mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 06:05:10 +00:00
a5613f7fa8
* ready to pr i think Fixed Alphabetical Sorting. Fixed Chronological Sorting by adding a sorting value to every minigame. Added Sort By Usage. * i accidentally removed a bunch of work from yall oops this should fix that i think
503 lines
No EOL
18 KiB
C#
503 lines
No EOL
18 KiB
C#
using NaughtyBezierCurves;
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio.Games.Loaders
|
|
{
|
|
using static Minigames;
|
|
public static class MobTrickLoader
|
|
{
|
|
public static Minigame AddGame(EventCaller eventCaller)
|
|
{
|
|
return new Minigame("trickClass", "Trick on the Class", "ecede4", false, false, new List<GameAction>()
|
|
{
|
|
new GameAction("bop", "Bop")
|
|
{
|
|
function = delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
|
|
resizable = true,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("bop", true, "Bop", "Toggle if the girl and boy should bop for the duration of this event."),
|
|
new Param("autoBop", false, "Bop (Auto)", "Toggle if the girl and boy should automatically bop until another Bop event is reached.")
|
|
}
|
|
},
|
|
new GameAction("toss", "Toss Object")
|
|
{
|
|
preFunction = delegate
|
|
{
|
|
EventCaller ec = eventCaller;
|
|
var e = ec.currentEntity;
|
|
TrickClass.PreTossObject(ec.gameManager, e.beat, (int)e["obj"], e["nx"]);
|
|
},
|
|
defaultLength = 2,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("obj", TrickClass.TrickObjTypeEditor.PaperBall, "Object", "Choose the object that the girl should throw.", new List<Param.CollapseParam>()
|
|
{
|
|
new Param.CollapseParam((x, _) => (int)x == (int)TrickClass.TrickObjTypeEditor.Phone, new string[] { "nx" }),
|
|
}),
|
|
new Param("nx", false, "Switch", "Toggle if the phone should be replaced with a Nintendo Switch."),
|
|
}
|
|
},
|
|
new GameAction("plane", "Plane")
|
|
{
|
|
preFunction = delegate
|
|
{
|
|
EventCaller ec = eventCaller;
|
|
var e = ec.currentEntity;
|
|
TrickClass.PreTossObject(ec.gameManager, e.beat, (int)TrickClass.TrickObjType.Plane);
|
|
},
|
|
defaultLength = 3,
|
|
},
|
|
new GameAction("blast", "Optic Blast")
|
|
{
|
|
preFunction = delegate
|
|
{
|
|
TrickClass.PreBlast(eventCaller.currentEntity.beat);
|
|
},
|
|
defaultLength = 4,
|
|
},
|
|
new GameAction("chair", "Chair")
|
|
{
|
|
preFunction = delegate
|
|
{
|
|
EventCaller ec = eventCaller;
|
|
var e = ec.currentEntity;
|
|
TrickClass.PreTossObject(ec.gameManager, e.beat, (int)TrickClass.TrickObjType.Chair);
|
|
},
|
|
defaultLength = 2,
|
|
hidden = true,
|
|
},
|
|
new GameAction("phone", "Phone")
|
|
{
|
|
preFunction = delegate
|
|
{
|
|
EventCaller ec = eventCaller;
|
|
var e = ec.currentEntity;
|
|
TrickClass.PreTossObject(ec.gameManager, e.beat, (int)TrickClass.TrickObjType.Phone, eventCaller.currentEntity["nx"]);
|
|
},
|
|
defaultLength = 2,
|
|
hidden = true,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("nx", false, "Switch", "Replace the phone with a Switch"),
|
|
}
|
|
},
|
|
new GameAction("shock", "Lightning Bolt")
|
|
{
|
|
preFunction = delegate
|
|
{
|
|
EventCaller ec = eventCaller;
|
|
var e = ec.currentEntity;
|
|
TrickClass.PreTossObject(ec.gameManager, e.beat, (int)TrickClass.TrickObjType.Shock);
|
|
},
|
|
defaultLength = 2,
|
|
hidden = true,
|
|
},
|
|
},
|
|
new List<string>() { "mob", "normal" },
|
|
"mobtrick", "en",
|
|
new List<string>() { },
|
|
chronologicalSortKey: 20170124 // source: this sketchy site https://rhythm-heaven-fever.appstor.io/ it was the only mention of it online that had a date attached
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace HeavenStudio.Games
|
|
{
|
|
/**
|
|
mob_Trick
|
|
**/
|
|
|
|
using Scripts_TrickClass;
|
|
public class TrickClass : Minigame
|
|
{
|
|
public enum TrickObjTypeEditor : int
|
|
{
|
|
PaperBall,
|
|
Chair,
|
|
Lightning,
|
|
Phone,
|
|
}
|
|
public enum TrickObjType : int
|
|
{
|
|
Ball,
|
|
Chair,
|
|
Shock,
|
|
Phone,
|
|
Plane,
|
|
Blast
|
|
}
|
|
public struct QueuedObject
|
|
{
|
|
public double beat;
|
|
public int type;
|
|
public bool variant;
|
|
}
|
|
|
|
public static List<QueuedObject> queuedInputs = new List<QueuedObject>();
|
|
|
|
[Header("Objects")]
|
|
public Animator playerAnim;
|
|
public Animator girlAnim;
|
|
public Animator warnAnim;
|
|
|
|
[Header("References")]
|
|
public GameObject[] objPrefab;
|
|
public GameObject[] objPrefabVariant;
|
|
public string[] objWarnAnim;
|
|
public string[] objWarnAnimVariant;
|
|
public string[] objThrowAnim;
|
|
public Transform objHolder;
|
|
|
|
[Header("Curves")]
|
|
public BezierCurve3D ballTossCurve;
|
|
public BezierCurve3D ballMissCurve;
|
|
public BezierCurve3D planeTossCurve;
|
|
public BezierCurve3D planeMissCurve;
|
|
public BezierCurve3D shockTossCurve;
|
|
|
|
public static TrickClass instance;
|
|
public GameEvent bop = new GameEvent();
|
|
bool goBop = true;
|
|
|
|
public double playerCanDodge = double.MinValue;
|
|
double playerBopStart = double.MinValue;
|
|
double girlBopStart = double.MinValue;
|
|
bool showBubble = true;
|
|
bool playerReady, girlBopEnable;
|
|
|
|
public static PlayerInput.InputAction InputAction_TouchPressing =
|
|
new("PcoTrickTouching", new int[] { IAEmptyCat, IAPressingCat, IAEmptyCat },
|
|
IA_Empty, IA_TouchBasicPressing, IA_Empty);
|
|
|
|
void OnDestroy()
|
|
{
|
|
queuedInputs.Clear();
|
|
foreach (var evt in scheduledInputs)
|
|
{
|
|
evt.Disable();
|
|
}
|
|
}
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
SetupBopRegion("trickClass", "bop", "autoBop");
|
|
girlBopEnable = true;
|
|
}
|
|
|
|
public override void OnBeatPulse(double beat)
|
|
{
|
|
var cond = Conductor.instance;
|
|
if (!BeatIsInBopRegion(beat)) return;
|
|
if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart)
|
|
playerAnim.DoScaledAnimationAsync("Bop");
|
|
|
|
if (cond.songPositionInBeatsAsDouble > girlBopStart && girlBopEnable)
|
|
girlAnim.DoScaledAnimationAsync("Bop");
|
|
}
|
|
|
|
public override void OnPlay(double beat)
|
|
{
|
|
queuedInputs.Clear();
|
|
}
|
|
|
|
public override void OnGameSwitch(double beat)
|
|
{
|
|
if (!Conductor.instance.isPlaying) return;
|
|
if (queuedInputs.Count > 0)
|
|
{
|
|
foreach (var input in queuedInputs)
|
|
{
|
|
if (input.type is (int)TrickObjType.Blast)
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(input.beat, delegate
|
|
{
|
|
instance.DoBlast(input.beat);
|
|
})
|
|
});
|
|
}
|
|
else
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(input.beat - 1f, delegate
|
|
{
|
|
warnAnim.Play(input.variant ? objWarnAnimVariant[input.type] : objWarnAnim[input.type], 0, 0);
|
|
}),
|
|
new BeatAction.Action(input.beat, delegate
|
|
{
|
|
warnAnim.Play("NoPose", 0, 0);
|
|
TossObject(input.beat, input.type, input.variant);
|
|
})
|
|
});
|
|
}
|
|
}
|
|
}
|
|
queuedInputs.Clear();
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (PlayerInput.GetIsAction(InputAction_TouchPressing) && (!playerReady) && (playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble))
|
|
{
|
|
playerAnim.DoScaledAnimationAsync("Prepare");
|
|
playerReady = true;
|
|
}
|
|
if ((!PlayerInput.GetIsAction(InputAction_TouchPressing)) && playerReady && (playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble))
|
|
{
|
|
playerAnim.DoScaledAnimationAsync("UnPrepare");
|
|
playerReady = false;
|
|
}
|
|
|
|
if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress) && (playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble))
|
|
{
|
|
PlayerDodge(true);
|
|
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.6f;
|
|
}
|
|
}
|
|
|
|
public void Bop(double beat, float length, bool shouldBop, bool autoBop)
|
|
{
|
|
var cond = Conductor.instance;
|
|
goBop = autoBop;
|
|
if (shouldBop)
|
|
{
|
|
for (int i = 0; i < length; i++)
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + i, delegate
|
|
{
|
|
if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart)
|
|
playerAnim.DoScaledAnimationAsync("Bop");
|
|
|
|
if (cond.songPositionInBeatsAsDouble > girlBopStart)
|
|
girlAnim.DoScaledAnimationAsync("Bop");
|
|
})
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
public void BubbleToggle()
|
|
{
|
|
instance.showBubble = !instance.showBubble;
|
|
}
|
|
|
|
public static void PreTossObject(GameManager gm, double beat, int type, bool variant = false)
|
|
{
|
|
if (gm.currentGame == "trickClass" && gm.minigameObj.TryGetComponent(out TrickClass tc))
|
|
{
|
|
BeatAction.New(tc, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat - 1, delegate
|
|
{
|
|
if (tc.showBubble == true)
|
|
{
|
|
tc.warnAnim.Play(variant ? tc.objWarnAnimVariant[type] : tc.objWarnAnim[type], 0, 0);
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
tc.warnAnim.Play("NoPose", 0, 0);
|
|
tc.TossObject(beat, type, variant);
|
|
})
|
|
});
|
|
}
|
|
else
|
|
{
|
|
queuedInputs.Add(new QueuedObject
|
|
{
|
|
beat = beat,
|
|
type = type,
|
|
variant = variant
|
|
});
|
|
}
|
|
switch (type)
|
|
{
|
|
case (int)TrickObjType.Plane:
|
|
PlaySoundSequence("trickClass", "planeThrow", beat);
|
|
break;
|
|
case (int)TrickObjType.Chair:
|
|
PlaySoundSequence("trickClass", "chairThrow", beat);
|
|
break;
|
|
case (int)TrickObjType.Shock:
|
|
PlaySoundSequence("trickClass", "shockThrow", beat);
|
|
break;
|
|
case (int)TrickObjType.Phone:
|
|
PlaySoundSequence("trickClass", "phoneThrow", beat);
|
|
break;
|
|
default:
|
|
PlaySoundSequence("trickClass", "ballThrow", beat);
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void TossObject(double beat, int type, bool variant = false)
|
|
{
|
|
SpawnObject(beat, type, variant);
|
|
|
|
girlAnim.DoScaledAnimationAsync(objThrowAnim[type]);
|
|
girlBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
|
|
}
|
|
|
|
public void SpawnObject(double beat, int type, bool variant = false)
|
|
{
|
|
GameObject objectToSpawn;
|
|
BezierCurve3D curve;
|
|
switch (type)
|
|
{
|
|
case (int)TrickObjType.Plane:
|
|
curve = planeTossCurve;
|
|
break;
|
|
case (int)TrickObjType.Shock:
|
|
curve = shockTossCurve;
|
|
break;
|
|
default:
|
|
curve = ballTossCurve;
|
|
break;
|
|
}
|
|
objectToSpawn = variant ? objPrefabVariant[type] : objPrefab[type];
|
|
var mobj = Instantiate(objectToSpawn, objHolder);
|
|
var thinker = mobj.GetComponent<MobTrickObj>();
|
|
|
|
thinker.startBeat = beat;
|
|
thinker.curve = curve;
|
|
// thinker.type = type;
|
|
|
|
mobj.SetActive(true);
|
|
}
|
|
|
|
public static void PreBlast(double beat)
|
|
{
|
|
PlaySoundSequence("trickClass", "girlCharge", beat);
|
|
if (GameManager.instance.currentGame == "trickClass")
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
instance.DoBlast(beat);
|
|
})
|
|
});
|
|
}
|
|
else
|
|
{
|
|
queuedInputs.Add(new QueuedObject
|
|
{
|
|
beat = beat,
|
|
type = (int)TrickObjType.Blast,
|
|
variant = false
|
|
});
|
|
}
|
|
}
|
|
|
|
public void DoBlast(double beat)
|
|
{
|
|
ScheduleInput(beat, 2, InputAction_FlickPress, BlastJustOrNg, BlastMiss, Through, CanDodge);
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
girlBopEnable = false;
|
|
girlAnim.DoScaledAnimationAsync("Charge0");
|
|
}),
|
|
new BeatAction.Action(beat + 0.75, delegate
|
|
{
|
|
girlAnim.DoScaledAnimationAsync("Charge1");
|
|
}),
|
|
new BeatAction.Action(beat + 1.5, delegate
|
|
{
|
|
girlAnim.DoScaledAnimationAsync("Charge1");
|
|
}),
|
|
new BeatAction.Action(beat + 4, delegate
|
|
{
|
|
girlBopEnable = true;
|
|
}),
|
|
});
|
|
}
|
|
|
|
public bool CanDodge()
|
|
{
|
|
return playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble;
|
|
}
|
|
|
|
public void BlastJustOrNg(PlayerActionEvent caller, float state)
|
|
{
|
|
if (state <= -1f || state >= 1f)
|
|
{
|
|
SoundByte.PlayOneShotGame("trickClass/shock_impact");
|
|
girlAnim.DoScaledAnimationAsync("BlastNg", 0.5f);
|
|
PlayerDodgeNg(true);
|
|
return;
|
|
}
|
|
girlAnim.DoScaledAnimationAsync("BlastDodged", 0.5f);
|
|
if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return;
|
|
|
|
SoundByte.PlayOneShotGame("trickClass/blast_dodge");
|
|
playerAnim.DoScaledAnimationAsync("DodgeBlast0", 1f);
|
|
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 1.25;
|
|
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 1;
|
|
playerReady = false;
|
|
|
|
SoundByte.PlayOneShotGame("trickClass/blast_dodge_return", caller.startBeat + caller.timer + 1f);
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate
|
|
{
|
|
playerAnim.DoScaledAnimationAsync("DodgeBlast1", 1f);
|
|
}),
|
|
});
|
|
}
|
|
|
|
public void BlastMiss(PlayerActionEvent caller)
|
|
{
|
|
girlAnim.DoScaledAnimationAsync("BlastNg", 0.5f);
|
|
|
|
SoundByte.PlayOneShotGame("trickClass/blast_miss");
|
|
|
|
playerAnim.DoScaledAnimationAsync("ThroughBlast");
|
|
playerReady = false;
|
|
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 1.5f;
|
|
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.5f;
|
|
}
|
|
|
|
public void Through(PlayerActionEvent caller) { }
|
|
|
|
public void PlayerDodge(bool slow = false, bool type = false)
|
|
{
|
|
if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return;
|
|
|
|
//anim
|
|
SoundByte.PlayOneShotGame("trickClass/player_dodge");
|
|
playerAnim.DoScaledAnimationAsync(type ? "DodgeAlt" : "Dodge", slow ? 0.6f : 1f);
|
|
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
|
|
playerReady = false;
|
|
}
|
|
|
|
public void PlayerDodgeNg(bool shock = false)
|
|
{
|
|
playerAnim.DoScaledAnimationAsync(shock ? "DodgeNgShock" : "DodgeNg");
|
|
playerReady = false;
|
|
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
|
|
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;
|
|
}
|
|
|
|
public void PlayerThrough(bool shock = false)
|
|
{
|
|
playerAnim.DoScaledAnimationAsync(shock ? "ThroughShock" : "Through");
|
|
playerReady = false;
|
|
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
|
|
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;
|
|
}
|
|
}
|
|
} |