
game.catchBarely(side);
// play near miss animation
anim.DoScaledAnimation("barely", barelyStart, isPineapple ? 2f : 1f);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(barelyStart + (isPineapple ? 2f : 1f), delegate { Destroy(this.gameObject); }),
});
}
else
{
SoundByte.PlayOneShotGame(soundText + "Catch");
game.catchSuccess(side, isPineapple, smile, startBeat + beatLength, endSmile);
Destroy(this.gameObject);
}
}
private void Miss(PlayerActionEvent caller)
{
game.catchMiss(side, isPineapple);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + beatLength + (isPineapple ? 3f : 1.5f), delegate { Destroy(this.gameObject); }),
});
}
private void WayOff(PlayerActionEvent caller) { } // whiffing is handled in the main loop
}
}