mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 22:25:07 +00:00
d32f5591d2
* BurstLinq make BGM resync when changing pitch (to test) * autoswing some game implementations, most games already work fine * more game tweaks * 16th note swing more game fixes make pitch change resync optional in the API * suppress some common warnings * Update Credits.txt
127 lines
4.2 KiB
C#
127 lines
4.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using NaughtyBezierCurves;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_BlueBear
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{
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public class Treat : SuperCurveObject
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{
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const float barelyDistX = 1.5f;
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const float barelyDistY = -6f;
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const float barelyHeight = 4f;
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const float rotSpeed = 280f;
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public bool isCake;
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public double startBeat;
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[NonSerialized] public bool hold = false;
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[NonSerialized] public bool shouldOpen = true;
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double flyBeats;
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private Path path;
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private BlueBear game;
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private void Awake()
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{
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game = BlueBear.instance;
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}
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private void Start()
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{
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flyBeats = isCake ? 3f : 2f;
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Path pathToCopy = isCake ? game.GetPath("Cake") : game.GetPath("Donut");
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path = new();
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path.positions = new PathPos[2];
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path.positions[0].pos = pathToCopy.positions[0].pos;
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path.positions[0].duration = pathToCopy.positions[0].duration;
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path.positions[0].height = pathToCopy.positions[0].height;
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path.positions[1].pos = pathToCopy.positions[1].pos;
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game.ScheduleInput(startBeat, flyBeats, isCake ? BlueBear.InputAction_Left : BlueBear.InputAction_Right, Just, Out, Out);
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startBeat = Conductor.instance.GetUnSwungBeat(startBeat);
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Update();
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}
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private void OnDestroy()
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{
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if (shouldOpen) game.shouldOpenMouthCount--;
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}
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private void Update()
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{
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var cond = Conductor.instance;
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transform.localPosition = GetPathPositionFromBeat(path, cond.unswungSongPositionInBeatsAsDouble, startBeat);
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float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
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if (flyPos > 2f)
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{
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Destroy(gameObject);
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return;
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}
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float rot = isCake ? rotSpeed : -rotSpeed;
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transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime / cond.pitchedSecPerBeat));
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}
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void EatFood()
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{
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if (isCake)
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{
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SoundByte.PlayOneShotGame("blueBear/chompCake");
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}
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else
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{
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SoundByte.PlayOneShotGame("blueBear/chompDonut");
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}
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game.Bite(Conductor.instance.unswungSongPositionInBeatsAsDouble, isCake, hold);
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game.EatTreat();
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SpawnCrumbs();
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Destroy(gameObject);
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}
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private void Just(PlayerActionEvent caller, float state)
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{
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if (state >= 1f || state <= -1f)
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{
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SoundByte.PlayOneShot("miss");
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if (isCake)
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{
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game.headAndBodyAnim.DoScaledAnimationAsync("BiteL", 0, 0);
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}
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else
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{
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game.headAndBodyAnim.DoScaledAnimationAsync("BiteR", 0, 0);
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}
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path.positions[0].pos = transform.localPosition;
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path.positions[0].height = barelyHeight;
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path.positions[0].duration = 1;
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path.positions[1].pos = new Vector3(path.positions[0].pos.x + (isCake ? -barelyDistX : barelyDistX), path.positions[0].pos.y + barelyDistY);
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startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
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Update();
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return;
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}
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EatFood();
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}
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private void Out(PlayerActionEvent caller) { }
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void SpawnCrumbs()
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{
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var crumbsGO = GameObject.Instantiate(game.crumbsBase, game.crumbsHolder);
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crumbsGO.SetActive(true);
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crumbsGO.transform.position = transform.position;
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var ps = crumbsGO.GetComponent<ParticleSystem>();
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var main = ps.main;
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var newGradient = new ParticleSystem.MinMaxGradient(isCake ? game.cakeGradient : game.donutGradient);
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newGradient.mode = ParticleSystemGradientMode.RandomColor;
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main.startColor = newGradient;
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ps.PlayScaledAsync(1);
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}
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}
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}
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