mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
89 lines
No EOL
2.6 KiB
C#
89 lines
No EOL
2.6 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using RhythmHeavenMania.Util;
|
|
|
|
using DG.Tweening;
|
|
|
|
namespace RhythmHeavenMania.Games.Spaceball
|
|
{
|
|
public class SpaceballBall : PlayerActionObject
|
|
{
|
|
public float startBeat;
|
|
public Animator anim;
|
|
|
|
public bool high;
|
|
|
|
private Minigame.Eligible e = new Minigame.Eligible();
|
|
|
|
public GameObject Holder;
|
|
public SpriteRenderer Sprite;
|
|
|
|
public bool hit;
|
|
public float hitBeat;
|
|
public Vector3 hitPos;
|
|
public float hitRot;
|
|
public float randomEndPosX;
|
|
|
|
private void Start()
|
|
{
|
|
anim = GetComponent<Animator>();
|
|
|
|
e.gameObject = this.gameObject;
|
|
|
|
float rot = Random.Range(0, 360);
|
|
Sprite.gameObject.transform.eulerAngles = new Vector3(0, 0, rot);
|
|
|
|
|
|
PlayerActionInit(this.gameObject, startBeat, Spaceball.instance.EligibleHits);
|
|
|
|
isEligible = true;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (hit)
|
|
{
|
|
float nba = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 14);
|
|
Holder.transform.localPosition = Vector3.Lerp(hitPos, new Vector3(randomEndPosX, 0f, -600f), nba);
|
|
Holder.transform.eulerAngles = Vector3.Lerp(new Vector3(0, 0, hitRot), new Vector3(0, 0, -2260), nba);
|
|
}
|
|
else
|
|
{
|
|
float beatLength = 1f;
|
|
if (high) beatLength = 2f;
|
|
|
|
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength + 0.15f);
|
|
// print(normalizedBeatAnim + " " + Time.frameCount);
|
|
|
|
if (high)
|
|
{
|
|
anim.Play("BallHigh", 0, normalizedBeatAnim);
|
|
}
|
|
else
|
|
{
|
|
anim.Play("BallLow", 0, normalizedBeatAnim);
|
|
}
|
|
|
|
anim.speed = 0;
|
|
|
|
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength);
|
|
|
|
StateCheck(normalizedBeat);
|
|
|
|
// too lazy to make a proper fix for this
|
|
float endTime = 1.2f;
|
|
if (high) endTime = 1.1f;
|
|
|
|
if (normalizedBeat > endTime)
|
|
{
|
|
Jukebox.PlayOneShotGame("spaceball/fall");
|
|
Instantiate(Spaceball.instance.Dust, Spaceball.instance.Dust.transform.parent).SetActive(true);
|
|
Destroy(this.gameObject);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} |