mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-28 20:43:03 +00:00
f14d2a423f
* Super Retro VFX! * Updated Screen Jump default * also airboarder works now --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
70 lines
1.9 KiB
C#
70 lines
1.9 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEditor;
|
|
using UnityEditor.Rendering.PostProcessing;
|
|
using UnityEngine;
|
|
|
|
public class XPostProcessingEditorUtility : Editor
|
|
{
|
|
|
|
#region Collape Hierarchy相关工具函数
|
|
|
|
|
|
public static void Collapse(GameObject go, bool collapse)
|
|
{
|
|
if (go == null || go.transform == null)
|
|
{
|
|
return;
|
|
}
|
|
// bail out immediately if the go doesn't have children
|
|
if (go.transform.childCount == 0) return;
|
|
// get a reference to the hierarchy window
|
|
var hierarchy = GetFocusedWindow("Hierarchy");
|
|
// select our go
|
|
SelectObject(go);
|
|
// create a new key event (RightArrow for collapsing, LeftArrow for folding)
|
|
var key = new Event { keyCode = collapse ? KeyCode.RightArrow : KeyCode.LeftArrow, type = EventType.KeyDown };
|
|
// finally, send the window the event
|
|
hierarchy.SendEvent(key);
|
|
}
|
|
|
|
public static void SelectObject(Object obj)
|
|
{
|
|
Selection.activeObject = obj;
|
|
}
|
|
public static EditorWindow GetFocusedWindow(string window)
|
|
{
|
|
FocusOnWindow(window);
|
|
return EditorWindow.focusedWindow;
|
|
}
|
|
public static void FocusOnWindow(string window)
|
|
{
|
|
EditorApplication.ExecuteMenuItem("Window/" + window);
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
public static readonly string DISPLAY_TITLE_PREFIX = "X-" ;
|
|
|
|
public static string GetEnumName(SerializedParameterOverride prop)
|
|
{
|
|
return " (" + prop.value.enumDisplayNames[prop.value.intValue] + ")";
|
|
}
|
|
|
|
public static string GetEnumNameEX(SerializedParameterOverride prop)
|
|
{
|
|
return ((prop.overrideState.boolValue) ? " (" + prop.value.enumDisplayNames[prop.value.intValue] + ")" : string.Empty);
|
|
}
|
|
|
|
[MenuItem("Windows/OpenFrameDebugger %F")]
|
|
public static void OpenFrameDebugger()
|
|
{
|
|
EditorApplication.ExecuteMenuItem("Window/Frame Debugger");
|
|
}
|
|
|
|
|
|
|
|
}
|