mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-11 20:25:11 +00:00
19973638a2
* basic setup+inputs
this is gonna be so annoying to optimize
i am SO overwhelmed with the options that i have
object pooling, disabling the monkeys, literally just placing them manually... idk.
* custom monkeys + more setup stuff
it's all coming together .
* a few tweaks
committing to update the spritesheet
* hi ev
* player stuff
* player anims
* particles
* more of prefab
* upscale for this sheet
* prefab more
* oops
* anims n stuff
* assign the stuff, a little bit of rotation
* better sheet
* balloon sheet
* particles
* Revert "particles"
This reverts commit fe4d589731a3ceacc7d80b7fde520f87b1c6e745.
* Revert "Revert "particles""
This reverts commit ce117b280d4bd7400bd40260f4d858f2d5fba9e3.
* fixed the watch outline + pink monkey prefab variant
the bccad really is a life saver
* anims for monkeys
* convert to dictionary
yippee for dictionaries
* better camera
* click animations are all done
* custom monkeys are actually good now :)
* prefab adjustments
* oopps2
* tweaked particles
* inactive monkeys/custom monkeys + prefab fixes
they should work perfectly now, and the prefab should also need no further adjustment
hopefully...
* many animations
* click fixes
* the prefab needed One more adjustment
* oops again
hopefully the shadow is good now
* sheet adjustment
* all yellow anims done
* progress.
starting on the monkeys appear block rn, and then i'll work on the monkey spawning logic. honestly should be pretty easy (and i DON'T think this will be something i look back on as if i was crazy 😄 )
* open / close hole
* monkey spawning working better
* pink monkey anims
* clean slate
* gonna test something
* proper camera
* Camera movements done
* pink monkey sounds and a small bug fix
* clock arrow now moves
* gettin ready to spawn el monkeys
* monkeys should spawn now ig
* bug fixes
* oops
* monkeys appear added
* more fixes yahoo
* shadow tweak
* bug fixes
* zoom out beginnings
* hour more smooth
* smooth minute too
* it now zooms out lol
* middle monkey
* oopsie doopsie
* hot air balloon
* oops
* anim
* disappear fix
* ticks on input now
* prepare earlier
* tiny tweak
* oops again
* fixed the input bug
* holes
* middle monkey anims
* fixed layering
* zoom out tweaks and shadow movement
* camera tweak
* tweaks
* quad
* camera tweak
* quart
* inspcetor
* shadow correct
* Okay
* zoom out seperation
* instant
* balloon movement
* balloon fixed
* fixed particle
* icon
* fixed beataction parameters
* monkey watch camera refactor
run sourcegen
---------
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
53 lines
1.3 KiB
Text
53 lines
1.3 KiB
Text
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!74 &7400000
|
|
AnimationClip:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: PinkIdle
|
|
serializedVersion: 6
|
|
m_Legacy: 0
|
|
m_Compressed: 0
|
|
m_UseHighQualityCurve: 1
|
|
m_RotationCurves: []
|
|
m_CompressedRotationCurves: []
|
|
m_EulerCurves: []
|
|
m_PositionCurves: []
|
|
m_ScaleCurves: []
|
|
m_FloatCurves: []
|
|
m_PPtrCurves: []
|
|
m_SampleRate: 60
|
|
m_WrapMode: 0
|
|
m_Bounds:
|
|
m_Center: {x: 0, y: 0, z: 0}
|
|
m_Extent: {x: 0, y: 0, z: 0}
|
|
m_ClipBindingConstant:
|
|
genericBindings: []
|
|
pptrCurveMapping: []
|
|
m_AnimationClipSettings:
|
|
serializedVersion: 2
|
|
m_AdditiveReferencePoseClip: {fileID: 0}
|
|
m_AdditiveReferencePoseTime: 0
|
|
m_StartTime: 0
|
|
m_StopTime: 1
|
|
m_OrientationOffsetY: 0
|
|
m_Level: 0
|
|
m_CycleOffset: 0
|
|
m_HasAdditiveReferencePose: 0
|
|
m_LoopTime: 0
|
|
m_LoopBlend: 0
|
|
m_LoopBlendOrientation: 0
|
|
m_LoopBlendPositionY: 0
|
|
m_LoopBlendPositionXZ: 0
|
|
m_KeepOriginalOrientation: 0
|
|
m_KeepOriginalPositionY: 1
|
|
m_KeepOriginalPositionXZ: 0
|
|
m_HeightFromFeet: 0
|
|
m_Mirror: 0
|
|
m_EditorCurves: []
|
|
m_EulerEditorCurves: []
|
|
m_HasGenericRootTransform: 0
|
|
m_HasMotionFloatCurves: 0
|
|
m_Events: []
|