//---------------------------------------------------------------------------------------------------------- // X-PostProcessing Library // https://github.com/QianMo/X-PostProcessing-Library // Copyright (C) 2020 QianMo. All rights reserved. // Licensed under the MIT License // You may not use this file except in compliance with the License.You may obtain a copy of the License at // http://opensource.org/licenses/MIT //---------------------------------------------------------------------------------------------------------- using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.Rendering.PostProcessing; using UnityEngine.Rendering.PostProcessing; namespace XPostProcessing { [PostProcessEditor(typeof(EdgeDetectionScharr))] public sealed class EdgeDetectionScharrEditor : PostProcessEffectEditor { SerializedParameterOverride edgeWidth; SerializedParameterOverride backgroundFade; SerializedParameterOverride edgeColor; SerializedParameterOverride backgroundColor; public override void OnEnable() { edgeWidth = FindParameterOverride(x => x.edgeWidth); backgroundFade = FindParameterOverride(x => x.backgroundFade); edgeColor = FindParameterOverride(x => x.edgeColor); backgroundColor = FindParameterOverride(x => x.backgroundColor); } public override string GetDisplayTitle() { return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle(); } public override void OnInspectorGUI() { EditorUtilities.DrawHeaderLabel("Edge Property"); PropertyField(edgeWidth); PropertyField(edgeColor, new GUIContent("Edge Color")); EditorUtilities.DrawHeaderLabel("Background Property"); PropertyField(backgroundFade); PropertyField(backgroundColor); } } }