mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-09 11:15:07 +00:00
parent
a6dd70553b
commit
1c8e18ff58
2 changed files with 76 additions and 58 deletions
|
@ -391,6 +391,7 @@ namespace HeavenStudio.Games
|
|||
double bubbleSizeChangeStart = 0;
|
||||
double bubbleSizeChangeEnd = 0;
|
||||
bool bubbleSizeChangeGrows = false;
|
||||
float bubbleFinalScale = 1.038702f;
|
||||
|
||||
string yardsTextString = "# yards to the goal.";
|
||||
bool yardsTextIsEditable = false;
|
||||
|
@ -812,34 +813,12 @@ namespace HeavenStudio.Games
|
|||
isInputting = false; //stops the drums
|
||||
}
|
||||
|
||||
//chicken/water movement speed
|
||||
if (nextIsland.isMoving) ChickenAnim.SetScaledAnimationSpeed((nextIsland.speed1 / 60) + 0.2f);
|
||||
float waterFlowSpeed = (nextIsland.speed1 / 5.83f) + ((1f / Conductor.instance.pitchedSecPerBeat) * 0.1f);
|
||||
if ((-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f) < 0)
|
||||
{
|
||||
if (waterFlowSpeed > 0) WaterAnim.speed = waterFlowSpeed;
|
||||
if (!flowForward)
|
||||
{
|
||||
WaterAnim.DoScaledAnimationAsync("Scroll", waterFlowSpeed);
|
||||
flowForward = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f) > 0) WaterAnim.speed = (-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f);
|
||||
if (flowForward)
|
||||
{
|
||||
WaterAnim.DoScaledAnimationAsync("AntiScroll", (-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f));
|
||||
flowForward = false;
|
||||
}
|
||||
}
|
||||
|
||||
//bubble shrinkage
|
||||
if (bubbleSizeChangeStart < Conductor.instance.songPositionInBeatsAsDouble && Conductor.instance.songPositionInBeatsAsDouble <= bubbleSizeChangeEnd)
|
||||
{
|
||||
float value = (Conductor.instance.GetPositionFromBeat(bubbleSizeChangeStart, bubbleSizeChangeEnd - bubbleSizeChangeStart));
|
||||
float newScale = Util.EasingFunction.Linear(1.038702f, 0, value);
|
||||
countBubble.transform.localScale = bubbleSizeChangeGrows ? new Vector3(1.038702f - newScale, 1.038702f - newScale, 1) : new Vector3(newScale, newScale, 1);
|
||||
float newScale = Util.EasingFunction.Linear(bubbleFinalScale, 0, value);
|
||||
countBubble.transform.localScale = bubbleSizeChangeGrows ? new Vector3(bubbleFinalScale - newScale, bubbleFinalScale - newScale, 1) : new Vector3(newScale, newScale, 1);
|
||||
if (bubbleSizeChangeGrows) //refresh the text to remove mipmapping
|
||||
{
|
||||
bubbleText.text = "";
|
||||
|
@ -896,8 +875,13 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void LateUpdate()
|
||||
{
|
||||
float islandDistance = nextIsland.GetDist();
|
||||
float islandDT = nextIsland.GetDT();
|
||||
|
||||
float islandVelocity = islandDistance / islandDT;
|
||||
|
||||
//parallax movement
|
||||
float parallaxSpeed = nextIsland.speed1 / 20000;
|
||||
float parallaxSpeed = islandDistance / 70;
|
||||
Stars.localPosition -= new Vector3((parallaxSpeed * 0.3f), 0, 0);
|
||||
if (Stars.localPosition.x < -48) Stars.localPosition += new Vector3(32, 0, 0);
|
||||
|
||||
|
@ -912,6 +896,30 @@ namespace HeavenStudio.Games
|
|||
if (Birds.localPosition.x < -15) Birds.localPosition += new Vector3(25, 0, 0);
|
||||
Birds.localPosition = new Vector3(Birds.localPosition.x, (Birds.localPosition.x / (1.65f * -3)), 0);
|
||||
Birds.localScale = new Vector3(1 + (Birds.localPosition.x / 16.5f), 1 + (Birds.localPosition.x / 16.5f), 1);
|
||||
|
||||
//chicken/water movement speed
|
||||
if (nextIsland.isMoving) ChickenAnim.SetScaledAnimationSpeed((islandVelocity / 60) + 0.2f);
|
||||
float waterFlowSpeed = (islandVelocity / 5.83f) + ((1f / Conductor.instance.pitchedSecPerBeat) * 0.1f);
|
||||
|
||||
float reversePos = -WaterAnim.GetCurrentAnimatorStateInfo(0).normalizedTime;
|
||||
if ((-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f) < 0)
|
||||
{
|
||||
if (waterFlowSpeed > 0) WaterAnim.speed = waterFlowSpeed;
|
||||
if (!flowForward)
|
||||
{
|
||||
WaterAnim.DoScaledAnimationAsync("Scroll", waterFlowSpeed, startPos: reversePos);
|
||||
flowForward = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f) > 0) WaterAnim.speed = (-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f);
|
||||
if (flowForward)
|
||||
{
|
||||
WaterAnim.DoScaledAnimationAsync("AntiScroll", (-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f), startPos: reversePos);
|
||||
flowForward = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(double beat)
|
||||
|
@ -943,6 +951,7 @@ namespace HeavenStudio.Games
|
|||
PersistThings(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
|
||||
nextIsland = Instantiate(IslandBase, transform).GetComponent<Island>();
|
||||
nextIsland.journeySave = 1;
|
||||
nextIsland.SmallLandmass.SetActive(true);
|
||||
WaterAnim.DoScaledAnimationAsync("Scroll", 0.2f);
|
||||
}
|
||||
|
@ -1013,11 +1022,13 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
switch(whichDrum)
|
||||
{
|
||||
case 8:
|
||||
{
|
||||
SoundByte.PlayOneShotGame("chargingChicken/MISC1");
|
||||
break;
|
||||
}
|
||||
case 0: break;
|
||||
case 5: SoundByte.PlayOneShotGame("chargingChicken/feverkick"); break;
|
||||
case 6: SoundByte.PlayOneShotGame("chargingChicken/dskick"); break;
|
||||
case 7: SoundByte.PlayOneShotGame("chargingChicken/gbakick"); break;
|
||||
case 8: SoundByte.PlayOneShotGame("chargingChicken/MIS1"); break;
|
||||
case 9: SoundByte.PlayOneShotGame("chargingChicken/MISC21"); break;
|
||||
case 10: SoundByte.PlayOneShotGame("chargingChicken/practicekick"); break;
|
||||
default:
|
||||
{
|
||||
SoundByte.PlayOneShotGame("chargingChicken/kick");
|
||||
|
@ -1100,20 +1111,23 @@ namespace HeavenStudio.Games
|
|||
}));
|
||||
BeatAction.New(GameManager.instance, hoseActions);
|
||||
|
||||
//drum loop
|
||||
double loopLength;
|
||||
if (drumLoops[whichDrum][0] != null) { loopLength = drumLoops[whichDrum][0].timing; }
|
||||
else { loopLength = 4; }
|
||||
if (whichDrum != 0)
|
||||
{
|
||||
//drum loop
|
||||
double loopLength;
|
||||
if (drumLoops[whichDrum][0] != null) { loopLength = drumLoops[whichDrum][0].timing; }
|
||||
else { loopLength = 4; }
|
||||
|
||||
while ( length >= 0 )
|
||||
{
|
||||
//add drums to the beataction
|
||||
var drumActions = PlayDrumLoop(beat, whichDrum, length);
|
||||
actions.AddRange(drumActions);
|
||||
while ( length >= 0 )
|
||||
{
|
||||
//add drums to the beataction
|
||||
var drumActions = PlayDrumLoop(beat, whichDrum, length);
|
||||
actions.AddRange(drumActions);
|
||||
|
||||
//start the next drum loop
|
||||
beat += loopLength;
|
||||
length -= loopLength;
|
||||
//start the next drum loop
|
||||
beat += loopLength;
|
||||
length -= loopLength;
|
||||
}
|
||||
}
|
||||
|
||||
//set ending text
|
||||
|
@ -1630,16 +1644,14 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void BubbleShrink(double beat, double length, bool grows, bool instant)
|
||||
{
|
||||
if (nextIsland.isRespawning || !isInputting) return;
|
||||
|
||||
if (instant)
|
||||
{
|
||||
countBubble.SetActive(grows);
|
||||
countBubble.transform.localScale = new Vector3(1, 1, 1);
|
||||
countBubble.SetActive(grows && isInputting);
|
||||
countBubble.transform.localScale = new Vector3(bubbleFinalScale, bubbleFinalScale, 1);
|
||||
return;
|
||||
}
|
||||
|
||||
if (grows) countBubble.SetActive(true);
|
||||
if (grows) countBubble.SetActive(isInputting);
|
||||
|
||||
bubbleSizeChangeStart = beat;
|
||||
bubbleSizeChangeEnd = beat + length;
|
||||
|
@ -1648,7 +1660,7 @@ namespace HeavenStudio.Games
|
|||
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + length, delegate {
|
||||
if (!grows) { countBubble.SetActive(false); countBubble.transform.localScale = new Vector3(1, 1, 1); }
|
||||
if (!grows) { countBubble.SetActive(false); countBubble.transform.localScale = new Vector3(bubbleFinalScale, bubbleFinalScale, 1); }
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
|
|
@ -52,6 +52,7 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
|||
[NonSerialized]public bool grassFell = false;
|
||||
|
||||
float previousPosition;
|
||||
float previousTime;
|
||||
|
||||
[SerializeField] GameObject PlatformBase;
|
||||
|
||||
|
@ -112,18 +113,23 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
|||
|
||||
public void Awake()
|
||||
{
|
||||
StartCoroutine(CalcVelocity());
|
||||
previousPosition = IslandPos.localPosition.x;
|
||||
previousTime = Time.time;
|
||||
}
|
||||
|
||||
IEnumerator CalcVelocity()
|
||||
public float GetDist()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
yield return new WaitForEndOfFrame();
|
||||
if (IslandPos.localPosition.x <= previousPosition) speed1 = -(IslandPos.localPosition.x - previousPosition) / Time.deltaTime;
|
||||
previousPosition = IslandPos.localPosition.x;
|
||||
}
|
||||
float sendDist = 0;
|
||||
if (previousPosition != 0) sendDist = -(IslandPos.localPosition.x - previousPosition);
|
||||
previousPosition = IslandPos.localPosition.x;
|
||||
return sendDist;
|
||||
}
|
||||
|
||||
public float GetDT()
|
||||
{
|
||||
float sendDT = Time.time - previousTime;
|
||||
previousTime = Time.time;
|
||||
return sendDT;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -239,9 +245,9 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
|||
|
||||
public void SpawnStones(double beat, double length, bool tooLate)
|
||||
{
|
||||
stonePlatformJourney = new StonePlatform[(int)(length * 4)];
|
||||
stonePlatformJourney = new StonePlatform[(int)(length * ChargingChicken.platformsPerBeat)];
|
||||
|
||||
for ( int i = 0; i < length * 4; i++ )
|
||||
for ( int i = 0; i < length * ChargingChicken.platformsPerBeat; i++ )
|
||||
{
|
||||
stonePlatformJourney[i].thisPlatform = Instantiate(PlatformBase, transform);
|
||||
stonePlatformJourney[i].stoneNumber = i;
|
||||
|
|
Loading…
Reference in a new issue