mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
97 lines
No EOL
2.3 KiB
C#
97 lines
No EOL
2.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Starpelly;
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using Newtonsoft.Json;
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namespace RhythmHeavenMania
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{
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public class GameManager : MonoBehaviour
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{
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public static GameManager instance;
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public List<Event> Events = new List<Event>();
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public int currentEvent;
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public TextAsset txt;
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public float startOffset;
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[Serializable]
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public class Event : ICloneable
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{
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public float spawnTime;
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public string eventName;
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public object Clone()
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{
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return this.MemberwiseClone();
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}
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}
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private void Awake()
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{
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instance = this;
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}
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private void Start()
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{
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SortEventsList();
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string json = txt.text;
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Events = JsonConvert.DeserializeObject<List<Event>>(json);
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SortEventsList();
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StartCoroutine(Begin());
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GlobalGameManager.Init();
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}
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private IEnumerator Begin()
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{
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yield return new WaitForSeconds(startOffset);
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Conductor.instance.musicSource.Play();
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}
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private void Update()
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{
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if (Events.Count < 1)
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return;
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List<float> floats = Events.Select(c => c.spawnTime).ToList();
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if (currentEvent < Events.Count && currentEvent >= 0)
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{
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if (Conductor.instance.songPositionInBeats >= floats[currentEvent])
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{
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currentEvent++;
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}
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}
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}
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public void SortEventsList()
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{
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Events.Sort((x, y) => x.spawnTime.CompareTo(y.spawnTime));
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}
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public void SetCurrentEventToClosest()
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{
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if (Events.Count > 0)
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{
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List<float> floats = Events.Select(c => c.spawnTime).ToList();
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currentEvent = floats.IndexOf(Mathp.GetClosestInList(floats, Conductor.instance.songPositionInBeats));
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}
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}
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private void OnGUI()
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{
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// GUI.Box(new Rect(0, 0, 300, 50), $"SongPosInBeats: {Conductor.instance.songPositionInBeats}");
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}
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}
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} |