HeavenStudioPlus/Assets/Scripts/Games/ForkLifter/ForkLifter.cs

68 lines
No EOL
2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.ForkLifter
{
public class ForkLifter : MonoBehaviour
{
public static ForkLifter instance;
GameManager GameManager;
public List<GameManager.Event> allPlayerActions = new List<GameManager.Event>();
[Header("Objects")]
public Animator handAnim;
public GameObject flickedObject;
public SpriteRenderer peaPreview;
public Sprite[] peaSprites;
public Sprite[] peaHitSprites;
private void Awake()
{
instance = this;
}
private void Start()
{
GameManager = GameManager.instance;
allPlayerActions = GameManager.Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare" && c.eventName != "end");
/*List<Event> temp = new List<Event>();
for (int i = 0; i < allPlayerActions.Count; i++)
{
if (i - 1 > 0)
{
if (Mathp.IsWithin(allPlayerActions[i - 1].spawnTime, allPlayerActions[i].spawnTime - 1f, allPlayerActions[i].spawnTime))
{
// do nothing lul
continue;
}
}
Event e = (Event)allPlayerActions[i].Clone();
e.spawnTime = allPlayerActions[i].spawnTime - 1;
e.eventName = "prepare";
temp.Add(e);
}
string s = JsonConvert.SerializeObject(temp);
print(s);*/
}
public void Flick(float beat, int type)
{
Jukebox.PlayOneShot("flick");
handAnim.Play("Hand_Flick", 0, 0);
GameObject fo = Instantiate(flickedObject);
fo.GetComponent<Pea>().startBeat = beat;
fo.GetComponent<Pea>().type = type;
fo.SetActive(true);
}
}
}