HeavenStudioPlus/Assets/X-PostProcessing/Effects/EdgeDetectionScharr/Editor/EdgeDetectionScharrEditor.cs

59 lines
2.0 KiB
C#

//----------------------------------------------------------------------------------------------------------
// X-PostProcessing Library
// https://github.com/QianMo/X-PostProcessing-Library
// Copyright (C) 2020 QianMo. All rights reserved.
// Licensed under the MIT License
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
// http://opensource.org/licenses/MIT
//----------------------------------------------------------------------------------------------------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.Rendering.PostProcessing;
using UnityEngine.Rendering.PostProcessing;
namespace XPostProcessing
{
[PostProcessEditor(typeof(EdgeDetectionScharr))]
public sealed class EdgeDetectionScharrEditor : PostProcessEffectEditor<EdgeDetectionScharr>
{
SerializedParameterOverride edgeWidth;
SerializedParameterOverride backgroundFade;
SerializedParameterOverride edgeColor;
SerializedParameterOverride backgroundColor;
public override void OnEnable()
{
edgeWidth = FindParameterOverride(x => x.edgeWidth);
backgroundFade = FindParameterOverride(x => x.backgroundFade);
edgeColor = FindParameterOverride(x => x.edgeColor);
backgroundColor = FindParameterOverride(x => x.backgroundColor);
}
public override string GetDisplayTitle()
{
return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
}
public override void OnInspectorGUI()
{
EditorUtilities.DrawHeaderLabel("Edge Property");
PropertyField(edgeWidth);
PropertyField(edgeColor, new GUIContent("Edge Color"));
EditorUtilities.DrawHeaderLabel("Background Property");
PropertyField(backgroundFade);
PropertyField(backgroundColor);
}
}
}