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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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30a275da8b
* add entity to collapse function, start on new animation thingy im gonna use fork lifter to demonstrate DoScaledAnimationFromBeatAsync() cuz it uses animations to cue the peas also i fixed that months old bug where the fork lifter sfx wasn't playing correctly :/ * animation from beat functional, octo machine converted this looks fantastic i can't wait to implement this into more things * better anim function this is more efficient AND it'll produce more consistent results when starting an animation between tempo changes :D (it no longer iterates through a list twice) |
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AmplifyColor | ||
Editor | ||
GUIWindows | ||
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PostProcessingOutlines | ||
Resources | ||
Scenes | ||
Scripts | ||
Shaders | ||
Tests | ||
TextMesh Pro | ||
.DS_Store | ||
AmplifyColor.meta | ||
Editor.meta | ||
GUIWindows.meta | ||
icon.png | ||
icon.png.meta | ||
Materials.meta | ||
New Lighting Settings.lighting | ||
New Lighting Settings.lighting.meta | ||
Plugins.meta | ||
PostProcessingOutlines.meta | ||
Resources.meta | ||
Scenes.meta | ||
Scripts.meta | ||
Shaders.meta | ||
StreamingAssets.meta | ||
Tests.meta | ||
TextMesh Pro.meta |