HeavenStudioPlus/Assets/Scripts/Games/CropStomp/Veggie.cs
2022-02-28 23:38:38 -07:00

191 lines
4.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.CropStomp
{
public class Veggie : PlayerActionObject
{
public bool isMole;
public Sprite[] veggieSprites;
public Sprite[] moleSprites;
public SpriteRenderer veggieSprite;
public Transform veggieTrans;
public BezierCurve3D curve;
public float targetBeat;
private float stompedBeat;
private int veggieState = 0;
private bool boinked; // Player got barely when trying to pick.
private float landBeat;
private CropStomp game;
private void Start()
{
game = CropStomp.instance;
if (!isMole)
{
veggieSprite.sprite = veggieSprites[UnityEngine.Random.Range(0, veggieSprites.Length)];
}
}
private bool gotStomped; // Safeguard in case nested Update() call breaks.
private void Update()
{
if (!game.isMarching)
return;
// Veggie missed. Handle missed state.
if (veggieState == -1)
{
MissedUpdate();
return;
}
// Veggie picked. Handle picked state.
if (veggieState == 2)
{
PickedUpdate();
return;
}
var cond = Conductor.instance;
float normalizedBeat = cond.GetPositionFromMargin(targetBeat, 1f);
StateCheck(normalizedBeat);
// In ground.
if (veggieState == 0)
{
if (normalizedBeat > Minigame.LateTime())
{
veggieState = -1;
return;
}
if (PlayerInput.Pressed())
{
if (state.perfect)
{
StompVeggie(false);
}
else if (state.notPerfect())
{
veggieState = -1;
}
}
}
// In air.
else if (veggieState == 1)
{
float airPosition = cond.GetPositionFromBeat(stompedBeat, landBeat - stompedBeat);
veggieTrans.position = curve.GetPoint(Mathf.Clamp(airPosition, 0, 1));
if (normalizedBeat > Minigame.EndTime())
{
veggieState = -1;
// Stuff that happens upon veggie landing goes here.
return;
}
if (PlayerInput.PressedUp())
{
if (state.perfect)
{
PickVeggie(false);
}
else if (state.notPerfect())
{
veggieState = -1;
boinked = true;
// Stuff that happens upon boink goes here.
MissedUpdate();
}
game.bodyAnim.Play("Pick", 0, 0);
game.isFlicking = true;
}
}
}
private void MissedUpdate()
{
if (boinked)
{
}
else
{
}
}
private void PickedUpdate()
{
}
private void StompVeggie(bool autoTriggered)
{
// Juuuuuust in case.
if (gotStomped)
{
Debug.Log("Recursion moment?");
return;
}
gotStomped = true;
var cond = Conductor.instance;
veggieState = 1;
targetBeat = targetBeat + (isMole ? 0.5f : 1f);
stompedBeat = cond.songPositionInBeats;
landBeat = cond.GetBeatFromPositionAndMargin(Minigame.EndTime(), targetBeat, 1f);
if (autoTriggered)
{
game.Stomp();
game.bodyAnim.Play("Stomp", 0, 0);
}
ResetState();
Update(); // Update flying veggie state immediately.
}
private void PickVeggie(bool autoTriggered)
{
veggieState = 2;
if (autoTriggered)
{
game.bodyAnim.Play("Pick", 0, 0);
game.isFlicking = true;
}
// Stuff that happens upon veggie picking goes here.
PickedUpdate();
}
public override void OnAce()
{
if (veggieState == 0)
StompVeggie(true);
else
PickVeggie(true);
}
}
}