mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
dd24a96338
* Barebones title screen prefab added * logo and stuff * cool * Added sfx to title screen * The logo now bops to the beat * epic reveal * Fixed something * put some of the stuff into the main menu * other logo bop * Implemented logobop2 and starbop * added scrolling bg, tweaked positioning and wip splash text for play button * more menu * ooops * Expand implemented * cool * Made stars spawn in in the opening * make UI elements look nicer on different aspect ratios * add sound while hovering over logo * add settings menu to title screen make the title screen properly play after the opening * swap out title screen hover sound remove the old config path warning * every button works, some play mode fixes * fix issues with beataction/multisound and pausing * fix dropdown menus not working in certain screens * fix particles rotating when camera controls are used * touch style pause menu items only trigger if cursor is over an item * various changes make playback (unpausing) more reliable only apply changes to advanced audio settings on launch fix title screen visuals add opening music continue past opening by pressing a key update credits * almost forgot this * lol * initial flow mems * user-taggable fonts in textboxes * alt materials for kurokane * assets prep * plan out judgement screen layout change sound encodings * start sequencing judgement * judgement screen sequence * full game loop * fix major issue with pooled sound objects rebalance ranking audio fix issues with some effects in play mode * new graphics * particles * make certain uses of the beat never go below 0 fix loop of superb music * make markers non clamped lockstep frees rendertextures when unloading * lockstep creates its own rendertextures swapped button order on title screen added null checks to animation helpers disabled controller auto-search for now * enable particles on OK rank * play mode info panel * let play mode handle its own fade out * fix that alignment bug in controller settings * more safety here * Update PauseMenu.cs * settable (one-liner) rating screen text * address minigame loading crashes * don't do this twice * wav converter for mp3 * Update Minigames.cs * don't double-embed the converted audio * studio dance bugfixing spree * import redone sprites for studio dance * update jukebox prep epilogue screen * epilogue screen * studio dance inkling shuffle test * new studio dance choreo system * markers upgrade * fix deleting volume changes and markers prep category markers * Update Editor.unity * new rating / epilogue settings look * update to use new tooltip system mark certain editor components as blocking * finish category system * dedicated tempo / volume marker dialogs * swing prep * open properties dialog if mapper hasn't opened it prior for this chart fix memory copy bug when making new chart * fix ctrl + s * return to title screen button * make graphy work everywhere studio dance selector membillion mems * make sure riq cache is clear when loading chart * lol * fix the stupid * bring back tempo and volume change scrolling * new look for panels * adjust alignment * round tooltip * alignment of chart property prefab * change scale factor of mem * adjust open captions material no dotted BG in results commentary (only epilogue) bugfix for tempo / volume scroll * format line 2 of judgement a bit better update font * oops * adjust look of judgement score bar * new rating bar * judgement size adjustment * fix timing window scaling with song pitch * proper clamping in dialogs better sync conductor to dsptime (experiment) * disable timeline pitch change when song is paused enable perfect challenge if no marker is set to do so * new app icon * timing window values are actually double now * improve deferred timekeep even more * re-generate font atlases new app icon in credits * default epilogue images * more timing window adjustment * fix timing display when pitched * use proper terminology here * new logo on titlescreen * remove wip from play update credits * adjust spacing of play mode panel * redo button spacing * can pass title screen with any controller fix issues with controller auto-search * button scale fixes * controller title screen nav * remove song genre from properties editor * disable circle cursor when not using touch style * proper selection graphic remove refs re-add heart to the opening * controller support in opening --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com> Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
107 lines
2.9 KiB
Text
107 lines
2.9 KiB
Text
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!21 &2100000
|
|
Material:
|
|
serializedVersion: 8
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: Kurokane Outline Inverted
|
|
m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
|
|
m_ValidKeywords: []
|
|
m_InvalidKeywords: []
|
|
m_LightmapFlags: 4
|
|
m_EnableInstancingVariants: 0
|
|
m_DoubleSidedGI: 0
|
|
m_CustomRenderQueue: -1
|
|
stringTagMap: {}
|
|
disabledShaderPasses: []
|
|
m_SavedProperties:
|
|
serializedVersion: 3
|
|
m_TexEnvs:
|
|
- _BumpMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _Cube:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _FaceTex:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _MainTex:
|
|
m_Texture: {fileID: 7565207379736317986, guid: e5f3069ff426f2546b8168857ad6e0d4, type: 2}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _OutlineTex:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
m_Ints: []
|
|
m_Floats:
|
|
- _Ambient: 0.5
|
|
- _Bevel: 0.5
|
|
- _BevelClamp: 0
|
|
- _BevelOffset: 0
|
|
- _BevelRoundness: 0
|
|
- _BevelWidth: 0
|
|
- _BumpFace: 0
|
|
- _BumpOutline: 0
|
|
- _ColorMask: 15
|
|
- _CullMode: 0
|
|
- _Diffuse: 0.5
|
|
- _FaceDilate: 0.5
|
|
- _FaceUVSpeedX: 0
|
|
- _FaceUVSpeedY: 0
|
|
- _GlowInner: 0.05
|
|
- _GlowOffset: 0
|
|
- _GlowOuter: 0.05
|
|
- _GlowPower: 0.75
|
|
- _GradientScale: 10
|
|
- _LightAngle: 3.1416
|
|
- _MaskSoftnessX: 0
|
|
- _MaskSoftnessY: 0
|
|
- _OutlineSoftness: 0
|
|
- _OutlineUVSpeedX: 0
|
|
- _OutlineUVSpeedY: 0
|
|
- _OutlineWidth: 0.5
|
|
- _PerspectiveFilter: 0.875
|
|
- _Reflectivity: 10
|
|
- _ScaleRatioA: 0.75789475
|
|
- _ScaleRatioB: 0.28125
|
|
- _ScaleRatioC: 0.28125
|
|
- _ScaleX: 1
|
|
- _ScaleY: 1
|
|
- _ShaderFlags: 0
|
|
- _Sharpness: 0
|
|
- _SpecularPower: 2
|
|
- _Stencil: 0
|
|
- _StencilComp: 8
|
|
- _StencilOp: 0
|
|
- _StencilReadMask: 255
|
|
- _StencilWriteMask: 255
|
|
- _TextureHeight: 2048
|
|
- _TextureWidth: 2048
|
|
- _UnderlayDilate: 0
|
|
- _UnderlayOffsetX: 0
|
|
- _UnderlayOffsetY: 0
|
|
- _UnderlaySoftness: 0
|
|
- _VertexOffsetX: 0
|
|
- _VertexOffsetY: 0
|
|
- _WeightBold: 0.75
|
|
- _WeightNormal: 0
|
|
m_Colors:
|
|
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
|
|
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
|
|
- _FaceColor: {r: 0, g: 0, b: 0, a: 1}
|
|
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
|
|
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
|
|
- _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
|
|
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
|
|
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
|
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
|
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
|
m_BuildTextureStacks: []
|