mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 05:35:08 +00:00
dd24a96338
* Barebones title screen prefab added * logo and stuff * cool * Added sfx to title screen * The logo now bops to the beat * epic reveal * Fixed something * put some of the stuff into the main menu * other logo bop * Implemented logobop2 and starbop * added scrolling bg, tweaked positioning and wip splash text for play button * more menu * ooops * Expand implemented * cool * Made stars spawn in in the opening * make UI elements look nicer on different aspect ratios * add sound while hovering over logo * add settings menu to title screen make the title screen properly play after the opening * swap out title screen hover sound remove the old config path warning * every button works, some play mode fixes * fix issues with beataction/multisound and pausing * fix dropdown menus not working in certain screens * fix particles rotating when camera controls are used * touch style pause menu items only trigger if cursor is over an item * various changes make playback (unpausing) more reliable only apply changes to advanced audio settings on launch fix title screen visuals add opening music continue past opening by pressing a key update credits * almost forgot this * lol * initial flow mems * user-taggable fonts in textboxes * alt materials for kurokane * assets prep * plan out judgement screen layout change sound encodings * start sequencing judgement * judgement screen sequence * full game loop * fix major issue with pooled sound objects rebalance ranking audio fix issues with some effects in play mode * new graphics * particles * make certain uses of the beat never go below 0 fix loop of superb music * make markers non clamped lockstep frees rendertextures when unloading * lockstep creates its own rendertextures swapped button order on title screen added null checks to animation helpers disabled controller auto-search for now * enable particles on OK rank * play mode info panel * let play mode handle its own fade out * fix that alignment bug in controller settings * more safety here * Update PauseMenu.cs * settable (one-liner) rating screen text * address minigame loading crashes * don't do this twice * wav converter for mp3 * Update Minigames.cs * don't double-embed the converted audio * studio dance bugfixing spree * import redone sprites for studio dance * update jukebox prep epilogue screen * epilogue screen * studio dance inkling shuffle test * new studio dance choreo system * markers upgrade * fix deleting volume changes and markers prep category markers * Update Editor.unity * new rating / epilogue settings look * update to use new tooltip system mark certain editor components as blocking * finish category system * dedicated tempo / volume marker dialogs * swing prep * open properties dialog if mapper hasn't opened it prior for this chart fix memory copy bug when making new chart * fix ctrl + s * return to title screen button * make graphy work everywhere studio dance selector membillion mems * make sure riq cache is clear when loading chart * lol * fix the stupid * bring back tempo and volume change scrolling * new look for panels * adjust alignment * round tooltip * alignment of chart property prefab * change scale factor of mem * adjust open captions material no dotted BG in results commentary (only epilogue) bugfix for tempo / volume scroll * format line 2 of judgement a bit better update font * oops * adjust look of judgement score bar * new rating bar * judgement size adjustment * fix timing window scaling with song pitch * proper clamping in dialogs better sync conductor to dsptime (experiment) * disable timeline pitch change when song is paused enable perfect challenge if no marker is set to do so * new app icon * timing window values are actually double now * improve deferred timekeep even more * re-generate font atlases new app icon in credits * default epilogue images * more timing window adjustment * fix timing display when pitched * use proper terminology here * new logo on titlescreen * remove wip from play update credits * adjust spacing of play mode panel * redo button spacing * can pass title screen with any controller fix issues with controller auto-search * button scale fixes * controller title screen nav * remove song genre from properties editor * disable circle cursor when not using touch style * proper selection graphic remove refs re-add heart to the opening * controller support in opening --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com> Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
495 lines
No EOL
18 KiB
C#
495 lines
No EOL
18 KiB
C#
using System;
|
|
using System.Linq;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using TMPro;
|
|
using System.Threading.Tasks;
|
|
|
|
using HeavenStudio;
|
|
using HeavenStudio.Util;
|
|
using HeavenStudio.InputSystem;
|
|
using static JSL;
|
|
|
|
namespace HeavenStudio.Editor
|
|
{
|
|
public class ControllerSettings : TabsContent
|
|
{
|
|
[SerializeField] private TMP_Dropdown stylesDropdown;
|
|
|
|
[SerializeField] private TMP_Text numConnectedLabel;
|
|
[SerializeField] private TMP_Text currentControllerLabel;
|
|
[SerializeField] private TMP_Dropdown controllersDropdown;
|
|
[SerializeField] private GameObject pairSearchItem;
|
|
[SerializeField] private GameObject autoSearchLabel;
|
|
[SerializeField] private GameObject pairSearchLabel;
|
|
[SerializeField] private GameObject pairSearchCancelBt;
|
|
[SerializeField] private TMP_Text pairingLabel;
|
|
[SerializeField] private List<GameObject> controllerIcons;
|
|
|
|
[SerializeField] private Material controllerMat;
|
|
|
|
[SerializeField] private List<GameObject> PadBindingsMenus;
|
|
[SerializeField] private List<GameObject> BatonBindingsMenus;
|
|
[SerializeField] private List<GameObject> TouchBindingsMenus;
|
|
|
|
[SerializeField] private List<TMP_Text> PadBindingsTxt;
|
|
[SerializeField] private List<TMP_Text> BatonBindingsTxt;
|
|
[SerializeField] private List<TMP_Text> TouchBindingsTxt;
|
|
|
|
[SerializeField] private Slider cursorSensitivitySlider;
|
|
|
|
private bool isAutoSearching = false;
|
|
private bool isPairSearching = false;
|
|
private bool pairSelectLR = false; //true = left, false = right
|
|
|
|
private bool bindAllMode;
|
|
private int currentBindingBt;
|
|
|
|
private void Start()
|
|
{
|
|
numConnectedLabel.text = "Connected: " + PlayerInput.GetNumControllersConnected();
|
|
currentControllerLabel.text = "Current Controller: " + PlayerInput.GetInputController(1).GetDeviceName();
|
|
PopulateControllersDropdown();
|
|
PopulateStylesDropdown();
|
|
|
|
pairSearchItem.SetActive(false);
|
|
|
|
InputController initController = PlayerInput.GetInputController(1);
|
|
if (!initController.GetCurrentStyleSupported())
|
|
{
|
|
PlayerInput.CurrentControlStyle = initController.GetDefaultStyle();
|
|
stylesDropdown.SetValueWithoutNotify((int)PlayerInput.CurrentControlStyle);
|
|
}
|
|
|
|
UpdateControlStyleMapping();
|
|
ShowControllerBinds(initController);
|
|
ShowControllerIcon(initController);
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
InputController currentController = PlayerInput.GetInputController(1);
|
|
if (currentBindingBt >= 0)
|
|
{
|
|
int bt = currentController.GetLastButtonDown();
|
|
if (bt > 0)
|
|
{
|
|
InputController.ControlBindings binds = currentController.GetCurrentBindings();
|
|
switch (PlayerInput.CurrentControlStyle)
|
|
{
|
|
case InputController.ControlStyles.Touch:
|
|
binds.Touch[currentBindingBt] = bt;
|
|
break;
|
|
case InputController.ControlStyles.Baton:
|
|
binds.Baton[currentBindingBt] = bt;
|
|
break;
|
|
default:
|
|
binds.Pad[currentBindingBt] = bt;
|
|
break;
|
|
}
|
|
currentController.SetCurrentBindings(binds);
|
|
currentControllerLabel.text = "Current Controller: " + currentController.GetDeviceName();
|
|
ShowControllerBinds(currentController);
|
|
AdvanceAutoBind(currentController);
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (isAutoSearching)
|
|
{
|
|
var controllers = PlayerInput.GetInputControllers();
|
|
foreach (var newController in controllers)
|
|
{
|
|
if (newController.GetLastButtonDown(true) > 0)
|
|
{
|
|
autoSearchLabel.SetActive(false);
|
|
AssignController(newController, currentController);
|
|
|
|
controllersDropdown.SetValueWithoutNotify(PlayerInput.GetInputControllerId(1));
|
|
isAutoSearching = false;
|
|
}
|
|
}
|
|
}
|
|
else if (isPairSearching)
|
|
{
|
|
var controllers = PlayerInput.GetInputControllers();
|
|
InputController.InputFeatures lrFlag = pairSelectLR ? InputController.InputFeatures.Extra_SplitControllerLeft : InputController.InputFeatures.Extra_SplitControllerRight;
|
|
foreach (var pairController in controllers)
|
|
{
|
|
if (pairController == currentController) continue;
|
|
|
|
InputController.InputFeatures features = pairController.GetFeatures();
|
|
if (!features.HasFlag(lrFlag)) continue;
|
|
|
|
if (pairController.GetLastButtonDown() > 0)
|
|
{
|
|
(PlayerInput.GetInputController(1) as InputJoyshock)?.AssignOtherHalf((InputJoyshock)pairController);
|
|
isPairSearching = false;
|
|
pairSearchLabel.SetActive(false);
|
|
currentControllerLabel.text = "Current Controller: " + pairController.GetDeviceName();
|
|
pairingLabel.text = "Joy-Con Pair Selected\nPairing Successful!";
|
|
ShowControllerIcon(pairController);
|
|
|
|
currentController.OnSelected();
|
|
pairController.OnSelected();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AdvanceAutoBind(InputController currentController)
|
|
{
|
|
int pauseVal;
|
|
Type enumType;
|
|
switch (PlayerInput.CurrentControlStyle)
|
|
{
|
|
case InputController.ControlStyles.Touch:
|
|
enumType = typeof(InputController.ActionsTouch);
|
|
pauseVal = (int)InputController.ActionsTouch.Pause;
|
|
break;
|
|
case InputController.ControlStyles.Baton:
|
|
enumType = typeof(InputController.ActionsBaton);
|
|
pauseVal = (int)InputController.ActionsBaton.Pause;
|
|
break;
|
|
default:
|
|
enumType = typeof(InputController.ActionsPad);
|
|
pauseVal = (int)InputController.ActionsPad.Pause;
|
|
break;
|
|
}
|
|
|
|
if (bindAllMode)
|
|
{
|
|
currentBindingBt++;
|
|
Debug.Log("Binding: " + currentBindingBt);
|
|
while (currentController.GetIsActionUnbindable(currentBindingBt, PlayerInput.CurrentControlStyle) && currentBindingBt < pauseVal)
|
|
{
|
|
currentBindingBt++;
|
|
Debug.Log("Unbindable, binding: " + currentBindingBt);
|
|
}
|
|
if (currentBindingBt > pauseVal)
|
|
{
|
|
currentController.SaveBindings();
|
|
CancelBind();
|
|
return;
|
|
}
|
|
|
|
currentControllerLabel.text = $"Now Binding: {enumType.GetEnumName(currentBindingBt)}";
|
|
}
|
|
else
|
|
{
|
|
currentController.SaveBindings();
|
|
CancelBind();
|
|
}
|
|
}
|
|
|
|
void AssignController(InputController newController, InputController lastController)
|
|
{
|
|
Debug.Log("Assigning controller: " + newController.GetDeviceName());
|
|
|
|
lastController.SetPlayer(null);
|
|
newController.SetPlayer(1);
|
|
|
|
if ((lastController as InputJoyshock) != null)
|
|
{
|
|
(lastController as InputJoyshock)?.UnAssignOtherHalf();
|
|
}
|
|
|
|
if ((newController as InputJoyshock) != null)
|
|
{
|
|
newController.OnSelected();
|
|
(newController as InputJoyshock)?.UnAssignOtherHalf();
|
|
}
|
|
|
|
currentControllerLabel.text = "Current Controller: " + newController.GetDeviceName();
|
|
|
|
if (!newController.GetCurrentStyleSupported())
|
|
{
|
|
PlayerInput.CurrentControlStyle = newController.GetDefaultStyle();
|
|
stylesDropdown.SetValueWithoutNotify((int)PlayerInput.CurrentControlStyle);
|
|
}
|
|
|
|
UpdateControlStyleMapping();
|
|
ShowControllerBinds(newController);
|
|
ShowControllerIcon(newController);
|
|
|
|
InputController.InputFeatures features = newController.GetFeatures();
|
|
if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft))
|
|
{
|
|
pairingLabel.text = "Joy-Con (L) Selected\nPress any button on Joy-Con (R) to pair.";
|
|
|
|
pairSelectLR = !features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft);
|
|
pairSearchItem.SetActive(true);
|
|
StartPairSearch();
|
|
}
|
|
else if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerRight))
|
|
{
|
|
pairingLabel.text = "Joy-Con (R) Selected\nPress any button on Joy-Con (L) to pair.";
|
|
|
|
pairSelectLR = !features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft);
|
|
pairSearchItem.SetActive(true);
|
|
StartPairSearch();
|
|
}
|
|
else
|
|
{
|
|
CancelPairSearch();
|
|
pairSearchItem.SetActive(false);
|
|
}
|
|
}
|
|
|
|
public void ControllerDropdownChange()
|
|
{
|
|
CancelBind();
|
|
InputController lastController = PlayerInput.GetInputController(1);
|
|
lastController.SaveBindings();
|
|
InputController newController = PlayerInput.GetInputControllers()[controllersDropdown.value];
|
|
|
|
AssignController(newController, lastController);
|
|
}
|
|
|
|
public void StartBindSingle(int bt)
|
|
{
|
|
CancelBind();
|
|
if (PlayerInput.GetInputController(1).GetIsActionUnbindable(bt, PlayerInput.CurrentControlStyle))
|
|
{
|
|
return;
|
|
}
|
|
currentBindingBt = bt;
|
|
|
|
switch (PlayerInput.CurrentControlStyle)
|
|
{
|
|
case InputController.ControlStyles.Touch:
|
|
currentControllerLabel.text = $"Now Binding: {(InputController.ActionsTouch)bt}";
|
|
break;
|
|
case InputController.ControlStyles.Baton:
|
|
currentControllerLabel.text = $"Now Binding: {(InputController.ActionsBaton)bt}";
|
|
break;
|
|
default:
|
|
currentControllerLabel.text = $"Now Binding: {(InputController.ActionsPad)bt}";
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void StartBindAll()
|
|
{
|
|
CancelBind();
|
|
bindAllMode = true;
|
|
currentBindingBt = -1;
|
|
AdvanceAutoBind(PlayerInput.GetInputController(1));
|
|
}
|
|
|
|
public void CancelBind()
|
|
{
|
|
bindAllMode = false;
|
|
currentBindingBt = -1;
|
|
currentControllerLabel.text = "Current Controller: " + PlayerInput.GetInputController(1).GetDeviceName();
|
|
}
|
|
|
|
public void ResetBindings()
|
|
{
|
|
CancelBind();
|
|
InputController controller = PlayerInput.GetInputController(1);
|
|
controller.ResetBindings();
|
|
ShowControllerBinds(controller);
|
|
controller.SaveBindings();
|
|
}
|
|
|
|
public void StartAutoSearch()
|
|
{
|
|
CancelBind();
|
|
if (!isPairSearching)
|
|
{
|
|
autoSearchLabel.SetActive(true);
|
|
isAutoSearching = true;
|
|
}
|
|
}
|
|
|
|
public void StartPairSearch()
|
|
{
|
|
CancelBind();
|
|
if (!isAutoSearching)
|
|
{
|
|
pairSearchLabel.SetActive(true);
|
|
pairSearchCancelBt.SetActive(true);
|
|
isPairSearching = true;
|
|
}
|
|
}
|
|
|
|
public void CancelPairSearch()
|
|
{
|
|
CancelBind();
|
|
if (isPairSearching)
|
|
{
|
|
pairSearchLabel.SetActive(false);
|
|
pairSearchCancelBt.SetActive(false);
|
|
isPairSearching = false;
|
|
pairingLabel.text = "Joy-Con Selected\nPairing was cancelled.";
|
|
}
|
|
}
|
|
|
|
public void SearchAndConnectControllers()
|
|
{
|
|
int connected = PlayerInput.RefreshInputControllers();
|
|
numConnectedLabel.text = "Connected: " + connected;
|
|
currentControllerLabel.text = "Current Controller: " + PlayerInput.GetInputController(1).GetDeviceName();
|
|
PopulateControllersDropdown();
|
|
}
|
|
|
|
public void PopulateStylesDropdown()
|
|
{
|
|
List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
|
|
|
|
var enumNames = Enum.GetNames(typeof(InputController.ControlStyles)).ToList();
|
|
|
|
stylesDropdown.ClearOptions();
|
|
stylesDropdown.AddOptions(enumNames);
|
|
stylesDropdown.SetValueWithoutNotify((int)PlayerInput.CurrentControlStyle);
|
|
}
|
|
|
|
public void PopulateControllersDropdown()
|
|
{
|
|
List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
|
|
var vals = PlayerInput.GetInputControllers();
|
|
for (int i = 0; i < vals.Count; i++)
|
|
{
|
|
TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
|
|
optionData.text = vals[i].GetDeviceName();
|
|
dropDownData.Add(optionData);
|
|
}
|
|
controllersDropdown.ClearOptions();
|
|
controllersDropdown.AddOptions(dropDownData);
|
|
controllersDropdown.SetValueWithoutNotify(PlayerInput.GetInputControllerId(1));
|
|
}
|
|
|
|
public void ChangeControlStyle()
|
|
{
|
|
CancelBind();
|
|
PlayerInput.CurrentControlStyle = (InputController.ControlStyles)stylesDropdown.value;
|
|
}
|
|
|
|
public void UpdateControlStyleMapping()
|
|
{
|
|
switch (PlayerInput.CurrentControlStyle)
|
|
{
|
|
case InputController.ControlStyles.Touch:
|
|
PadBindingsMenus.ForEach(x => x.SetActive(false));
|
|
BatonBindingsMenus.ForEach(x => x.SetActive(false));
|
|
TouchBindingsMenus.ForEach(x => x.SetActive(true));
|
|
break;
|
|
case InputController.ControlStyles.Baton:
|
|
PadBindingsMenus.ForEach(x => x.SetActive(false));
|
|
BatonBindingsMenus.ForEach(x => x.SetActive(true));
|
|
TouchBindingsMenus.ForEach(x => x.SetActive(false));
|
|
break;
|
|
default:
|
|
PadBindingsMenus.ForEach(x => x.SetActive(true));
|
|
BatonBindingsMenus.ForEach(x => x.SetActive(false));
|
|
TouchBindingsMenus.ForEach(x => x.SetActive(false));
|
|
break;
|
|
}
|
|
|
|
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch)
|
|
{
|
|
cursorSensitivitySlider.gameObject.SetActive(true);
|
|
}
|
|
else
|
|
{
|
|
cursorSensitivitySlider.gameObject.SetActive(false);
|
|
}
|
|
}
|
|
|
|
public void ShowControllerBinds(InputController controller)
|
|
{
|
|
string[] buttons = controller.GetButtonNames();
|
|
List<TMP_Text> bindsTxt;
|
|
int[] binds;
|
|
InputController.ControlBindings ctrlBinds = controller.GetCurrentBindings();
|
|
|
|
switch (PlayerInput.CurrentControlStyle)
|
|
{
|
|
case InputController.ControlStyles.Touch:
|
|
bindsTxt = TouchBindingsTxt;
|
|
binds = ctrlBinds.Touch;
|
|
break;
|
|
case InputController.ControlStyles.Baton:
|
|
bindsTxt = BatonBindingsTxt;
|
|
binds = ctrlBinds.Baton;
|
|
break;
|
|
default:
|
|
bindsTxt = PadBindingsTxt;
|
|
binds = ctrlBinds.Pad;
|
|
break;
|
|
}
|
|
|
|
//show binds
|
|
int ac = 0;
|
|
foreach (int i in binds)
|
|
{
|
|
if (ac >= bindsTxt.Count) break;
|
|
if (bindsTxt[ac] == null)
|
|
{
|
|
ac++;
|
|
continue;
|
|
}
|
|
|
|
if (i == -1)
|
|
{
|
|
bindsTxt[ac].text = "NOT BOUND";
|
|
}
|
|
else if (buttons[i] == null)
|
|
{
|
|
bindsTxt[ac].text = "UNKNOWN";
|
|
}
|
|
else
|
|
{
|
|
bindsTxt[ac].text = buttons[i];
|
|
}
|
|
ac++;
|
|
}
|
|
|
|
cursorSensitivitySlider.value = ctrlBinds.PointerSensitivity;
|
|
}
|
|
|
|
public void ShowControllerIcon(InputController controller)
|
|
{
|
|
string name = controller.GetDeviceName();
|
|
|
|
//show icon
|
|
foreach (var icon in controllerIcons)
|
|
{
|
|
if (icon.name == name)
|
|
{
|
|
icon.SetActive(true);
|
|
}
|
|
else
|
|
{
|
|
icon.SetActive(false);
|
|
}
|
|
}
|
|
|
|
//setup material
|
|
controller.SetMaterialProperties(controllerMat);
|
|
}
|
|
|
|
public void SetCursorSensitivity()
|
|
{
|
|
var currentController = PlayerInput.GetInputController(1);
|
|
InputController.ControlBindings binds = currentController.GetCurrentBindings();
|
|
binds.PointerSensitivity = cursorSensitivitySlider.value;
|
|
currentController.SetCurrentBindings(binds);
|
|
}
|
|
|
|
public override void OnOpenTab()
|
|
{
|
|
CancelBind();
|
|
}
|
|
|
|
public override void OnCloseTab()
|
|
{
|
|
CancelBind();
|
|
}
|
|
}
|
|
} |