mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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1c8e18ff58
the stuff
286 lines
No EOL
11 KiB
C#
286 lines
No EOL
11 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_ChargingChicken
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{
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public class Island : MonoBehaviour
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{
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//definitions
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#region Definitions
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[SerializeField] public Animator ChargerAnim;
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[SerializeField] public Animator FakeChickenAnim;
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[SerializeField] public Animator PlatformAnim;
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[SerializeField] public Transform IslandPos;
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[SerializeField] public Transform CollapsedLandmass;
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[SerializeField] public GameObject BigLandmass;
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[SerializeField] public GameObject SmallLandmass;
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[SerializeField] public GameObject FullLandmass;
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[SerializeField] public GameObject Helmet;
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[SerializeField] public GameObject StoneSplashEffect;
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[SerializeField] public ParticleSystem IslandCollapse;
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[SerializeField] public ParticleSystem IslandCollapseNg;
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[SerializeField] public ParticleSystem ChickenSplashEffect;
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[SerializeField] public ParticleSystem GrassL;
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[SerializeField] public ParticleSystem GrassR;
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[NonSerialized]public double journeySave = 0;
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[NonSerialized]public double journeyStart = 0;
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[NonSerialized]public double journeyEnd = 0;
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[NonSerialized]public double journeyBlastOffTime = 0;
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[NonSerialized]public double journeyLength = 0;
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[NonSerialized]public bool isMoving = false;
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[NonSerialized]public double respawnStart = 0;
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[NonSerialized]public double respawnEnd = 0;
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[NonSerialized]public bool isRespawning = false;
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[NonSerialized]public bool stonesExist = false;
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[NonSerialized]public float platformOffsetUnderChicken = -6f;
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[NonSerialized]public Vector3 particleOffset;
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[NonSerialized]public float stonePlatformFallOffset = 0;
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[NonSerialized]public float value1;
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[NonSerialized]public float speed1 = 0f;
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[NonSerialized]public float speed2 = 0f;
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[NonSerialized]public float grassState = 0;
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[NonSerialized]public bool grassFell = false;
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float previousPosition;
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float previousTime;
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[SerializeField] GameObject PlatformBase;
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StonePlatform[] stonePlatformJourney;
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private struct StonePlatform
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{
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public int stoneNumber;
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public GameObject thisPlatform;
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public bool hasFallen;
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}
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#endregion
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//global methods
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#region Global Methods
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private void Update()
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{
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if (isMoving)
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{
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value1 = (Conductor.instance.GetPositionFromBeat(journeyBlastOffTime, journeyLength));
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float newX1 = Util.EasingFunction.EaseOutCubic((float)journeyStart, (float)journeyEnd, value1);
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IslandPos.localPosition = new Vector3(newX1, 0, 0);
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}
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if (value1 >= 1)
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{
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isMoving = false;
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}
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if (respawnStart < Conductor.instance.songPositionInBeatsAsDouble && isRespawning)
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{
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float value2 = (Conductor.instance.GetPositionFromBeat(respawnStart, respawnEnd - respawnStart));
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float newX2 = Util.EasingFunction.Linear((float)journeyStart - (float)journeySave, (float)journeyEnd, 1 - value2);
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IslandPos.localPosition = new Vector3(newX2, 0, 0);
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}
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if (grassState > 0.6 && IslandPos.localPosition.x < -1 && !grassFell)
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{
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GrassR.Play();
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SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_DOSHA", volume: 0.7f);
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grassFell = true;
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}
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if (grassState < -0.6 && IslandPos.localPosition.x < 2 && !grassFell)
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{
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GrassL.Play();
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SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_DOSHA", volume: 0.7f);
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grassFell = true;
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}
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}
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public void LateUpdate()
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{
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if (stonesExist)
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{
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StoneSplashCheck();
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}
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}
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public void Awake()
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{
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previousPosition = IslandPos.localPosition.x;
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previousTime = Time.time;
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}
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public float GetDist()
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{
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float sendDist = 0;
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if (previousPosition != 0) sendDist = -(IslandPos.localPosition.x - previousPosition);
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previousPosition = IslandPos.localPosition.x;
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return sendDist;
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}
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public float GetDT()
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{
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float sendDT = Time.time - previousTime;
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previousTime = Time.time;
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return sendDT;
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}
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#endregion
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//island methods
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#region Island Methods
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public void ChargerArmCountIn(double beat, double lateness)
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{
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BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat - 4, delegate { if (lateness > 3) ChargerAnim.DoScaledAnimationAsync("Prep1", 0.5f); }),
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new BeatAction.Action(beat - 3, delegate { if (lateness > 2) ChargerAnim.DoScaledAnimationAsync("Prep2", 0.5f); }),
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new BeatAction.Action(beat - 2, delegate { if (lateness > 1) ChargerAnim.DoScaledAnimationAsync("Prep3", 0.5f); }),
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new BeatAction.Action(beat - 1, delegate { if (lateness > 0) ChargerAnim.DoScaledAnimationAsync("Prep4", 0.5f); }),
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});
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}
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public void ChargingAnimation()
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{
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ChargerAnim.DoScaledAnimationAsync("Pump", 0.5f);
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}
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public void BlastoffAnimation()
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{
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ChargerAnim.DoScaledAnimationAsync("Idle", 0.5f);
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}
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public void PositionIsland(float state)
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{
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CollapsedLandmass.localPosition = new Vector3(state, 0, 0);
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stonePlatformFallOffset = state;
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}
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public void SetUpCollapse(double collapseTime)
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{
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//collapse island (successful)
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BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(collapseTime, delegate {
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SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_LAND_RESET", volume: 0.7f);
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BigLandmass.SetActive(false);
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SmallLandmass.SetActive(true);
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IslandCollapse.Play();
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grassFell = true;
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IslandPos.localPosition = new Vector3(0, 0, 0);
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CollapsedLandmass.localPosition = new Vector3(0, 0, 0);
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if (stonePlatformJourney != null)
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{
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foreach (var a in stonePlatformJourney)
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{
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var stone = a.thisPlatform;
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stone.transform.localPosition -= new Vector3(stonePlatformFallOffset, 0, 0);
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}
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}
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}),
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});
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}
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public void CollapseUnderPlayer()
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{
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SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_LAND_RESET", volume: 0.7f);
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SmallLandmass.SetActive(false);
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IslandCollapseNg.Play();
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}
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#endregion
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//stone platform methods
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#region Stone Platform Methods
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public void StoneSplashCheck(double offset = 0)
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{
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foreach (var a in stonePlatformJourney)
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{
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if (a.thisPlatform.transform.position.x < platformOffsetUnderChicken + offset && !a.hasFallen)
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{
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var stone = a.thisPlatform;
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var anim = stone.GetComponent<Animator>();
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stonePlatformJourney[a.stoneNumber].hasFallen = true;
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anim.Play("Fall", 0, 0);
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anim.speed = (1f / Conductor.instance.pitchedSecPerBeat) * 0.3f;
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SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_BLOCK_FALL_PITCH150", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-150, 151), false), volume: 0.5f);
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BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.50, delegate { StoneSplash(stone); }),
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});
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break;
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}
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}
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}
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public void StoneSplash(GameObject a)
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{
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if (a.transform.position.x > (-7.5 + platformOffsetUnderChicken))
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{
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SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_BLOCK_FALL_WATER_PITCH400", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-400, 401), false), volume: 0.5f);
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}
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GameObject splash = Instantiate(StoneSplashEffect, a.transform);
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splash.transform.localPosition -= new Vector3(particleOffset.x, particleOffset.y, particleOffset.z);
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splash.GetComponent<ParticleSystem>().Play();
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}
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public void ChickenFall()
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{
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var c = ChickenSplashEffect.transform.localPosition;
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ChickenSplashEffect.transform.localPosition = new Vector3(-IslandPos.localPosition.x + 2.5f, c.y, c.z);
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ChickenSplashEffect.Play();
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}
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//stone platform ported code
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public void SpawnStones(double beat, double length, bool tooLate)
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{
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stonePlatformJourney = new StonePlatform[(int)(length * ChargingChicken.platformsPerBeat)];
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for ( int i = 0; i < length * ChargingChicken.platformsPerBeat; i++ )
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{
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stonePlatformJourney[i].thisPlatform = Instantiate(PlatformBase, transform);
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stonePlatformJourney[i].stoneNumber = i;
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stonePlatformJourney[i].hasFallen = false;
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var a = stonePlatformJourney[i];
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var stone = a.thisPlatform;
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var anim = a.thisPlatform.GetComponent<Animator>();
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stone.SetActive(true);
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particleOffset = new Vector3(stone.transform.localPosition.x, stone.transform.localPosition.y, stone.transform.localPosition.z);
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stone.transform.localPosition = new Vector3((float)(((a.stoneNumber) * ChargingChicken.platformDistanceConstant) - (ChargingChicken.platformDistanceConstant / 2) + stonePlatformFallOffset) + stone.transform.localPosition.x, stone.transform.localPosition.y, 0);
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switch (i % 3)
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{
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case 1: anim.DoScaledAnimation("Plat1", 0.5f, animLayer: 1); break;
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case 2: anim.DoScaledAnimation("Plat2", 0.5f, animLayer: 1); break;
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}
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if (!tooLate)
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{
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anim.DoScaledAnimation("Set", Conductor.instance.songPositionInBeatsAsDouble + ((double)a.stoneNumber / 64), 0.5f, animLayer: 0);
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anim.speed = (1f / Conductor.instance.pitchedSecPerBeat) * 0.5f;
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}
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}
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BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat - length - 1, delegate { stonesExist = true; }),
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});
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}
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#endregion
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}
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} |